Well it took ages but I've finally done it. I've released it just like I said I would. In this page you'll find a group heavily influenced by the Templars of Assassin's Creed, due to me preferring the Templars to the Assassins after having played Rogue. This is my first (and only) Faction Profile, and I'd appreciate any criticism you have to offer. And so, without further delay, let me introduce you to...
"May the strings of fate weave to your will." –Maxim of the Daedric Templars
Welcome, sera. You seem to have stumbled upon my domain. Hmmm... Normally I'd turn an intruder like you to ash within seconds, but I can tell that it was not mere coincidence that we meet. Yes, I can sense a certain aura of destiny about you. You know what, I think I'll allow you to live. I can feel great potential within you, after all. I think I could use you. ...Use you for what, you say? Well now where are my manners? Please follow me, and I shall explain too you my - "our" - destiny. Within these walls, I shall show you the truth you have been waiting for.
For the longest time immemorial, man and mer had built upon themselves a faith in the Aedra that began existence, following their own pantheons and worshipping each as gods with shrines and prayers. However what these mortals fail to realize is that these gods . They look upon this world, watch it crumble upon itself, but do nothing for it. Those fools who believe that the gods speak to them or give them messages are only veiling themselves and those around them from the truth: The gods have long since abandoned the affairs of us mortals.
I was once a forsaken soul, but this is nothing new for a Dunmer. I'd spent my entire life as a slave, mastering the masters and nearly forging my own fate. Then, I was given the first chance I'd never had; I'd become a member of a group that sought to control the world and keep it safe from itself. They sought to control all peoples and usher in an era of ultimate dictatorship. No war. No violence. Just the men and mer of Tamriel living their lives. For a time, I suppose they would be the closest thing I could find to the truth. But as I lived my life and my purpose I slowly began to find the "real" truth; while the gods had indeed abandoned us they did not leave us without masters.
...The Daedric Princes...
As I continued to fall into power and insanity I'd realized deep within what little sanity I had that the dark forces of this world are too powerful. We cannot achieve peace. We cannot do away with war. So long as these dark influences exist the hubris and vilification of mortalkind would never dissipate. I'd realized this as I perished from this world, and yet it seems I've been reborn. I cannot understand if the life I'd lived was but a dream or a vision from my master Hermaeus Mora, but what I understand is the realization. It was then that I decided to cast away my past oaths and creeds and forge my own. I no longer seek the path peace; rather I will be the one who forges the paths themselves.
This is what we are. We are control. We are what the masses need. Mortals need a guide to save them from the eventual armageddon that will consume them. We work under the name of the only higher power left in this world, the Daedric Princes. We both worship and acknowledge their existence and immense power, and it is after them that we base our efforts to blend the shape of Tamriel to our desires. Darkness looms over the world. Fear not the darkness that blankets your faith; for it is an awakening to the truth. To the realization you must make. Accept us, for we are the sentinels in the shadows, puppeteers with countless marionettes under our control. History's greatest achievements will inundate with the proof of our influence.
We are the Daedric Templars.
Countless events have transpired through time, and even space. Ancient enemies have been sealed away and resurrected too many times to count. Monarchs have fallen and Kings have lead their countries to ruin. Brothers raise sword against each other for petty reasons rife with the evidence of shortsightedness. Humanity is under threat of extinction by the elven supremacist group known as the Thalmor. I could begin to name more but to do so would extend far too long. All you need to gain from this is that major events are rampant.
How much influence do you think it would take to shake these very events to their core? One person dying when they should not have. A shipment of arms and armor disappearing out of nowhere. The wrong person winning an election of office. So many ways to shake Tamriel's history, does it not boggle your mind? If I were to tell you how simple these acts were, how easy it would be to either doom mortalkind or save it, you would call me a fool. But it is true; our goal is to bend not just the mortals, but their creations and their legacies.
We seek to bend the events of Tamriel to your choosing; to create the paths instead of follow them. Assassinating a king or noble. making off with critically important artifacts. And everything in between. None is beyond our grasp. We operate and exert our influences based on the Daedric Princes' respective aspects. As such we have a multitude of specialities for various operatives whom wish to worship a specific one.
There are, of course, ranks to our organization. Where you stand determines how much you know or will know, and determines how much influence and power you have. To rise in the ranks, you may be given missions suitable to your specialty. Once an Agent has proved his worth once, he will be inducted as an Envoy. Envoys that further prove their value may become Masters, and only the truly greatest of Masters can become something more. The ranks are as follows:
In order to advance in rank, you must either take missions or contribute to the organization as a whole (this includes IRL stuffz like images and sites and stuff). Be warned, it is possible to be demoted from one rank to another.
These are the different specialities of Envoys and beyond. Each one is based on an individual Daedric Prince, and each is integral to our mission in Tamriel. .
Envoy of Affliction
Envoy of Ambition
Envoy of Anarchy
Agent of Artifice
Envoy of Balance
Envoy of Brutality
Envoy of Consuming
Envoy of Dreams
Envoy of Hunting
Envoy of Knowledge
Envoy of Mercantilism
Envoy of Misfits
Envoy of Psychosis
Envoy of Purity
Envoy of Shadows
Envoy of Sins
The first and most important symbol of the Daedric Templars, used to identify fellow operatives, is the Templar Ring. It is a ring with the Daedric Templar's symbol hidden within a clear ruby, the ring itself adorned with various details and such. Each ring is specially crafted and enchanted myself for its intended wearer, bearing enchantments to further your talents. To prevent these rings from falling into the wrong hands, each one is bound with an extra enchantment which binds it to the finger of the wearer. The enchantment cannot be removed except by an expert Envoy within our ranks.
The standard apparel for the operatives changes by rank. Each member gets Black Robes and a pair of Heavy Gloves and Boots and a mask that is made in the likeness of a Dragon Priest from Solstheim. Agents receive Steel Plate Heavy gear and Dukaan, Envoys wear Ebony gear Zahkriisos, and Masters receive Daedric Gauntlets and Ahzidal. All but the mask are able to be custom enchanted to the operative's tastes, much like the Templar Ring. Grandmasters wear Linwe's Gloves, Thalmor Robes and Vampire Boots. I myself wear the helm of Miraak. If you cannot access the masks for some reason, you may use Vokun, Nahkriin, Volsung and Konahrik, in that order of rank.
The weapons of the Agents are that of Ebony-grade material, whereas Envoys and Masters receive Daedric-grade weaponry crafted once again by myself from the Atronach Forge. Each newly promoted Envoy is to receive a weapon fitting of his specialty during the advancing ceremony, to be handed out by the highest ranking member. Eventually once my influence has spread I hope to have others who are skilled enough in conjuring these tools in my ranks.
This is a list of our principles and commandments. These must be followed and adhered too, for they are the doctrines that protect our organization and are not to be taken lightly. Failure to uphold them, either purposefully or otherwise, runs the risk of demotion, or possibly termination.
--[1] Uphold the principles of both our order and all that for which we stand, as well as the principles of your chosen Daedric Prince.
--[2] Never share our secrets nor divulge the true nature of our work. To do so is to risk termination of you and the enlightened.
--[3] Never commit to any acts or agendas that could active compromise the organization. To do so will bring about heavy consequences.
--[4] Do so from now until death, whatever the cost, for our deaths are often not an end, but another beginning. Remember that our purpose is not for ourselves, but for them.
--[5] Each member may have greater fealty to their chosen Lord. We must respect this faith as they respect yours.
--[6] Respect the authority of those of a higher rank than you, but remember your own intelligence. If something is wrong, report to me.
As of now, the current planned main base of operations is the well-secluded Castle Volkihar. Whether or not I will purge the vampires that dwell within it or rule over them is a decision I must consider as I traverse the land of Skyrim. For those operatives that chose not to take up base within, there are other options to consider. any cave or secluded location with a hidden dungeon or tomb or dungeon makes for a suitable base of operations. It must be some place no one in their right mind would try to delve into. Once you have chosen your base you must keep it defended. Raised undead thralls of whatever once occupied that location are a good source of outer guards to both ward away meddlesome intruders and give the illusion that your chosen base is solely being occupied by such beings.
Should your chosen base of operations be breached for whatever reason, what happens to the intruders is left up to you. Remember, however, that they are not allowed to leave. The most simple decision would be to kill them, making it look like an encounter with the creatures within. When dealing with anyone of either great influence or great reputation, it is often best to erase their memory of what they experienced and send them off unharmed. Should too many important figures perish near your location it will raise awareness, which will lead to greater expeditions into your lair. Such confrontations usually end up messy, so it is advised to deal with your trespassers with care.
Click on the castle above to enter our Cathedral, A.K.A the Xat Chat of the Faction
[NOTE: You DON'T need a xat account]
The Daedric Templars have our operatives deeply rooted in various affairs involving Tamriel. The more eyes we have the better:
The Thieves Guild
Having connections in the deepest of pockets serves us well. Therefore our Envoys of Shadows have taken deep root into this group. At least one of the Nightingales within the Trinity is an Envoy, with another possible low-ranked one acting as a normal member. With their influence in Skyrim, most notably their connections to Maven Black-Briar, information and wealth are plentiful.
The Dark Brotherhood
A splinter group of assassins, I've sent at least one Hand of Ambition their way. Using the Dark Brotherhood as the blade that ends many a threat in Tamriel covers our tracks quite nicely after all; the attention will be shifted to them, and no one will even know to think of the Daedric Templars as being involved.
The Khajiit Caravans
A hefty sum of gold, an even heftier sum of Moon Sugar, and Ri'saad was more than willing to partner up. After having been involved in and improving various dealings with him, he came to accept that a business partnership with me would last long after the war was over.
This is a list of all currently known members of the Daedric Templars, ordered first from rank descending and then from date of joining. An image of their profile at the time will be added, as well as a short description and detail about their duties. Should you wish to join, post in the comments your application, including the below information (with an image for your chosen char, if possible), and you shall be inducted into the organization.
Agents must complete at least one mission before they can be recognized as Envoys. Afterwards, they can either request missions or accept missions found on the Task Board from time to time. If you want a mission, you need only ask and I shall try to find the time to allow you to ply your trade upon Skyrim. Missions can vary from simple quests in the land of Skyrim to more complex acts of influence or power.
Number of Members: 26
Name: Ararvyne Varam
Alias: "Blackblood"
Templar Rank: +++[Grandmaster]+++
Envoy of: Fate
Worshipped Prince: Hermaeus Mora
Major Skills: Enchanting / Illusion / Conjuration
Reason for Joining: I created the Daedric Templars, so naturally I seek to bend the world to my designs. I seek others who also share this goal, and together we shall guide mortalkind to a path that is suitable for it, wielding the puppet strings from deep within the shadows of Oblivion.
Name: Mirric Farseer
Alias: "Vadiso Uvirothi"
Templar Rank: +[Envoy]+
Envoy of: Brutality
Worshipped Prince: Molag Bal
Major Skills: Conjuration / Destruction / Heavy Armor
Reason for Joining: Daedra are truly powerful beings I have made various pacts with them for various reasons But my greatest was the power granted to me by Molag bal This power this strength and these fangs are gifts from him I wish to join the Templars for one reason ultimately The potential power I can get from it and with my skills with magic and my skills with Melee the Faction can benefit from me to.
Name: Gwilym Ranford
Alias: 'The Chronomancer"
Templar Rank: +[Envoy]+
Envoy of: Knowledge
Worshipped Prince: Hermaeus Mora
Major Skills: Alchemy / Archery / Illusion
Reason for Joining: Many secrets still lay hidden. Many experiments to conduct. So many things to do, and so many in the way. Let the mortals bend to our tune.
Name: Slices-The-Night
Alias: 'Fang"
Templar Rank: +[Envoy]+
Envoy of: Consuming
Worshipped Prince: Namira
Major Skills: Heavy Armor / Sneak / Smithing
Reason for Joining: Blood is what I crave and I will serve those who provide me with such a thing.
Name: Delvelis Lenctinius
Alias: "That rich bastard" -Deadman
Templar Rank: +[Envoy]+
Envoy of: Artifice
Worshipped Prince: Mephala
Major Skills: Sneak / Speech / Alchemy
Reason for Joining: In my line of work I need people i can trust, can i trust you?
Name: Gerid
Alias: "Dreameater"
Templar Rank: +[Envoy]+
Envoy of: Dreams
Worshipped Prince: Vaermina
Major Skills: Conjuration / Enchanting / Illusion
Reason for Joining: After hundreds of years of seeing man, mer, vampires(master race), cats and lizards kill each other over petty reasons I've decided to take a new approach fixing this world full of idiocy and ignorance. Vaermina gifts allow me to change people from within and nothing is more amusing than watching how quickly a fat nobles face changes when his bodyguard points his sword at him. I look forward to serving under you... master.
Name: Vallyne Dren
Alias: None used with any frequency
Templar Rank: +[Envoy]+
Envoy of: Shadows
Worshipped Prince: Nocturnal and to a lesser extent, the Tribunal
Major Skills: Sneak / Conjuration / Destruction
Reason for Joining: After being exiled from Morrowind for necromancy the Daedric Templars found me, and I found Lady Nocturnal
Name: Sotek
Alias: "The Hound"
Templar Rank: +[Envoy]+
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Archery / One-Handed / Conjuration
Reason for Joining: The Blood Moon rises. I answer my master's call.
Name: Ghar'Humbert Grohash
Alias: "The Broken Tooth Marauder"
Templar Rank: +[Envoy]+
Envoy of: Misfits
Worshipped Prince: Malacath
Major Skills: Conjuration / One-Handed / Smithing
Reason for Joining: After killing my father and becoming bored of Thralled Orc brethren and making hundreds upon millions of septiems with blooded drug money from the local vampire Skooma den, I ended up losing focus and purpose I had to find a new goal, a new path, a bloodbath...
Name: Necrosis
Alias: "The Kingslayer"
Templar Rank: +[Envoy]+
Envoy of: Ambition
Worshipped Prince: Mehrunes Dagon
Major Skills: One Handed / Heavy Armor / Sneak
Reason for Joining: I actually stumbled upon the Templars when I was caught by the Grandmaster using the Atronach Forge. I think he wanted to try to kill me at first but once he saw me masterfully craft a full set of enchanted daedric armor he asked me to join and I saw no reason why not.
Name: Raven
Alias: "The Webspinner"
Templar Rank: Agent
Envoy of: Artifice
Worshipped Prince: Mephala
Major Skills: Sneak / Two-Handed / Heavy Armor
Reason for Joining: Mephala has helped him by telling him people secrets. So he going to return the favor by joining the daedric Templars.
Name: Bjorn
Alias: The Exiled
Templar Rank: Agent
Envoy of: Mercantilism
Worshipped Prince: None, though he acknowledges the power of Daedra over Aedra.
Major Skills: Smithing / Speech / Alchemy
Reason for Joining: As a fallen knight of iron, Zenithar's own warrior priests, I wish to put my skills to good use. Your organization fits perfectly, and seems to be in great need of a master craftsmen.
Name: Pin'kira
Alias: 'The Mad Pink Cat"
Templar Rank: Agent
Envoy of: Psychosis
Worshipped Prince: Sheogorath
Major Skills: Sneak / Alchemy / Destruction
Reason for Joining: I learned loooong ago that only madness can bring true clarity! So after I left my dead parents, I decided I would spread this amazing new revelation with everyone! But they shunned me, hunted me, attacked me! So after I threw them lavish parties with cheese, butterflies, whales and such and buried them, I looked for someone who would accept me! As I traveled one day I heard a voice,and this time it wasn't just in my head or a nearby rock! It was a dark elf, wearing black robes and a funny mask.
Name: Maishan Nadis
Alias: "Sιη∂єє∂"
Templar Rank: Agent
Envoy of: Brutality
Worshipped Prince: Molag Bal
Major Skills: Two-Handed / Destruction / Heavy Armor
Reason for Joining: I understand the need for one big force of control. So I seek to help the daedric templars take control as one force of the whole world.
Name: Azaraine Anansi
Alias: Whatever is needed
Templar Rank: Agent
Envoy of: Artifice
Worshipped Prince: The réclamations, Mephala in particular
Major Skills: Speech / Sneak / Illusion
Reason for Joining: This whole cult reeks of my mistress' influence and I would gladly serve you as I serve her. I hope you can keep up with my ambitions Grandmaster Varam. If not...
Name: Ariah Velnato
Alias: "Butcher of Balmora"
Templar Rank: Agent
Envoy of: Consuming
Worshipped Prince: Namira
Major Skills: Destruction / Alteration / One-Handed
Reason for Joining: A Dunmer's gotta eat too.
Name: Jo'ssa
Alias: "The Prophet"
Templar Rank: Agent
Envoy of: Balance
Worshipped Prince: Azura
Major Skills: Alchemy / Conjuration / Speech
Reason for Joining: Azurah has shown me of your order...as well as the less than righteous deeds you and your lackeys spread. Nevertheless, if this vision is truly from Her, then there is surely a meaning behind it. Perhaps this one needs Khajiit and his faith. Balance is needed to obtain favorable results, no?
Name: Darkcai
Alias: N/A
Templar Rank: Agent
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Sneak / One-Handed / Light Armor
Reason for Joining: So I can help any Werewolves and proof myself.
Name: Nilesse
Alias: "The Huntress of Hircine"
Templar Rank: Agent
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Archery / Sneak / Two-Handed
Reason for Joining: After proving myself to Hircine he guided me to two things,one to seek out the companions and to two join the ranks of the almighty Daedric Templars
Name: Kreiv'oira
Alias: N/A
Templar Rank: Agent
Envoy of: Ambition
Worshipped Prince: Mehrunes Dagon
Major Skills: Archery / Illusion / Heavy Armour
Reason for Joining: After being struck down by the Hero of Kvatch,Dagon spoke to Kreiv'oira and told him to seek his redemption in the land of Skyrim where he should join the Daedric Templars if there renowned Grandmaster was to allow it?
Name: Theseus Dark-Sword
Alias: "The Shadow"
Templar Rank: Agent
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Archery / One Handed / Smithing
Reason for Joining: The Daedric lord of the Hunt granted me the beast blood to do his bidding after I reclaimed his ring and tore the flesh for Sinding's body now I shall serve him and the other Daedra in this life and next.
Name: Kroglak
Alias: "The Prince of Orsinium"
Templar Rank: Agent
Envoy of: Anarchy
Worshipped Prince: Boethiah
Major Skills: Two-Handed / Illusion / Alteration
Reason for Joining: I have escaped from my destiny as King of Orsinium and betrayed my foolish people to serve who I believe hold the true power in this world, the Daedric Templars. With the help of these powerful allies and my lord Boethiah, I shall truly succeed in my task of conquering this world, through the unstoppable force of betrayal and deceit. But fear not, Templars, because this organization shall be the only one I will always remain loyal of.
Name: Araellor Alkinire
Alias: "The Gentleman"
Templar Rank: Agent
Envoy of: Psychosis
Worshipped Prince: Sheogorath
Major Skills: Illusion / Conjuration / One Handed
Reason for Joining: I once lived in the realms of the Daedra, and I am even married to one. I would like for the world to see the beauty of lord Sheogorath's Mind, and open their mind to Daedra Worship.
Name: Vaal Ek
Alias: "Mad Bringer"
Templar Rank: Agent
Envoy of: Psychosis
Worshipped Prince: Sheogorath
Major Skills: Sneak / Alchemy / One-Handed
Reason for Joining: My mother died when I was a kid I have two sisters and I killed them then sheogorath came and I want to him and I seen others sheogorath worship so I stay then I sheogorath told me about the deadric temple and that why I want to join
Name: Lord Thanatos
Alias: "Death"
Templar Rank: Agent
Envoy of: Anarchy
Worshipped Prince: Padomay
Major Skills: N/A
Reason for Joining: Death. Death is the only reason for anything. It is the only reason for life, the only reason for violence, and it is the one thing I cannot have, but bring wherever I go. So with that I say a final saying, and give a final message: Death is eternal, it is something you can't hide from. And I am it's harbinger.
Name: Jenassa
Alias: N/A
Templar Rank: Agent
Envoy of: Shadows
Worshipped Prince: Nocturnal
Major Skills: Two-Handed / Illusion / Alteration
Reason for Joining: I've traveled with Blackblood for quite a while in the past. Many enemies were slain and many riches were had. When he came to me a while ago about an offer to ply my trade more professionally I was taken aback sure enough. Although I was on the fence when he explained his current profession, I'll happily serve him nonetheless. The gifts to stealth don't hurt, either.
TAs the organization has been growing well I have decided to place a Mission Board in the main Dining Hall. Here I will periodically post various missions that almost any Envoy or higher are able to accept. Agents will not be able to accept these missions yet. Each one has a color coded stamp which helps indicate either who is eligible for the mission or what the mission entails. The colors are as such:
Normal, Envoy-Specific, Taken, Important.
Well it took ages but I've finally done it. I've released it just like I said I would. In this page you'll find a group heavily influenced by the Templars of Assassin's Creed, due to me preferring the Templars to the Assassins after having played Rogue. This is my first (and only) Faction Profile, and I'd appreciate any criticism you have to offer. And so, without further delay, let me introduce you to... "May the strings of fate weave to your will." –Maxim of the Daedric Templars Welcome, sera. You seem to have stumbled upon my domain. Hmmm... Normally I'd turn an intruder like you to ash within seconds, but I can tell that it was not mere coincidence that we meet. Yes, I can sense a certain aura of destiny about you. You know what, I think I'll allow you to live. I can feel great potential within you, after all. I think I could use you. ...Use you for what, you say? Well now where are my manners? Please follow me, and I shall explain too you my - "our" - destiny. Within these walls, I shall show you the truth you have been waiting for. For the longest time immemorial, man and mer had built upon themselves a faith in the Aedra that began existence, following their own pantheons and worshipping each as gods with shrines and prayers. However what these mortals fail to realize is that these gods . They look upon this world, watch it crumble upon itself, but do nothing for it. Those fools who believe that the gods speak to them or give them messages are only veiling themselves and those around them from the truth: The gods have long since abandoned the affairs of us mortals. I was once a forsaken soul, but this is nothing new for a Dunmer. I'd spent my entire life as a slave, mastering the masters and nearly forging my own fate. Then, I was given the first chance I'd never had; I'd become a member of a group that sought to control the world and keep it safe from itself. They sought to control all peoples and usher in an era of ultimate dictatorship. No war. No violence. Just the men and mer of Tamriel living their lives. For a time, I suppose they would be the closest thing I could find to the truth. But as I lived my life and my purpose I slowly began to find the "real" truth; while the gods had indeed abandoned us they did not leave us without masters. ...The Daedric Princes... As I continued to fall into power and insanity I'd realized deep within what little sanity I had that the dark forces of this world are too powerful. We cannot achieve peace. We cannot do away with war. So long as these dark influences exist the hubris and vilification of mortalkind would never dissipate. I'd realized this as I perished from this world, and yet it seems I've been reborn. I cannot understand if the life I'd lived was but a dream or a vision from my master Hermaeus Mora, but what I understand is the realization. It was then that I decided to cast away my past oaths and creeds and forge my own. I no longer seek the path peace; rather I will be the one who forges the paths themselves. This is what we are. We are control. We are what the masses need. Mortals need a guide to save them from the eventual armageddon that will consume them. We work under the name of the only higher power left in this world, the Daedric Princes. We both worship and acknowledge their existence and immense power, and it is after them that we base our efforts to blend the shape of Tamriel to our desires. Darkness looms over the world. Fear not the darkness that blankets your faith; for it is an awakening to the truth. To the realization you must make. Accept us, for we are the sentinels in the shadows, puppeteers with countless marionettes under our control. History's greatest achievements will inundate with the proof of our influence. We are the Daedric Templars. Countless events have transpired through time, and even space. Ancient enemies have been sealed away and resurrected too many times to count. Monarchs have fallen and Kings have lead their countries to ruin. Brothers raise sword against each other for petty reasons rife with the evidence of shortsightedness. Humanity is under threat of extinction by the elven supremacist group known as the Thalmor. I could begin to name more but to do so would extend far too long. All you need to gain from this is that major events are rampant. How much influence do you think it would take to shake these very events to their core? One person dying when they should not have. A shipment of arms and armor disappearing out of nowhere. The wrong person winning an election of office. So many ways to shake Tamriel's history, does it not boggle your mind? If I were to tell you how simple these acts were, how easy it would be to either doom mortalkind or save it, you would call me a fool. But it is true; our goal is to bend not just the mortals, but their creations and their legacies. We seek to bend the events of Tamriel to your choosing; to create the paths instead of follow them. Assassinating a king or noble. making off with critically important artifacts. And everything in between. None is beyond our grasp. We operate and exert our influences based on the Daedric Princes' respective aspects. As such we have a multitude of specialities for various operatives whom wish to worship a specific one. There are, of course, ranks to our organization. Where you stand determines how much you know or will know, and determines how much influence and power you have. To rise in the ranks, you may be given missions suitable to your specialty. Once an Agent has proved his worth once, he will be inducted as an Envoy. Envoys that further prove their value may become Masters, and only the truly greatest of Masters can become something more. The ranks are as follows: In order to advance in rank, you must either take missions or contribute to the organization as a whole (this includes IRL stuffz like images and sites and stuff). Be warned, it is possible to be demoted from one rank to another. These are the different specialities of Envoys and beyond. Each one is based on an individual Daedric Prince, and each is integral to our mission in Tamriel. . Envoy of Affliction Envoy of Ambition Envoy of Anarchy Agent of Artifice Envoy of Balance Envoy of Brutality Envoy of Consuming Envoy of Dreams Envoy of Hunting Envoy of Knowledge Envoy of Mercantilism Envoy of Misfits Envoy of Psychosis Envoy of Purity Envoy of Shadows Envoy of Sins The first and most important symbol of the Daedric Templars, used to identify fellow operatives, is the Templar Ring. It is a ring with the Daedric Templar's symbol hidden within a clear ruby, the ring itself adorned with various details and such. Each ring is specially crafted and enchanted myself for its intended wearer, bearing enchantments to further your talents. To prevent these rings from falling into the wrong hands, each one is bound with an extra enchantment which binds it to the finger of the wearer. The enchantment cannot be removed except by an expert Envoy within our ranks. The standard apparel for the operatives changes by rank. Each member gets Black Robes and a pair of Heavy Gloves and Boots and a mask that is made in the likeness of a Dragon Priest from Solstheim. Agents receive Steel Plate Heavy gear and Dukaan, Envoys wear Ebony gear Zahkriisos, and Masters receive Daedric Gauntlets and Ahzidal. All but the mask are able to be custom enchanted to the operative's tastes, much like the Templar Ring. Grandmasters wear Linwe's Gloves, Thalmor Robes and Vampire Boots. I myself wear the helm of Miraak. If you cannot access the masks for some reason, you may use Vokun, Nahkriin, Volsung and Konahrik, in that order of rank. The weapons of the Agents are that of Ebony-grade material, whereas Envoys and Masters receive Daedric-grade weaponry crafted once again by myself from the Atronach Forge. Each newly promoted Envoy is to receive a weapon fitting of his specialty during the advancing ceremony, to be handed out by the highest ranking member. Eventually once my influence has spread I hope to have others who are skilled enough in conjuring these tools in my ranks. This is a list of our principles and commandments. These must be followed and adhered too, for they are the doctrines that protect our organization and are not to be taken lightly. Failure to uphold them, either purposefully or otherwise, runs the risk of demotion, or possibly termination. --[1] Uphold the principles of both our order and all that for which we stand, as well as the principles of your chosen Daedric Prince. --[2] Never share our secrets nor divulge the true nature of our work. To do so is to risk termination of you and the enlightened. --[3] Never commit to any acts or agendas that could active compromise the organization. To do so will bring about heavy consequences. --[4] Do so from now until death, whatever the cost, for our deaths are often not an end, but another beginning. Remember that our purpose is not for ourselves, but for them. --[5] Each member may have greater fealty to their chosen Lord. We must respect this faith as they respect yours. --[6] Respect the authority of those of a higher rank than you, but remember your own intelligence. If something is wrong, report to me. As of now, the current planned main base of operations is the well-secluded Castle Volkihar. Whether or not I will purge the vampires that dwell within it or rule over them is a decision I must consider as I traverse the land of Skyrim. For those operatives that chose not to take up base within, there are other options to consider. any cave or secluded location with a hidden dungeon or tomb or dungeon makes for a suitable base of operations. It must be some place no one in their right mind would try to delve into. Once you have chosen your base you must keep it defended. Raised undead thralls of whatever once occupied that location are a good source of outer guards to both ward away meddlesome intruders and give the illusion that your chosen base is solely being occupied by such beings. Should your chosen base of operations be breached for whatever reason, what happens to the intruders is left up to you. Remember, however, that they are not allowed to leave. The most simple decision would be to kill them, making it look like an encounter with the creatures within. When dealing with anyone of either great influence or great reputation, it is often best to erase their memory of what they experienced and send them off unharmed. Should too many important figures perish near your location it will raise awareness, which will lead to greater expeditions into your lair. Such confrontations usually end up messy, so it is advised to deal with your trespassers with care. Click on the castle above to enter our Cathedral, A.K.A the Xat Chat of the Faction The Daedric Templars have our operatives deeply rooted in various affairs involving Tamriel. The more eyes we have the better: The Thieves Guild The Dark Brotherhood The Khajiit Caravans This is a list of all currently known members of the Daedric Templars, ordered first from rank descending and then from date of joining. An image of their profile at the time will be added, as well as a short description and detail about their duties. Should you wish to join, post in the comments your application, including the below information (with an image for your chosen char, if possible), and you shall be inducted into the organization. Agents must complete at least one mission before they can be recognized as Envoys. Afterwards, they can either request missions or accept missions found on the Task Board from time to time. If you want a mission, you need only ask and I shall try to find the time to allow you to ply your trade upon Skyrim. Missions can vary from simple quests in the land of Skyrim to more complex acts of influence or power. Number of Members: 26 Name: Ararvyne Varam Name: Mirric Farseer Name: Gwilym Ranford Name: Slices-The-Night Name: Delvelis Lenctinius Name: Gerid Name: Vallyne Dren Name: Sotek Name: Ghar'Humbert Grohash Name: Necrosis Name: Raven Name: Bjorn Name: Pin'kira Name: Maishan Nadis Name: Azaraine Anansi Name: Ariah Velnato Name: Jo'ssa Name: Darkcai Name: Nilesse Name: Kreiv'oira Name: Theseus Dark-Sword Name: Kroglak Name: Araellor Alkinire Name: Vaal Ek Name: Lord Thanatos Name: Jenassa TAs the organization has been growing well I have decided to place a Mission Board in the main Dining Hall. Here I will periodically post various missions that almost any Envoy or higher are able to accept. Agents will not be able to accept these missions yet. Each one has a color coded stamp which helps indicate either who is eligible for the mission or what the mission entails. The colors are as such:
[NOTE: You DON'T need a xat account]
Having connections in the deepest of pockets serves us well. Therefore our Envoys of Shadows have taken deep root into this group. At least one of the Nightingales within the Trinity is an Envoy, with another possible low-ranked one acting as a normal member. With their influence in Skyrim, most notably their connections to Maven Black-Briar, information and wealth are plentiful.
A splinter group of assassins, I've sent at least one Hand of Ambition their way. Using the Dark Brotherhood as the blade that ends many a threat in Tamriel covers our tracks quite nicely after all; the attention will be shifted to them, and no one will even know to think of the Daedric Templars as being involved.
A hefty sum of gold, an even heftier sum of Moon Sugar, and Ri'saad was more than willing to partner up. After having been involved in and improving various dealings with him, he came to accept that a business partnership with me would last long after the war was over.
Alias: "Blackblood"
Templar Rank: +++[Grandmaster]+++
Envoy of: Fate
Worshipped Prince: Hermaeus Mora
Major Skills: Enchanting / Illusion / Conjuration
Reason for Joining: I created the Daedric Templars, so naturally I seek to bend the world to my designs. I seek others who also share this goal, and together we shall guide mortalkind to a path that is suitable for it, wielding the puppet strings from deep within the shadows of Oblivion.
Alias: "Vadiso Uvirothi"
Templar Rank: +[Envoy]+
Envoy of: Brutality
Worshipped Prince: Molag Bal
Major Skills: Conjuration / Destruction / Heavy Armor
Reason for Joining: Daedra are truly powerful beings I have made various pacts with them for various reasons But my greatest was the power granted to me by Molag bal This power this strength and these fangs are gifts from him I wish to join the Templars for one reason ultimately The potential power I can get from it and with my skills with magic and my skills with Melee the Faction can benefit from me to.
Alias: 'The Chronomancer"
Templar Rank: +[Envoy]+
Envoy of: Knowledge
Worshipped Prince: Hermaeus Mora
Major Skills: Alchemy / Archery / Illusion
Reason for Joining: Many secrets still lay hidden. Many experiments to conduct. So many things to do, and so many in the way. Let the mortals bend to our tune.
Alias: 'Fang"
Templar Rank: +[Envoy]+
Envoy of: Consuming
Worshipped Prince: Namira
Major Skills: Heavy Armor / Sneak / Smithing
Reason for Joining: Blood is what I crave and I will serve those who provide me with such a thing.
Alias: "That rich bastard" -Deadman
Templar Rank: +[Envoy]+
Envoy of: Artifice
Worshipped Prince: Mephala
Major Skills: Sneak / Speech / Alchemy
Reason for Joining: In my line of work I need people i can trust, can i trust you?
Alias: "Dreameater"
Templar Rank: +[Envoy]+
Envoy of: Dreams
Worshipped Prince: Vaermina
Major Skills: Conjuration / Enchanting / Illusion
Reason for Joining: After hundreds of years of seeing man, mer, vampires(master race), cats and lizards kill each other over petty reasons I've decided to take a new approach fixing this world full of idiocy and ignorance. Vaermina gifts allow me to change people from within and nothing is more amusing than watching how quickly a fat nobles face changes when his bodyguard points his sword at him. I look forward to serving under you... master.
Alias: None used with any frequency
Templar Rank: +[Envoy]+
Envoy of: Shadows
Worshipped Prince: Nocturnal and to a lesser extent, the Tribunal
Major Skills: Sneak / Conjuration / Destruction
Reason for Joining: After being exiled from Morrowind for necromancy the Daedric Templars found me, and I found Lady Nocturnal
Alias: "The Hound"
Templar Rank: +[Envoy]+
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Archery / One-Handed / Conjuration
Reason for Joining: The Blood Moon rises. I answer my master's call.
Alias: "The Broken Tooth Marauder"
Templar Rank: +[Envoy]+
Envoy of: Misfits
Worshipped Prince: Malacath
Major Skills: Conjuration / One-Handed / Smithing
Reason for Joining: After killing my father and becoming bored of Thralled Orc brethren and making hundreds upon millions of septiems with blooded drug money from the local vampire Skooma den, I ended up losing focus and purpose I had to find a new goal, a new path, a bloodbath...
Alias: "The Kingslayer"
Templar Rank: +[Envoy]+
Envoy of: Ambition
Worshipped Prince: Mehrunes Dagon
Major Skills: One Handed / Heavy Armor / Sneak
Reason for Joining: I actually stumbled upon the Templars when I was caught by the Grandmaster using the Atronach Forge. I think he wanted to try to kill me at first but once he saw me masterfully craft a full set of enchanted daedric armor he asked me to join and I saw no reason why not.
Alias: "The Webspinner"
Templar Rank: Agent
Envoy of: Artifice
Worshipped Prince: Mephala
Major Skills: Sneak / Two-Handed / Heavy Armor
Reason for Joining: Mephala has helped him by telling him people secrets. So he going to return the favor by joining the daedric Templars.
Alias: The Exiled
Templar Rank: Agent
Envoy of: Mercantilism
Worshipped Prince: None, though he acknowledges the power of Daedra over Aedra.
Major Skills: Smithing / Speech / Alchemy
Reason for Joining: As a fallen knight of iron, Zenithar's own warrior priests, I wish to put my skills to good use. Your organization fits perfectly, and seems to be in great need of a master craftsmen.
Alias: 'The Mad Pink Cat"
Templar Rank: Agent
Envoy of: Psychosis
Worshipped Prince: Sheogorath
Major Skills: Sneak / Alchemy / Destruction
Reason for Joining: I learned loooong ago that only madness can bring true clarity! So after I left my dead parents, I decided I would spread this amazing new revelation with everyone! But they shunned me, hunted me, attacked me! So after I threw them lavish parties with cheese, butterflies, whales and such and buried them, I looked for someone who would accept me! As I traveled one day I heard a voice,and this time it wasn't just in my head or a nearby rock! It was a dark elf, wearing black robes and a funny mask.
Alias: "Sιη∂єє∂"
Templar Rank: Agent
Envoy of: Brutality
Worshipped Prince: Molag Bal
Major Skills: Two-Handed / Destruction / Heavy Armor
Reason for Joining: I understand the need for one big force of control. So I seek to help the daedric templars take control as one force of the whole world.
Alias: Whatever is needed
Templar Rank: Agent
Envoy of: Artifice
Worshipped Prince: The réclamations, Mephala in particular
Major Skills: Speech / Sneak / Illusion
Reason for Joining: This whole cult reeks of my mistress' influence and I would gladly serve you as I serve her. I hope you can keep up with my ambitions Grandmaster Varam. If not...
Alias: "Butcher of Balmora"
Templar Rank: Agent
Envoy of: Consuming
Worshipped Prince: Namira
Major Skills: Destruction / Alteration / One-Handed
Reason for Joining: A Dunmer's gotta eat too.
Alias: "The Prophet"
Templar Rank: Agent
Envoy of: Balance
Worshipped Prince: Azura
Major Skills: Alchemy / Conjuration / Speech
Reason for Joining: Azurah has shown me of your order...as well as the less than righteous deeds you and your lackeys spread. Nevertheless, if this vision is truly from Her, then there is surely a meaning behind it. Perhaps this one needs Khajiit and his faith. Balance is needed to obtain favorable results, no?
Alias: N/A
Templar Rank: Agent
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Sneak / One-Handed / Light Armor
Reason for Joining: So I can help any Werewolves and proof myself.
Alias: "The Huntress of Hircine"
Templar Rank: Agent
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Archery / Sneak / Two-Handed
Reason for Joining: After proving myself to Hircine he guided me to two things,one to seek out the companions and to two join the ranks of the almighty Daedric Templars
Alias: N/A
Templar Rank: Agent
Envoy of: Ambition
Worshipped Prince: Mehrunes Dagon
Major Skills: Archery / Illusion / Heavy Armour
Reason for Joining: After being struck down by the Hero of Kvatch,Dagon spoke to Kreiv'oira and told him to seek his redemption in the land of Skyrim where he should join the Daedric Templars if there renowned Grandmaster was to allow it?
Alias: "The Shadow"
Templar Rank: Agent
Envoy of: Hunting
Worshipped Prince: Hircine
Major Skills: Archery / One Handed / Smithing
Reason for Joining: The Daedric lord of the Hunt granted me the beast blood to do his bidding after I reclaimed his ring and tore the flesh for Sinding's body now I shall serve him and the other Daedra in this life and next.
Alias: "The Prince of Orsinium"
Templar Rank: Agent
Envoy of: Anarchy
Worshipped Prince: Boethiah
Major Skills: Two-Handed / Illusion / Alteration
Reason for Joining: I have escaped from my destiny as King of Orsinium and betrayed my foolish people to serve who I believe hold the true power in this world, the Daedric Templars. With the help of these powerful allies and my lord Boethiah, I shall truly succeed in my task of conquering this world, through the unstoppable force of betrayal and deceit. But fear not, Templars, because this organization shall be the only one I will always remain loyal of.
Alias: "The Gentleman"
Templar Rank: Agent
Envoy of: Psychosis
Worshipped Prince: Sheogorath
Major Skills: Illusion / Conjuration / One Handed
Reason for Joining: I once lived in the realms of the Daedra, and I am even married to one. I would like for the world to see the beauty of lord Sheogorath's Mind, and open their mind to Daedra Worship.
Alias: "Mad Bringer"
Templar Rank: Agent
Envoy of: Psychosis
Worshipped Prince: Sheogorath
Major Skills: Sneak / Alchemy / One-Handed
Reason for Joining: My mother died when I was a kid I have two sisters and I killed them then sheogorath came and I want to him and I seen others sheogorath worship so I stay then I sheogorath told me about the deadric temple and that why I want to join
Alias: "Death"
Templar Rank: Agent
Envoy of: Anarchy
Worshipped Prince: Padomay
Major Skills: N/A
Reason for Joining: Death. Death is the only reason for anything. It is the only reason for life, the only reason for violence, and it is the one thing I cannot have, but bring wherever I go. So with that I say a final saying, and give a final message: Death is eternal, it is something you can't hide from. And I am it's harbinger.
Alias: N/A
Templar Rank: Agent
Envoy of: Shadows
Worshipped Prince: Nocturnal
Major Skills: Two-Handed / Illusion / Alteration
Reason for Joining: I've traveled with Blackblood for quite a while in the past. Many enemies were slain and many riches were had. When he came to me a while ago about an offer to ply my trade more professionally I was taken aback sure enough. Although I was on the fence when he explained his current profession, I'll happily serve him nonetheless. The gifts to stealth don't hurt, either.
Normal, Envoy-Specific, Taken, Important.