Well I'm definitively planning to stay, and I already have a few concepts brewing. However I would like the outcast to leave the relative insecurity of the bloodworks before starting to really work on those (so far I'm just testing some interesting mechanics). But at this rate I'm confident to say that that will happen some time soon. So yes you should definitively expect some more of my work soon ^^
Well I'm definitively planning to stay, and I already have a few concepts brewing. However I would like the outcast to leave the relative insecurity of the bloodworks before starting to really work on those (so far I'm just testing some interesting mechanics). But at this rate I'm confident to say that that will happen some time soon. So yes you should definitively expect some more of my work soon ^^
Great job on this! The presentation is awesome and the idea of a battleaxe assassin is quite fun. You have my like and congrats on the Recognized (which is too low for this build IMO)!
If you want to utilize the Rueful Axe more effectively, check out this post I made, seems like it'll be fitting.
I would suggest writing down the perks you personally used. Maybe in Bold, for every skill? Some people prefer fixed perks and follow builds to the letter.
I also have a few suggestions for your potions/poisons
You also have your tags messed up a little. They should be "Character Build Assassin", Race:Orc
I suggest adding two more CB archive tags, your build will appear in two more places and will gain more attention.
Great job on this! The presentation is awesome and the idea of a battleaxe assassin is quite fun. You have my like and congrats on the Recognized (which is too low for this build IMO)!
If you want to utilize the Rueful Axe more effectively, check out this post I made, seems like it'll be fitting.
I would suggest writing down the perks you personally used. Maybe in Bold, for every skill? Some people prefer fixed perks and follow builds to the letter.
I also have a few suggestions for your potions/poisons
You also have your tags messed up a little. They should be "Character Build Assassin", Race:Orc
I suggest adding two more CB archive tags, your build will appear in two more places and will gain more attention.
Thank you for your feedback, it's much appreciated. I will look into the things you named. I already thought of changing the alchemy recipes, it was indeed a bit painful to collect the ingredienst I named. Thank you for the tag hint, I'm new to the creation of builds and didn't exactly know what I had to do with the tags.
And yes I would love to use the rueful axe more effectively, so I'll definitively see if I can't incorporate the trick you mentioned.
I'm also having a few thoughts about adding an ability or two, however that would need some extra thought.
Thank you for your feedback, it's much appreciated. I will look into the things you named. I already thought of changing the alchemy recipes, it was indeed a bit painful to collect the ingredienst I named. Thank you for the tag hint, I'm new to the creation of builds and didn't exactly know what I had to do with the tags.
And yes I would love to use the rueful axe more effectively, so I'll definitively see if I can't incorporate the trick you mentioned.
I'm also having a few thoughts about adding an ability or two, however that would need some extra thought.
Here is one - Berserker Rage + smithed Rueful Axe + Great Critical Charge
A ton of damage in one hit That's that trick I mentioned
Don't dwell too much on abilities, they are not required for character builds. Incorporating them just for the sake of having "special moves" section is worse than not having them at all. Just see what you used in your playthrough and if you think it's unique enough, write it up, if not - don't bother, it'll do more harm than good.
Here is one - Berserker Rage + smithed Rueful Axe + Great Critical Charge
A ton of damage in one hit That's that trick I mentioned
Don't dwell too much on abilities, they are not required for character builds. Incorporating them just for the sake of having "special moves" section is worse than not having them at all. Just see what you used in your playthrough and if you think it's unique enough, write it up, if not - don't bother, it'll do more harm than good.
Yeah that was my thought exactly. As I mentioned in the build my original idea was a Sweep+berserker rage+Sneak critical combo, but yeah Bethesda clearly gave me the red light on that one...
Yeah that was my thought exactly. As I mentioned in the build my original idea was a Sweep+berserker rage+Sneak critical combo, but yeah Bethesda clearly gave me the red light on that one...
Well there you go, I added a small combat section, just to enhance the gameplay part of the build. And to celebrate the recognized tag. Thank you everybody.
Well there you go, I added a small combat section, just to enhance the gameplay part of the build. And to celebrate the recognized tag. Thank you everybody.