There's a certain sad appeal to making the protagonist's house his home again, after all he and the world went through. It'll be interesting to build a base there since the community will be centered in an old world quarter, possibly satiating an odd sense of nostalgia. Most importantly, it'll make it easier to give TWD's Alexandria and Woodbury the Fallout treatment.
Ah yes, it's a concern I share with you, about my computer being able to run the game or not. I have hope it won't be that demanding and I'll be able to run it at least on High settings. Otherwise, I'll have to wait until Christmas when I'll be able to upgrade my GPU.
Bad karma characters are certainly interesting, and in Fallout they can end up being more fun to play than good karma characters. I'm not so sure about how unarmed combat will work in this game, but if it is better than in previous games, I'll certainly try it out!
I'd like to start a character and actually get through the whole game before restarting. I've only done that once in a long time, though, (the original Mass Effect) so we'll see how that goes.
I'll probably decide on the fly what sort of build I want, given that I don't know an incredible amount about the skills, how the game will feel to play, y'know? It might be good to go with small guns, or it might be fun to try something weirder. I'll almost certainly go with some sort of persuasion skills, and maybe luck. (Luck won't be as fun without the gambling/casino theme from New Vegas, but I still always like it when Luck is a stat in games)
For appearance, she'll almost certainly be how I do most characters: Pale skin, blond hair in a short to medium bob and green eyes. Personality will be good, if snarky.
We're alike in wanting to start the game with one character and finish it before making the second one.
I'm not a fan of Luck, I liked it in New Vegas but in FO3 it wasn't that big of a deal. I want to learn more about this particular SPECIAL before deciding how I want to work with it in game.
Five words: "Sneaky-stabbey-moral-Mary-Sue." That was my first character in Oblivion and Skyrim (bosmer) and it has served me well. Honestly, and I know this isn't realistic, I hope Bethesda takes a cue from Monster Hunter for their melee attack animations. Failing that I'll primarily play it as a stealth or FPS in combat, as that always adds another dimension to the combat beyond the attack animations.