Hey guys,
So I have noticed that a lot of people have found ways to get strong equipment and become powerful quite early in a playthrough. Now while it is fun and all to get strong and powerful, does it get boring to out level the game if you will? If that is the case, what are some ways that you restrict yourselves from overpowering the game?
I find that role-playing really keeps you from becoming too powerful. With almost every action I take, I attempt to justify why my character would do what he is doing. If it is a random cave that I want to explore, I will say that he is searching for more words of power to further understand his new found status of Dragonborn. I always ask myself, "Why would he do this?"
If I have a companion with me, I will smith a little more because I want him to be well equipped to fight by my side but I will not smith random daggers and armor that I know will not be used because it makes no sense for my character to do this. Maybe after I beat the main quest, I will smith more because he will have less pressing matters to attend to
Yeah roleplaying a character is usually the best way to go. I also tend to limit myself to one crafting skill with sometimes a little of another. I tend to ignore builds that use all three crafting skills.
The way to a fun and challenging playthrough is to select skills that will all work together nicely with no need to ever grind at them and allow your character to grow organically as you play. Some skills like restoration for example do tend to fall behind if your not giving them a push though, i usually pay for training with restoration.
Destruction is a skill that i wouldn't consider if i wasnt going down the enchanting route. Its just much to magicka hungry to reliably sustain without enchantments.
Also selecting just 4-5 skills to work with make builds more rewarding and specialised.
Examples:
1. Heavy Armor, Smithing, One handed, Illusion, Restoration.
2. Destruction, Enchanting, Conjuration, Alteration.
3. Archery, Sneak, Illusion, Light Armor, One handed.
I confess i can't restrain myself. l let the developer of the game in charge of making the rules, so if the game allows an advantage, i just go on and get it, no matter the character I am playing. But i think some simple adjustments could avoit the temptation to overpower the character:
1- Do not allow for paid instruction beyond basic skill level;
2- Make the Master level perks EXTREMELY difficult to obtain;
3- Reduce the variety of enchantments that can be applied to each kind of jewel or piece of armor;
4- Make the materials to top armor and weapons very dificcult to obtain in shops and in Skyrim's nature:
5- Do not allow for the selling of top armor and weapons and shops. They can just be obtained from completing quests.
That is, of course, task for a modder.
Hmmm, thats not really much of a weakness mate. I dont always specialise in an element when running destruction because i like using all three and once you have the impact perk you can usually overwhealm most opponents if you have enough magicka in the tank.
Running a mage without the impact perk, now that would be a challenge....
Won't use Daedra related items/quests, won't deal with certain races, won't kill certain creatures.
There are a whole plethora of things you can RP. It's easiest to think of them when you know what type of character you want to play and then the weaknesses kind of come to you.
I love playing a character with a weakness, but i usually limit it to things like:-
Just little things that build character and make certain situations more of a challenge.
Overall i like running characters that start with some glaring flaws but only if i know that i will eventually overcome said weakness by selecting specific perks during my playthrough.
I dont go out of my way to deliberately sabotage my characters, doesnt make much sense to me.