This is a real shame if correct and potentially marking the final nail in the Bladesman coffin. However insignificant the critical damage may be, surely it has an application in a situation where both the players health and enemies' health is down to a red hair?
I was recently looking at how much armour rating I could squeeze from wearing just heavy boots and gauntlets, fortified with a heavy armour potion in a battle vs a bear. I found that although the damage reduction was almost negligible, it was the difference between life and death on a number of tests and actually made for some exciting gameplay when I wasn't sure of the outcome against so simple a foe.
My argument, then, is that although there is often a better or more efficient way, when stripping everything back to basics the line between victory or defeat can lay in the smallest of advantages.
This is a real shame if correct and potentially marking the final nail in the Bladesman coffin. However insignificant the critical damage may be, surely it has an application in a situation where both the players health and enemies' health is down to a red hair?
I was recently looking at how much armour rating I could squeeze from wearing just heavy boots and gauntlets, fortified with a heavy armour potion in a battle vs a bear. I found that although the damage reduction was almost negligible, it was the difference between life and death on a number of tests and actually made for some exciting gameplay when I wasn't sure of the outcome against so simple a foe.
My argument, then, is that although there is often a better or more efficient way, when stripping everything back to basics the line between victory or defeat can lay in the smallest of advantages.