Skyrim Tips and Tricks » Discussions


An Argument for 'Marked for Death'

Tags: #Tips and Tricks Showcases 
  • Member
    November 5, 2013
    I make a lot of my own mods, the console and the creationkit are fairly easy to LEARN they're just an absolute nightmare to USE sometimes.
  • Member
    November 5, 2013

    This is something I definiely would like to know more about.

    Can't find one goddam site that explains the exact ingame effects of difficulty settings. Damage potions are useless at legendary, that for sure, I read your ravage poison article. What I'm wondering is that does it affect the increased magic damage poisons, increased poison damage and why on earth can I NOT get those bears to slow down with poison!

    I recall reading something that animals dont have a walking speed (?) and that the stamina has to be depleted in order to get the slow effect (slow poison or frost damage) in action for NPCs. Do you have a slow-for-dummies explanation on legendary James?

  • Member
    November 5, 2013

    It's a somewhat tedious explanation but the gist is animals like Bears have a crap ton of stamina and will use 'Sprint' whenever possible.  When a bear is sprinting, even when a slow poison is in effect, are still incredibly quick.  On master difficulty, I believe slow effects have their magnitude changed (as opposed to their duration) so a 50% slow poison is only actually slowing them by 25%. 

    The best way to deal with them, poison wise, is a combo I use a lot:

    • Deathbell
    • Bone Meal
    • Salt Pile

    The bonemeal and salt can be swapped for other ingredients but both are extremely common so I use them.  This poison will slow the enemy as well as ravage it's stamina reserve.  If you combine this poison with 1-word of 'Drain Vitality' (read more on my other discussion) you will completely drain their stamina in 5-10 seconds and they will be unable to regain any, combine this will the slow, even if it's only a reduced slow, you should be much better off.  I use this combo for fighting enemies like bears and giants to great effect.

  • Member
    November 6, 2013

    Does the difficulty affecting mean that on legendary the slow amount is 12,5%?

  • Member
    November 8, 2013
    I believe it's something like that. I've argued before on this site that poisons suck on Legendary...they really do.
  • Member
    November 11, 2013
    Something to note: The black book power 'Companion's Insight' stops you from harming followers with this shout as long as you hit them during battle. This shols be considered a priority for anyone that uses MFD and followers.
  • Member
    November 12, 2013

    "For bonus marks I even gave a go to using telekinesis and a cabbage to assassinate someone." Did it work?

  • Member
    November 12, 2013

    MFD boosts the damage as expected.  You can throw 3 objects at once using dual casting and each does 10 damage (base) which is boosted by 540% for a total damage of 192, assuming all three hit the target.  It's obviously less useful at higher difficulties but at the lower settings this might actually be viable.

  • Member
    November 12, 2013
    That's incredible.
  • November 12, 2013

    I've got a friend who would agree with you. Me? I dont usually use the Shout, but when I do. I'll have a better understanding of it now.