Hehe! You do so hate change don't you Snakes! Well, lets look for a moment shal we...
Mark 1 perk spread
For a start the original character used the ancient knowledge perks armor boost to see it out through the earlier levels until smithing exp and the matching set perk came available much later in the game. That luxury is now gone so I had to invest furthur in Juggernaut.
"...an impenetrable fortress of steel and sorcery stalking its foes slowly and methodically with shield raised, deflecting blows..."
It had 1/5 in shield wall and used Spellbreaker (no additional blocking bonus).
This was for two reasons, 1) we all used to think that blocking ranks increased by 5% and 2) the original sentinel was played and wrote on Adept difficulty, it got knocked around ALOT on higher difficulties...
Having played both versions now multiple times the new set up is far more enjoyable because there is no longer any holding back, no waiting on specific perks to come available, no grinding at alteration just for that one game changing master perk...
It's fast and fun and adding dual weilding to this character should have been done long ago because those three perks (just 3 tiddly perks!!) are absolutely awesome and can quickly break the tired slog of sword and board without even entering favourites...
This build was festering away pretty much forgotton so I'm very glad I did what I did.
Hehe! You do so hate change don't you Snakes! Well, lets look for a moment shal we...
Mark 1 perk spread
For a start the original character used the ancient knowledge perks armor boost to see it out through the earlier levels until smithing exp and the matching set perk came available much later in the game. That luxury is now gone so I had to invest furthur in Juggernaut.
"...an impenetrable fortress of steel and sorcery stalking its foes slowly and methodically with shield raised, deflecting blows..."
It had 1/5 in shield wall and used Spellbreaker (no additional blocking bonus).
This was for two reasons, 1) we all used to think that blocking ranks increased by 5% and 2) the original sentinel was played and wrote on Adept difficulty, it got knocked around ALOT on higher difficulties...
Having played both versions now multiple times the new set up is far more enjoyable because there is no longer any holding back, no waiting on specific perks to come available, no grinding at alteration just for that one game changing master perk...
It's fast and fun and adding dual weilding to this character should have been done long ago because those three perks (just 3 tiddly perks!!) are absolutely awesome and can quickly break the tired slog of sword and board without even entering favourites...
This build was festering away pretty much forgotton so I'm very glad I did what I did.