Rangers are awesome! You spend a crazy amount of your time out in the wilds, and your whole purpose is take out threats to the good folk around you; that's a recipe for adventure. You do a good job bringing the class to life here, and the Dunedain translate well into Skyrim. The skill selection is smart and not overly cluttered, and as soon as we find out how you're perking them this will be a fantastic first build.
Now, for some inexplicable reason, I want to ditch my current build and start ranging again xD
Rangers are awesome! You spend a crazy amount of your time out in the wilds, and your whole purpose is take out threats to the good folk around you; that's a recipe for adventure. You do a good job bringing the class to life here, and the Dunedain translate well into Skyrim. The skill selection is smart and not overly cluttered, and as soon as we find out how you're perking them this will be a fantastic first build.
Now, for some inexplicable reason, I want to ditch my current build and start ranging again xD
I actually did not even master alchemy. They were both skills I used, but I chose only to use alchemy for healing potions. Having to master more than one crafting skill to make a perfect build gets... tiring. I did use one smithing fortification potion along with enchanting earlier in the game to make my greatsword somewhat viable, but, other than that I kept the build pretty unbroken. Enchanting should really be the only means of upgrading the iron greatsword in this build. It can also be used to boost magic defence. A 40+ resistance to magic and the dragonskin power can be quite useful. I actually forgot to mention this in the build! I'll investigate the perkspread, tags, and explain the minor skills a bit more today. I appreciate the critique. Thanks, Teccam!
I actually did not even master alchemy. They were both skills I used, but I chose only to use alchemy for healing potions. Having to master more than one crafting skill to make a perfect build gets... tiring. I did use one smithing fortification potion along with enchanting earlier in the game to make my greatsword somewhat viable, but, other than that I kept the build pretty unbroken. Enchanting should really be the only means of upgrading the iron greatsword in this build. It can also be used to boost magic defence. A 40+ resistance to magic and the dragonskin power can be quite useful. I actually forgot to mention this in the build! I'll investigate the perkspread, tags, and explain the minor skills a bit more today. I appreciate the critique. Thanks, Teccam!
A little bit yeah,it would seem like that would what a ranger would do.you could make some killer poisins or potians,like something that goes against all.such as a potian that goes against everybody an example would be mages, like a damage magicka and health potian.
A little bit yeah,it would seem like that would what a ranger would do.you could make some killer poisins or potians,like something that goes against all.such as a potian that goes against everybody an example would be mages, like a damage magicka and health potian.