Greetings. I'm kinda new at the page, so I'm willing to share 2 characters I've been playing more than 100 hours each one. Both have been tested on legendary difficult, and are quite similar, yet so different. You are gonna see references from Elder Scrolls, Warhammer Fantasy Battle and The Lord of the Rings, so don't be rude about that (specially with the character names). And finally, please let tell you that I am learning to speak english (sorry for the grammar but trust me, I did my best). Therefore this ain't gonna be a Nobel Prize in Literature winner. However, I'm glad to present you one of the two builds (I will appreciate if you read both of them):
----------------------------------------------------------------------------------------------------------------------
The Return of the Kings
"And, at the End of the Days, first sign shall appear from heaven. Death, at last, shall spread its black wings again over all the world, as fate lies shattered forever. But in those times of greatest despair, there shall come a savior. For all that he is: anger, doom and vengeance. Granted with the immortal soul of a dragon to free our land, striking down our foes with sharp steel and cold blood. So the weak will die; so the strong shall be spared. But be aware of my voice, child: He who fights monsters should beware, lest he become a monster himself. 'Cause one abandoned by God, consumed by vengeance, chosen by fate and haunted by the past... Could be him our brightest hope? Or our darkest nightmare? Because when you gaze long into an abyss, the abyss itself also gazes into you. And then, all against his path will know the true meaning of fear. And the King who will rule all of us is going to return, and death shall be among us once again..."
LORE
Long, long time ago, in a Skyrim far away, the land was ruled by the Snow Elves, the main inhabitants of Skyrim during the Merethic Era, whose according to Knight-Paladin Gelebor were once a proud and prosperous race, before their war with the Atmorans and enslavement by the Dwemer, and had a society that almost rivaled that of the Altmer in the Summerset Isle. Their origin was part of the initial exodus of dissident Mer groups from the Summerset Isles along with the Dwemer, Chimer and Ayleids, although the only Mer to settle in Skyrim were the Snow Elves and, at some point, the Dwemer. These also known as Falmer were worshipers of Auri-El, even building an amazing Chantry dedicated to their main god at the once called Golden Vale (now the Forgotten one). It was constructed at the to provide a retreat for those who wished to become enlightenment (called initiates), easily becoming the civilization's center of worship of Auri-El. The initiates of the Chantry made a pilgrimage to each of the five Wayshrines, navigating the treacherous vale with a ewer of water to gain access to the temple's inner sanctum.
"But white men came, across the sea, and they brought us pain and misery. They killed our tribes and killed our creed, taking our land for his own need. We fought them hard, we fought them well, out on Saarthal we gave them hell. But many came, too much for believe, oh, I wonder, will we ever be set free?"
At first, Falmer and Atmorans lived in peace, until one day the Snow Elves destroyed the rapidly growing settlement of Saarthal during the "Night of Tears". Only Ysgramor and his two sons survived, fleeing to their land and returning with his Five Hundred Companions and vowing to drive the Snow Elves from Skyrim forever. The Snow Elves were broken and scattered, following numerous losses to Ysgramor and his Companions, and retreated to the island of Solstheim. They were led by the Snow Prince, the greatest of his kin. He killed many Nords in battle, welding ice magic and spear. The Falmer took a final stand against the Nordic people, and, inspired by their leader, it seemed as though they'd come out victorious at The Battle of the Moesring. Unfortunately this warrior faced an inglorious death, being struck down by Finna, a twelve-year-old girl who, in her grief after the death of her mother, had stabbed him. The death of the Snow Prince caused the elves' hope to be shattered with many attempted to flee the battle. They split in two groups: those who hid (most of them at the Chantry) and those who became servants of the Dwemer in return for safe. The Dwemer agreed to grant the Snow Elves refuge, but at a high price. They were forced to eat toxic plants that gradually destroyed their sight, and began to devolve into the twisted creatures now known as the Falmer. However, not all of the Snow Elves agreed to such a price. These elves sought out other alliances, but, ultimately, most were slaughtered. Sometime after the disappearance of the Dwemer the Falmer took the Chantry turning the Arch-Curate Vyrthur into a vampire. However not all was lost, as it's revealed on Dawnguard that some pockets of Snow Elves even could have fled from Skyrim. The Ice Tribes and the Rieklings seem to have relationships with the Ancient Falmer.
And about our Snow Prince, it's known that the Atmorans had used to burn the corpses of the fallen ones. However, this wasn't the fate of ur beloved hero. One so mighty in war yet so loved by his kin deserved better. So they brought the body of the Snow Prince, wrapped in fine silks, to a freshly dug barrow. The gleaming armor and spear were presented on a pedestal of honor, and the tomb was arrayed with treasures worthy of royalty. And so our legend ends. Or that is what everyone think.
BACKGROUND
As the lore says, little groups of Ancient Falmer could have fled from Skyrim. The more important among them were a couple of Auri-El's paladins. After the fall of the Snow Prince, this loyal warriors sought the way to save the last member of their royal family, the son of the Snow Prince. To free him from the yoke of the Atmorans they ran so far away as they could, eventually reaching the Summerset Isles. After settling among the Altmer they raised the royal child teaching him everything about his true origins. As time passed away, our character's family became one of the noble an prominent houses of the Dominion. Unfortunately, centuries of inbreeding to keep their "noble lineage" as descendants from Snow Prince caused a vein of instability and violence to flourish in the family. This lack of sense coupled with a great liking for grandeur meant that the family gold was squandered some years ago. As a result, our hero's family have ended living in poverty and insanity. His mother died giving the twins at birth, and father did it some years later. Now free from any boundaries an with nothing to lose, our hero have come to Skyrim seeking knowledge, power, wealth and wisdom. But above all, he is willing to know the truth behind his family.
------------------------------------------------------------------------------------------------------------------------
Malekith, the Witch King
Beware, my friend; The Witch King has come! Doom is at hand!
RACE
Altmer (eons of breeding have make you indistinguishable from an albino Altmer), white hair and blinded eyes. Vampire Lord |
STATS
Health=40%; Magicka=30%; Stamina=30%. (At level 51: Health=300; Magicka=300; Stamina=200; level 81: Health = 400; Magicka=400; Stamina=350) |
STONE
The Steed (until Conditioning perk), then The Lady (Health and Stamina Regen on day as Vampire) or The Ritual (roleplaying) |
SHOUTS
Become Ethereal, Dragon Aspect, Slow Time, Summon Durnehviir, Soul Tear and Unrelenting Force |
BLACK BOOKS POWERS
Black Market, Companions Insight, Dragonborn Force, Mora's Boon, Secret of Arcana, Seeker of Sorcery |
EQUIPMENT
Ebony Blade (Fully Restored): Absorb 10-30 health |
or
Bloodskal Blade: Energy Blast = 30 damage |
Note: We are going to use Ebony Set because it looks like a darker an heavy armored version of the Ancient Falmor
Ebony Mail: Muffle + Poison |
or
Midnight Armor (Ebony Armor): Fortify Destruction; Fortify Magicka Regen |
|
Midnight Claws (Ebony Gauntlets): Fortify Two Handed; Fortify Magicka |
|
Midnight Fetlocks (Ebony Boots): Fortify Two Handed; Resist Fire |
|
Jagged Crown: No Data |
|
Zahkriisos: 50% Resist Shock; 25% Shock Damage |
|
Amulet of the Gargoyle: Fortify Health; Fortify Stamina; two Gargoyles as Vampire Lord |
or
Bloodmagic Amulet (Bone Hawk Amulet): Fortify Illusion; Fortify Conjuration |
|
Ring of the Erudite: Fortify Magicka + 100; Fortify Magicka Regen |
or
Anathema Ring (Bone Hawk Ring): Fortify Destruction; Fortify Magicka Regen |
PRIMARY SKILLS
Conjuration: All the necromancy perks, 'cause your pets are going to take the aggro while you're hitting your enemies from the shadows. |
|
Destruction: Is your first damaging card. After conjuring a pet (or two wth Twin Souls), let them take their aggro while you use your lighting magic to, literally, desintegrate your foes. Yes, I know you are descendant from the Snow Elves but you rather choose a darker form of magic (what's even darker than make those who oppose you burst?). Desintegrate is going to leave you without bodies to raise; that's why I highly recommend the Soul Cairn summons. |
|
Illusion: All frenzy spells are amazing to make your enemies kill themselves, letting you with lot of corpses to raise as your minions, without even having to make an effort. Also fear are for roleplay. |
SECONDARY SKILLS
Alteration: Flesh spells are awesome along the shock cloak to face anyone on melee combat. Also you can absorb the spells from your foes, regenerating your Magicka. |
|
Heavy Armor: Your main damage come from Magicka, but eventually you will run out of that. However, you are stronger enough to charging into the first line of a battle. Heavy Armor is going to help you survive. |
|
Two Handed: Sometimes you will have to fight like a beast. However, Two Handed is a secondary ability, forcing you to use your Magicka above all. |
SUPPORT SKILLS
Alchemy: Only used for fortify smithing and enchanting potions. That's why i'ts not even listed on the perk spread (because with Dragonborne you can take this perks when you need it). Note: Lorewise you shouldn't use it unless you have to, because of the Falmer degeneration after ate the fungus. I recommend store all your ingredients; then, when you have everything to enhance your weapons and armor, eat one of each one to lear all the effects with a bite. |
|
Block: Not much to say here. Just to survive more while fighting at melee. |
|
Enchanting: Just as alchemy, you are only going to use it once. I recommend learn all the effects you can so when time has come you'll be able to put them on your armor. |
|
Smithing: As alchemy and enchanting, you are going to use it only once to improve your armor. Is advisable to master the skill during your play, so you won't lack the level to use it when you have to. |
PERK SPREAD
Note: I have played Malekith until lvl 143 and its not funny at all. In fact is more close to a godlike. That's why a decide to use de vanilla level cap of 81 for both builds. You can reach it easily thanks to the legendary skills, and it will be enough to take all quest, even the Ebony Warrior.
ROLEPLAYING
Skyrim belongs to The Witch King...
TIPS
------------------------------------------------------------------------------------------------------------------------
I hope you like both builds. Like I said, I've been playing each one for more than 100hours, tested on legendary difficult, and are amazing. Be sure read the other build if you have not yet; also let your comments so I can improve my builds and English, and if you have enjoyed please click the like button. See ya!
Greetings. I'm kinda new at the page, so I'm willing to share 2 characters I've been playing more than 100 hours each one. Both have been tested on legendary difficult, and are quite similar, yet so different. You are gonna see references from Elder Scrolls, Warhammer Fantasy Battle and The Lord of the Rings, so don't be rude about that (specially with the character names). And finally, please let tell you that I am learning to speak english (sorry for the grammar but trust me, I did my best). Therefore this ain't gonna be a Nobel Prize in Literature winner. However, I'm glad to present you one of the two builds (I will appreciate if you read both of them):
----------------------------------------------------------------------------------------------------------------------
The Return of the Kings
"And, at the End of the Days, first sign shall appear from heaven. Death, at last, shall spread its black wings again over all the world, as fate lies shattered forever. But in those times of greatest despair, there shall come a savior. For all that he is: anger, doom and vengeance. Granted with the immortal soul of a dragon to free our land, striking down our foes with sharp steel and cold blood. So the weak will die; so the strong shall be spared. But be aware of my voice, child: He who fights monsters should beware, lest he become a monster himself. 'Cause one abandoned by God, consumed by vengeance, chosen by fate and haunted by the past... Could be him our brightest hope? Or our darkest nightmare? Because when you gaze long into an abyss, the abyss itself also gazes into you. And then, all against his path will know the true meaning of fear. And the King who will rule all of us is going to return, and death shall be among us once again..."
LORE
Long, long time ago, in a Skyrim far away, the land was ruled by the Snow Elves, the main inhabitants of Skyrim during the Merethic Era, whose according to Knight-Paladin Gelebor were once a proud and prosperous race, before their war with the Atmorans and enslavement by the Dwemer, and had a society that almost rivaled that of the Altmer in the Summerset Isle. Their origin was part of the initial exodus of dissident Mer groups from the Summerset Isles along with the Dwemer, Chimer and Ayleids, although the only Mer to settle in Skyrim were the Snow Elves and, at some point, the Dwemer. These also known as Falmer were worshipers of Auri-El, even building an amazing Chantry dedicated to their main god at the once called Golden Vale (now the Forgotten one). It was constructed at the to provide a retreat for those who wished to become enlightenment (called initiates), easily becoming the civilization's center of worship of Auri-El. The initiates of the Chantry made a pilgrimage to each of the five Wayshrines, navigating the treacherous vale with a ewer of water to gain access to the temple's inner sanctum.
"But white men came, across the sea, and they brought us pain and misery. They killed our tribes and killed our creed, taking our land for his own need. We fought them hard, we fought them well, out on Saarthal we gave them hell. But many came, too much for believe, oh, I wonder, will we ever be set free?"
At first, Falmer and Atmorans lived in peace, until one day the Snow Elves destroyed the rapidly growing settlement of Saarthal during the "Night of Tears". Only Ysgramor and his two sons survived, fleeing to their land and returning with his Five Hundred Companions and vowing to drive the Snow Elves from Skyrim forever. The Snow Elves were broken and scattered, following numerous losses to Ysgramor and his Companions, and retreated to the island of Solstheim. They were led by the Snow Prince, the greatest of his kin. He killed many Nords in battle, welding ice magic and spear. The Falmer took a final stand against the Nordic people, and, inspired by their leader, it seemed as though they'd come out victorious at The Battle of the Moesring. Unfortunately this warrior faced an inglorious death, being struck down by Finna, a twelve-year-old girl who, in her grief after the death of her mother, had stabbed him. The death of the Snow Prince caused the elves' hope to be shattered with many attempted to flee the battle. They split in two groups: those who hid (most of them at the Chantry) and those who became servants of the Dwemer in return for safe. The Dwemer agreed to grant the Snow Elves refuge, but at a high price. They were forced to eat toxic plants that gradually destroyed their sight, and began to devolve into the twisted creatures now known as the Falmer. However, not all of the Snow Elves agreed to such a price. These elves sought out other alliances, but, ultimately, most were slaughtered. Sometime after the disappearance of the Dwemer the Falmer took the Chantry turning the Arch-Curate Vyrthur into a vampire. However not all was lost, as it's revealed on Dawnguard that some pockets of Snow Elves even could have fled from Skyrim. The Ice Tribes and the Rieklings seem to have relationships with the Ancient Falmer.
And about our Snow Prince, it's known that the Atmorans had used to burn the corpses of the fallen ones. However, this wasn't the fate of ur beloved hero. One so mighty in war yet so loved by his kin deserved better. So they brought the body of the Snow Prince, wrapped in fine silks, to a freshly dug barrow. The gleaming armor and spear were presented on a pedestal of honor, and the tomb was arrayed with treasures worthy of royalty. And so our legend ends. Or that is what everyone think.
BACKGROUND
As the lore says, little groups of Ancient Falmer could have fled from Skyrim. The more important among them were a couple of Auri-El's paladins. After the fall of the Snow Prince, this loyal warriors sought the way to save the last member of their royal family, the son of the Snow Prince. To free him from the yoke of the Atmorans they ran so far away as they could, eventually reaching the Summerset Isles. After settling among the Altmer they raised the royal child teaching him everything about his true origins. As time passed away, our character's family became one of the noble an prominent houses of the Dominion. Unfortunately, centuries of inbreeding to keep their "noble lineage" as descendants from Snow Prince caused a vein of instability and violence to flourish in the family. This lack of sense coupled with a great liking for grandeur meant that the family gold was squandered some years ago. As a result, our hero's family have ended living in poverty and insanity. His mother died giving the twins at birth, and father did it some years later. Now free from any boundaries an with nothing to lose, our hero have come to Skyrim seeking knowledge, power, wealth and wisdom. But above all, he is willing to know the truth behind his family.
------------------------------------------------------------------------------------------------------------------------
Malekith, the Witch King
Beware, my friend; The Witch King has come! Doom is at hand!
RACE
Altmer (eons of breeding have make you indistinguishable from an albino Altmer), white hair and blinded eyes. Vampire Lord |
STATS
Health=40%; Magicka=30%; Stamina=30%. (At level 51: Health=300; Magicka=300; Stamina=200; level 81: Health = 400; Magicka=400; Stamina=350) |
STONE
The Steed (until Conditioning perk), then The Lady (Health and Stamina Regen on day as Vampire) or The Ritual (roleplaying) |
SHOUTS
Become Ethereal, Dragon Aspect, Slow Time, Summon Durnehviir, Soul Tear and Unrelenting Force |
BLACK BOOKS POWERS
Black Market, Companions Insight, Dragonborn Force, Mora's Boon, Secret of Arcana, Seeker of Sorcery |
EQUIPMENT
Ebony Blade (Fully Restored): Absorb 10-30 health |
or
Bloodskal Blade: Energy Blast = 30 damage |
Note: We are going to use Ebony Set because it looks like a darker an heavy armored version of the Ancient Falmor
Ebony Mail: Muffle + Poison |
or
Midnight Armor (Ebony Armor): Fortify Destruction; Fortify Magicka Regen |
|
Midnight Claws (Ebony Gauntlets): Fortify Two Handed; Fortify Magicka |
|
Midnight Fetlocks (Ebony Boots): Fortify Two Handed; Resist Fire |
|
Jagged Crown: No Data |
|
Zahkriisos: 50% Resist Shock; 25% Shock Damage |
|
Amulet of the Gargoyle: Fortify Health; Fortify Stamina; two Gargoyles as Vampire Lord |
or
Bloodmagic Amulet (Bone Hawk Amulet): Fortify Illusion; Fortify Conjuration |
|
Ring of the Erudite: Fortify Magicka + 100; Fortify Magicka Regen |
or
Anathema Ring (Bone Hawk Ring): Fortify Destruction; Fortify Magicka Regen |
PRIMARY SKILLS
Conjuration: All the necromancy perks, 'cause your pets are going to take the aggro while you're hitting your enemies from the shadows. |
|
Destruction: Is your first damaging card. After conjuring a pet (or two wth Twin Souls), let them take their aggro while you use your lighting magic to, literally, desintegrate your foes. Yes, I know you are descendant from the Snow Elves but you rather choose a darker form of magic (what's even darker than make those who oppose you burst?). Desintegrate is going to leave you without bodies to raise; that's why I highly recommend the Soul Cairn summons. |
|
Illusion: All frenzy spells are amazing to make your enemies kill themselves, letting you with lot of corpses to raise as your minions, without even having to make an effort. Also fear are for roleplay. |
SECONDARY SKILLS
Alteration: Flesh spells are awesome along the shock cloak to face anyone on melee combat. Also you can absorb the spells from your foes, regenerating your Magicka. |
|
Heavy Armor: Your main damage come from Magicka, but eventually you will run out of that. However, you are stronger enough to charging into the first line of a battle. Heavy Armor is going to help you survive. |
|
Two Handed: Sometimes you will have to fight like a beast. However, Two Handed is a secondary ability, forcing you to use your Magicka above all. |
SUPPORT SKILLS
Alchemy: Only used for fortify smithing and enchanting potions. That's why i'ts not even listed on the perk spread (because with Dragonborne you can take this perks when you need it). Note: Lorewise you shouldn't use it unless you have to, because of the Falmer degeneration after ate the fungus. I recommend store all your ingredients; then, when you have everything to enhance your weapons and armor, eat one of each one to lear all the effects with a bite. |
|
Block: Not much to say here. Just to survive more while fighting at melee. |
|
Enchanting: Just as alchemy, you are only going to use it once. I recommend learn all the effects you can so when time has come you'll be able to put them on your armor. |
|
Smithing: As alchemy and enchanting, you are going to use it only once to improve your armor. Is advisable to master the skill during your play, so you won't lack the level to use it when you have to. |
PERK SPREAD
Note: I have played Malekith until lvl 143 and its not funny at all. In fact is more close to a godlike. That's why a decide to use de vanilla level cap of 81 for both builds. You can reach it easily thanks to the legendary skills, and it will be enough to take all quest, even the Ebony Warrior.
ROLEPLAYING
Skyrim belongs to The Witch King...
TIPS
------------------------------------------------------------------------------------------------------------------------
I hope you like both builds. Like I said, I've been playing each one for more than 100hours, tested on legendary difficult, and are amazing. Be sure read the other build if you have not yet; also let your comments so I can improve my builds and English, and if you have enjoyed please click the like button. See ya!
Hi Deseonia, I see you opted to split the builds. Welcome to CB. I will take some time tomorrow morning and read both your builds in detail as I like snow elves. Right now, I am noticing that this image.
Isn't centered.
Hi Deseonia, I see you opted to split the builds. Welcome to CB. I will take some time tomorrow morning and read both your builds in detail as I like snow elves. Right now, I am noticing that this image.
Isn't centered.
Sorry, the demonstration didn't quite work, but I find that if you ever want to extensively edit your thread, copy/paste from a reply is good.
Sorry, the demonstration didn't quite work, but I find that if you ever want to extensively edit your thread, copy/paste from a reply is good.
Looking at your build I'm guessing you're using html tables for get the pictures alingside the text?
I tried that myself but I've had to give up on it for now because of the huge gaps it produces above them.
The problem appears to be that the source code editor insists on formatting your code for you, putting tags on new lines and such. However the compiler for the html reads each new line in the source code as a new line that it has to put in the output, which causes all sorts of irregular spacing.
Looking at your build I'm guessing you're using html tables for get the pictures alingside the text?
I tried that myself but I've had to give up on it for now because of the huge gaps it produces above them.
The problem appears to be that the source code editor insists on formatting your code for you, putting tags on new lines and such. However the compiler for the html reads each new line in the source code as a new line that it has to put in the output, which causes all sorts of irregular spacing.