So, from what I noticed on a lot of Paladin Builds, a lot of them use the spell or effect that will "Turn Undead." I've always thought that "Fear" was stronger than any "Turn Undead" spell.
I may not sound sane here, but bare with me...
"Fear" has a higher level effect in the long run, even for Enchanting. Though it requires more perks. It would also better suit a Vampire-turned Paladin.
Fear effect: Aspect of Terror, Kindred Mage and/or Animage, Master of the Mind, Necromage, Champion of the Night, Dual Casting.
Turn Undead: Necromage.
Though you spend more perks, you gain more power. With the right perks, an Apprentice level "Fear" spell will affect a level 39 Vampire, where as the Expert level "Turn Greater Undead will only effect up to 31. A dual-casted Fear will be even stronger, affecting an undead at level 87 (WWAAAAAAYYYY over the cap.)
As far as enchanted items goes: I can only speak for The Pale Blade here: With all the perks listed above for Illusion: The Pale Blade was affecting undead that were HIGHER levels than myself, instead of lower.
So please tell me... Why the obsession with "Turn Undead?" Other than RP of course, as I can understand the entire "Holy Magic" aspect. BUT WHY? HELP ME UNDERSTAND THE OTHER REASON WHY?
Forgive me if I do not make sense here:
Draugur are Undead, but are just walking corpses of Men/Mer.
Vampires are people infected with a disease that makes them Undead.
Strip the "Undead" identity out, they are both Men/Mer. They are people.
Turn Undead is still "altering the mind of men". So that basically tells me that "Turn Undead" would fall under the category of evil as well?
So "Undead" is it's own race, yet it ends up having two spell categories that can affect them, but the stronger one is considered "Unholy" ????
Still having troubles...