The idea is that physical durability and damage reduction are different. CEILING function also has to do with that.
I noticed that myself when playing, 300 AR vs 400 is less noticeable than 400 vs 500.
Probably weird coding. Would've been cool if someone with CK could've clarify that...
The idea is that physical durability and damage reduction are different. CEILING function also has to do with that.
I noticed that myself when playing, 300 AR vs 400 is less noticeable than 400 vs 500.
Probably weird coding. Would've been cool if someone with CK could've clarify that...