Can confirm this after being the very proud owner of a nocturnal missile launcher on this build.
It's potentially one of the best prefix's.
9pm - 12am it's only a little weaker than a Two Shot.
12am - 6am (about 18minutes of real time) it's as strong as an Instigating...
You get almost half hour of play with them and they're really powerful, just keep a back up weapon.
Something to note is that you sometimes have to manually unequip/reequip a nocturnal item in the pip boy to see its true damage.
Edit: Just did some testing, looks like the nocturnal effect on a missile launcher is actually crap, it only increases the damage for the impact of the shell, not the explosion.
Can confirm this after being the very proud owner of a nocturnal missile launcher on this build.
It's potentially one of the best prefix's.
9pm - 12am it's only a little weaker than a Two Shot.
12am - 6am (about 18minutes of real time) it's as strong as an Instigating...
You get almost half hour of play with them and they're really powerful, just keep a back up weapon.
Something to note is that you sometimes have to manually unequip/reequip a nocturnal item in the pip boy to see its true damage.
Edit: Just did some testing, looks like the nocturnal effect on a missile launcher is actually crap, it only increases the damage for the impact of the shell, not the explosion.