So I'm sure that not all Fallout players will check out my new build I'm working on (lol) so figured I would share a finding with the masses here so everyone could see it. This deals with an issue in the DLC, Automatron.
The core feature of Automatron is the Robot Workbench. It's very helpful to rename your creations to keep track of them. However, once you kill Kellogg there is a glitch that occurs that no longer allows you to rename any robots.
Now, there is a workaround. After killing Kellogg, immediately do the next quest; Dangerous Minds. This is the quest where you go with Nick to the Memory Den and follow Kellogg's memories to find the next step in the path to entering the Institute. For whatever reason, once you complete this quest, the naming issue is resolved. So, it does stop you from crafting robots for a while but not a huge issue. One side note...if you do craft any new automatrons during this period between quests you can NEVER rename those crafted robots. Just a warning.
So I'm sure that not all Fallout players will check out my new build I'm working on (lol) so figured I would share a finding with the masses here so everyone could see it. This deals with an issue in the DLC, Automatron.
The core feature of Automatron is the Robot Workbench. It's very helpful to rename your creations to keep track of them. However, once you kill Kellogg there is a glitch that occurs that no longer allows you to rename any robots.
Now, there is a workaround. After killing Kellogg, immediately do the next quest; Dangerous Minds. This is the quest where you go with Nick to the Memory Den and follow Kellogg's memories to find the next step in the path to entering the Institute. For whatever reason, once you complete this quest, the naming issue is resolved. So, it does stop you from crafting robots for a while but not a huge issue. One side note...if you do craft any new automatrons during this period between quests you can NEVER rename those crafted robots. Just a warning.