• Torbin12
    Torbin12 replied to Amornar's discussion Character Building Event: West Virginia Boot Camp in the group Fallout Character Building:
    So, the basic premise is the loneliest of wanderers, and no specific themes, outside of the Lone Loneliness?  This is kind of interesting, because without vendors and without settlers, the only way you'll really be able to get food is by hunting, whi...
    • September 2, 2018
  • Torbin12
    Torbin12 replied to Torbin12's discussion WiP: FO 4 : The Pirate in the group The Workshop:
    Paul said:
    OK, in the same room as the Pirates Hat, you can pick up a Revolutionary Sword. I mean, what's a pirate without his trusty sword?
    You'll want to do the USS Constitution quest of course. If you wanted to go full on with the roleplay, clear out...
    • July 14, 2018
  • Torbin12
    Torbin12 replied to Torbin12's discussion WiP: FO 4 : The Pirate in the group The Workshop:
    Paul said:
    OK, in the same room as the Pirates Hat, you can pick up a Revolutionary Sword. I mean, what's a pirate without his trusty sword?
    You'll want to do the USS Constitution quest of course. If you wanted to go full on with the roleplay, clear out...
    • July 14, 2018
  • Torbin12
    Torbin12 replied to Torbin12's discussion WiP: FO 4 : The Pirate in the group The Workshop:
    Paul said:
    Go to Vault 118 in Far Harbor and there's a Pirate's Hat in the museum room.
    It's a unique variant of the Minuteman hat (which I guess could be used until you get to that point of the game)
      Oooo, nice, thank you, ill check it out
    • July 14, 2018
  • Torbin12
    Torbin12 replied to Torbin12's discussion WiP: FO 4 : The Pirate in the group The Workshop:
    Noodles said:
    Hehe... you just missed the Fallout Sci-Fi event by a couple of weeks. In my experience of playing melee characters you need one of two things to survive: either high endurance or stealth. Since you're playing a pirate, you should put empah...
    • July 14, 2018
  • Torbin12
    Torbin12 posted a new discussion WiP: FO 4 : The Pirate in the group The Workshop:
    So, I'm planning to make a sort of Pirate-based build.
     
     
     ...  more
    • July 14, 2018
  • Torbin12
    Torbin12 replied to soly's discussion Tutorial: Perk Spreads in Paint.NET in the group The Art Group:
    This is pretty great, thanks, making the perk/stat spread images was always the strangest thing for me to wrap my head around, Ill use this more often in my Fallout 4 charater builds
     
    • July 11, 2018
  • Torbin12
    Torbin12 likes the photo "Deep into that darkness peering. Long I stood there, wondering, fearing.":
    "Deep into that darkness peering. Long I stood there, wondering, fearing."
    • July 4, 2018
  • Torbin12
    Torbin12 replied to Torbin12's discussion WiP: FO4 Character Build: Project Lorelei in the group The Workshop:
    Mottyskills said:
    This looks really cool. How's it going?

     
    Slowly, the problem with trying to rely heavily on the Minutemen with the Flare Gun means that there's alot of places she can't go because she doesn't have her support until she gets so...
    • May 20, 2018
  • Torbin12
    Torbin12 posted a new discussion WiP: FO4 Character Build: Project Lorelei in the group The Workshop:
    Project Lorelei was a secret government project, so top secret even the President wasn't on the list of people allowed to know the details about her.  An attempt to create the perfect Battlefield Commander.  They succeeded.  She was genetic...
    • April 7, 2018
  • Torbin12
    Torbin12 replied to Torbin12's discussion Weapon Review: Pipe Wrench in the group Fallout Hub:
    Mottyskills said:
    ha yeah a good melee weapon - I like putting the spike on it - looks extreme. Might add a mention of any known legnedary variants - Big Jim for example. 
      Oh, good point, I didnt think of that
    • April 7, 2018
  • Torbin12
    Torbin12 replied to Mason's discussion Group Helpdesk in the group Fallout Character Building:
    You can also transfer Curie into a Synth by going down the main quest until Nick takes you to the Memory Den, after you do Kelloggs Memory quest, the Doctor there can do it too.
     
    For Special: Hmm..Maybe a slightly lower than normal Charisma, to ki...
    • April 4, 2018
  • Torbin12
    Torbin12 posted a new discussion Weapon Review: Pipe Wrench in the group Fallout Hub:
    Welcome to Big Bob's Best Bashers.  Here, I'm going to tell you about all the best bashers you can find out in that big, wily Wasteland, so that you know what you should use to stay alive.
    Today, I, THE Big Bob, will be telling you about this marvel...
    • April 3, 2018
  • Torbin12
    Torbin12 replied to DeltaFox's discussion Fallout Hub Event: Weapons of the Apocalypse in the group Fallout Hub:
    You can put me down for the Pipe Wrench.  And a question, where should we post them?  Just in the Discussions section with the appropriate tags?
    • April 2, 2018
  • Torbin12
    Torbin12 replied to Mason's discussion Group Helpdesk in the group Fallout Character Building:
    Fallout 4 Character Build Info:   Couldn't think of any places that would be more on-point for this question than HelpDesk, so Im putting it here.  Anyways:  So, im planning to do some character builds based on my favorite movies and s...
    • April 2, 2018
  • Torbin12
    Torbin12 replied to Paul's discussion Event Build: The Fisherman (FO4) in the group Fallout Character Building:
    You've given me an idea for a new Settlement-based build (wont be this Event, but still). It will involve going basically straight to Far Harbor first, so thank you for helping me find this out!
    • February 26, 2018
  • Torbin12
    Torbin12 replied to Paul's discussion Event Build: The Fisherman (FO4) in the group Fallout Character Building:
    I had no idea you could go to Far Harbor without  doing Nicks mission first.  This changes EVERYTHING
    • February 24, 2018
  • Torbin12
    Torbin12 replied to Noodles's discussion Build Recommendations in the group Fallout Character Building:
    So, long story short, but my event build, Unarmed Power Armor Fisticuffs wasn't really viable (Survival mode, cuz thats the only way to play :P), unless you avoided specific situations in which the MC should, realistically, not have any idea what was comi...
    • February 24, 2018
  • Torbin12
    Torbin12 replied to Amornar's discussion Character Building Event: Arms & Artifacts in the group Fallout Character Building:
    The Long-Chapper said:
    Torbin12 said:
     
    Followers with ranged weaponry would help you. Explosives as well. If you can use a computer terminal to shut down Turrets in most locations, I would. And I appreciate the question, my next build for the eve...
    • February 11, 2018
  • Torbin12
    Torbin12 replied to Amornar's discussion Character Building Event: Arms & Artifacts in the group Fallout Character Building:
    This is the best place I could think of to ask for some tips since its primarily related to this Event.    Anyways, so, for the people making their builds around melee weapons, how are you getting around the turrets that are in "hard to" or "nea...
    • February 11, 2018