February 3, 2013 12:10 AM EST
I have three mains. A straight warrior, a pure mage illusionist/conjuror and a non-combat thief. I'd have to say the warrior is the most "fun" in an adventurer sort of way as I can wade into any encounter and come out almost unscathed. Achieving his goals require grit and strength.
The thief is very enjoyable as I get to sneak into dungeons and listen to what the NPC's are doing...the conversations they have, their habits and routines. A warrior misses a lot of this as the creatures immediately react to his presence. I play this character when I feel that combat becomes a grind. I can sneak in and sneak out of a dungeon with the most expensive loot and hardly have to fight a creature at all. His high speech skill even allows him to bypass quests all together. The thief and the mage showed me that I can level and achieve my in game goals without killing if I don't want to. I use to "calm" and enemy, then summon a daedra, then lay a fire trap...but then I realized that wasn't my goal--be that a treasure, or a place, or a person, a thief and a mage can accomplish what they want without combat. Combat for the warrior is his means to his goal, which is great, but not necessary for all classes.
The wizard is fun as he can fully control his surroundings unlike either of the other two. He can calm a room full of bears and just walk on through to his objective, or he can summon a daedra and lay down a frenzy and watch his enemies do his work for him.
Quest wise, the warrior was the one who became dragon born, the thief does all the city quests and the wizard discovers lost artifacts.
My fighter became a lord and has his own plot of land and a tamed dragon. My thief runs the guild and has more gold than he knows what to do with and my wizard is an arch-mage who explores lost dwemer dungeons and is currently searching skyrim for recipes for potions and the atronoch forge.