April 23, 2018 4:29 PM EDT
Some stuff I'd like to see:
1. Shields not being classed as apparel, and the ability to use shields in either hand rather than just left. (basically, similar to how Dark Souls handled shields)
which could also mean, Shields could use the weapon enchants (or something similar) but instead activate on bash, like dealing fire/frost/shock damage or turn undead. Skyrim had some of this but it was only available on special unique shields, crafted shields could only use apparel enchants.
Alternatively, enchantments that activate upon blocking.
Perhaps also some more support for shield mages, especially if we're still going to have hand-wielded magic or one-handed staves. Like some artifact shields or something.
2. Return of hand-to-hand as a skill. Alternatively, add fist weapons to fulfill the same purpose, but allowed to be enchanted or sharpened.
3. No more movement penalites for Two-handed, please! If my character's a master of the greatsword, it shouldn't be so unweildy for him. It only really made sense for stuff like Volendrung and the Rueful Axe. Swinging speed could be a perk (or whatever TES6's equivalent would be)
4. More Destruction elements! wtb wind spells (I don't actually think they'll add this, but I'm still gonna want it)
5. Penalties for swinging weapons, drawing bows, on low stamina. If mages have to deal with no magicka, then fighters and rogues should have to deal with running out of gas. It would also make restore stamina potions actually useful. It could also be that advancing skill or perking could reduce these penalties or reduce the costs. But I also wouldn't want this to be too severe, would want to get gassed in every skirmish after all, that'd probably be bad. (not reallly important, I'm just pretty tired of people saying Skyrims magic is worthless)
6. Additional weapon types, such as halberds, spears, maybe sabres scimitars and katanas in materials other than steel, keeping crossbows perhaps (just so that bows don't end up with an entire skill all to themselves again). And if the gaming technology allows, I'd really like to see flails make a return. Maybe boomerangs as a throwing weapon (that way you could enchant it and keep using it, unlike Morrowinds throwing knives)?
7. If we have spellcrafting, I'd like to be able to delete spells (Looking at you, Oblivion!) or have some way of un-learning spells
8. I'd also like at least one follower who can use supportive spells (not necessarily healing) on the player character (wishful thinking, but it'd be nice)
and I think that's it really. Damage caps or softcaps based on weapon type might be nice too, just to help balance them and the difficulty, but I doubt Bethesda would even consider it, even if it would just be a toggle in the options menu.
This post was edited by Chris H. at April 23, 2018 4:29 PM EDT