Skyrim Character Building » Discussions


Character Build Event: Two in Two

Tags: #Character Build Event  #2in2  #Two in Two 
  • March 23, 2017

    Phil said:

    Dragonborn1721 said:

    Sorry to say this but I think I'm going to have to drop out. The original idea of the Manipulator just isn't really coming across in my playthrough and I don't want this to end up as just another Support Build which is all it is at the moment. I might (possibly) enter with another build, following rule one but I'm not sure, at the moment I can only think of two perked skills (Heavy Armour and Destruction) but I might be picking up a few more skills and turning this into a full blown build.

    Bah, I was really into the Event as well, but yeah I just don't think it will work out the way I wanted. 

    That's a shame, DB. I would say there is still time to reassess. It may be "just another Support Build" to you now, but surely that holds value? Building inspires others, they can take elements and ideas, and you can never know where and when you have inspired. If there is still fun to be had I would urge you to pursue it :)

    I'm with Phil on this. We've actually not had a lot of support builds for this Event, so one would be great. 

  • Member
    March 24, 2017

    I have an idea for an non-modded build that utilizes only Alchemy and Restoration. I've played almost this exact build before, except with Alteration added into the skillset. I played it on both Master and Legendary to good effect, although it was a challenge to be sure. The character is supporter with some very effective offensive abilities. The build uses a few glitches, but they are ultimately balanced out by the high difficulty level and the character's lack of armor or enchanted items.

    The backstory is of an individual who is obsessed with seemlessly channeling magicka to become a wellspring of strength, vitality, and power.

    It took him some time to master it, visualizing magicka streaming through his body, pumping through the very fibers of his muscles for a time, giving him strength far beyond the puny power nature had intended. - The Four Suitors of Benitah

    There are two basic paths for the character which can be changed over the course of the game if one so choses. The Path of Immortality (Vampire Lord through either the Dawnguard or Volkihar) and the Path of Brotherhood (Werewolf through the Companions). I suggest that Vampire Lord through the Dawnguard might be better as you gain access to Sunfire and Vampire's Bane. However, Volkihar is viable if you wait to complete Destroy the Dawnguard until after the mainquest of Dragonborn in order to get the Bend Will shout for Florentius Baenius.

    The build makes use of the following Restoration spells:

    Lesser Ward - this is really the only way you can survive dragons on Legendary and Master

    Heal Other - this is going to be your main support spell to heal your companion or summon* (that is right, a summoned ally)

    Repel Undead spells - these line of spells level Restoration very quickly because they hit multiple targets and it keeps you from being swarmed

    Sunfire - this is your basic anti-undead attack

    Vampire's Bane - this will turn you into an undead slaying beast when combined with a glitch to make magicka regenerate almost instantly

    Poison Rune - this is an option to give you a bit of extra damage against living targets

    These were my goto spells when playing the build. Having a companion was essential early on to survive and also to pick locks. While I did not wear armor or enchanted items (just an unenchanted black robe and boots), my companions were given the best items I could find on my adventures.

    Glitches

    This build uses the Fortify Restoration/Alchemy loop to make a couple of very powerful (2000-6000% depending on your preference) Fortify Restoration potions. These potions are going to be used only 2-3 in the playthough. One potion will be used just before selecting The Lady standing stone, the others will be just before selecting the Recovery perk in the Restoration tree. It might sound overpowered, but I had to be very careful about getting one-hit-killed or killcammed. Even with 150 - 300 - 100 you have to be careful about being hit even once by a Bandit Chief or Draugr Scourge or Scourge Lord. Sabercats, Frostbite Spiders, and pretty much everything else can kill you in seconds.

    Summoning*

    This can be accomplished using the Path of Immortality. With the Vampire Lord powers in Human Form glitch, you gain access to Summon Gargoyle spell (it doen't level Conjuration). The cool thing is that the Gargoyle can be healed with a normal Heal Other spell.

    Other Vampire Powers

    You can also make use of Vampiric Grip and Corpse Curse to further support a companion by knocking down enemies to get them out of the fight or paralyzing them so they can be easily slain by your companion. You also gain the Vampire Lord Raise Dead spell which levels along with your character (you can be a necromancer who doesn't even need Conjuration).

    Conclusion

    Even if I don't get around to posting this build, maybe someone else will want to test it out and have some fun. Any thoughts on a good name for the Character Build?

  • March 24, 2017

    If you feel that you can complete the build, why not post it? It sounds like a support build and probably on lower difficulties you can forgo the resto/alchemy loop. And you probably totally understand that a patched game can't even use that glitch.  Seems like a cool build to me. You have some offense as a vampire and vampire lord too. 

    Speaking of which, we are all a week into this event. How is everybody doing with their builds? I'm doing better with mine than I anticipated. On the Beast's playtest now and a lot of the art is completed for the build Going to work on the writups for the assaasin and the mage today. 

  • Member
    March 24, 2017

    Lissette Long-Chapper said:

    If you feel that you can complete the build, why not post it? It sounds like a support build and probably on lower difficulties you can forgo the resto/alchemy loop. And you probably totally understand that a patched game can't even use that glitch.  Seems like a cool build to me. You have some offense as a vampire and vampire lord too.

     

    I am well aware that the Unofficial Skyrim Patch removes this glitch. I have always preferred to use only the Official Patch.

    I suppose that lowering the difficulty would be fine. I still like to use the Fortified Recovery perk to compensate for the low Magicka (between 100-150). This combination is really the primary reason for using Alchemy as the second skill. I enjoy Legendary difficulty to make bosses and dragons (it actually forced me to use Wards for a change) extra dangerous.

  • March 24, 2017

    Misha said:

    Lissette Long-Chapper said:

    If you feel that you can complete the build, why not post it? It sounds like a support build and probably on lower difficulties you can forgo the resto/alchemy loop. And you probably totally understand that a patched game can't even use that glitch.  Seems like a cool build to me. You have some offense as a vampire and vampire lord too.

     

    I am well aware that the Unofficial Skyrim Patch removes this glitch. I have always preferred to use only the Official Patch.

    I suppose that lowering the difficulty would be fine. I still like to use the Fortified Recovery perk to compensate for the low Magicka (between 100-150). This combination is really the primary reason for using Alchemy as the second skill. I enjoy Legendary difficulty to make bosses and dragons (it actually forced me to use Wards for a change) extra dangerous.

    I find Legendary very tedious personally and from a logic perspective. I just can't comprehend why that bandit in fur armor is suddenly taking 40 hits to die, so when I want a big challenge, I usually go Requiem. But not everybody has access to overhauls. I tend to play on Expert, which I find more balanced from a damage input/output than Legendary. 

    You should totally post the build though. What race were you thinking? Altmer? Ha, wondering if you can put the crown on and play with the Atronach too? 

     

  • Member
    March 24, 2017

    Lissette Long-Chapper said:

    I find Legendary very tedious personally and from a logic perspective. I just can't comprehend why that bandit in fur armor is suddenly taking 40 hits to die, so when I want a big challenge, I usually go Requiem. But not everybody has access to overhauls. I tend to play on Expert, which I find more balanced from a damage input/output than Legendary. 

    You should totally post the build though. What race were you thinking? Altmer? Ha, wondering if you can put the crown on and play with the Atronach too?

     

    For higher difficulties I'd probably go with a Breton or Orc. The Breton would be able to get 50% magic resistance by getting Necromage prior to getting Agent of Mara. The Orc would get a bit more physical defense with Beserker Rage. Both would also benefit from Snake Blood boosted by Necromage (I like when the poisons become a real danger).

    Altmer would be a good idea for people who insist un using the Unofficial Patch. The extra 50 Magicka and Highborn would need to be paired with something like the Ring of the Erudite to maximize Magicka efficiency. If someone is not going to use the glitches, they'd probably be better served with dropping Alchemy altogether and picking up Alteration for the Magic Resistance and Atronach perks.

    I've never been a huge fan of the Aetherial Crown, and I only use The Atronach with builds that uses the unlimited concentration casting glitch.

  • March 24, 2017

    Misha said:

    Lissette Long-Chapper said:

    I find Legendary very tedious personally and from a logic perspective. I just can't comprehend why that bandit in fur armor is suddenly taking 40 hits to die, so when I want a big challenge, I usually go Requiem. But not everybody has access to overhauls. I tend to play on Expert, which I find more balanced from a damage input/output than Legendary. 

    You should totally post the build though. What race were you thinking? Altmer? Ha, wondering if you can put the crown on and play with the Atronach too?

     

    For higher difficulties I'd probably go with a Breton or Orc. The Breton would be able to get 50% magic resistance by getting Necromage prior to getting Agent of Mara. The Orc would get a bit more physical defense with Beserker Rage. Both would also benefit from Snake Blood boosted by Necromage (I like when the poisons become a real danger).

    Altmer would be a good idea for people who insist un using the Unofficial Patch. The extra 50 Magicka and Highborn would need to be paired with something like the Ring of the Erudite to maximize Magicka efficiency. If someone is not going to use the glitches, they'd probably be better served with dropping Alchemy altogether and picking up Alteration for the Magic Resistance and Atronach perks.

    I've never been a huge fan of the Aetherial Crown, and I only use The Atronach with builds that uses the unlimited concentration casting glitch.

    It is a very icky looking crown on my warriors and it is not especially pretty. When I play with it, I use a retexture that makes it look more badass. Yeah, I use patches and I tend to not glitch, Requiem doesn't really let you glitch. You should put up the build though. Lots of different playstyles would be great here. 

  • March 24, 2017

    @ Misha:  Looks like you already put alot of thought and effort into this character, i second Lissette and say why not throw this up in the workshop and hammer out the rest of the build.

    @ Lissette:  I've already done 2ish playthroughs of my concept, heavy use of power leveling, and am having a blast.  I'm currently working through a "slow grow" playthrough (no power leveling) to make sure the progression makes sense and the build plays the way I think it should at low levels.  Gotta say this is the most fun version so far.  I thought about posting in the workshop but the build has changed dramatically since my rough draft and I'm currently rewriting the whole thing.

  • March 24, 2017

    Vargr White-Tree said:

    @ Lissette:  I've already done 2ish playthroughs of my concept, heavy use of power leveling, and am having a blast.  I'm currently working through a "slow grow" playthrough (no power leveling) to make sure the progression makes sense and the build plays the way I think it should at low levels.  Gotta say this is the most fun version so far.  I thought about posting in the workshop but the build has changed dramatically since my rough draft and I'm currently rewriting the whole thing.

    Yeah, my Vampire build is going through that process in the workshop now. It is not the same as what I had originally conceived. I'm curious as to what you've got cooking. 

    You know this is funny, but you've just given me the idea for the next Builder's Discuss, which will resume after this event. I'm on my third playtest too. 

     

  • March 24, 2017

    Updated the post with Light of Aether's completed build.

    The Almighty Argonian King