Skyrim Character Building » Discussions


Character Build: The Factotum

Tags: #Character Build Bound Weapons  #Character Build No Crafting  #Race:Orsimer  #Rank:Mythic  #Character Build Everything  #Henson 
  • Member
    October 22, 2015

    I would think that without using the trio that it would be useless, and be less diverse. But okay. >.>

    Maybe I just call it useless because it's actually OP?

  • Member
    October 22, 2015

    Do you understand the concept of a joke? Oh wait I forgot this is the internet and noone does on here 

  • Member
    October 22, 2015

    Shut up, Golden, you're making a fool out of yourself 

  • October 22, 2015

    Actually Courage, Muffle and Invisibility can create some fun combos. An almost undetectable sidekick type character that can buff his followers. It might not make the greatest solo character but there are still some sweet combos from them. 

    Not to mention Illusion pairing nicely with Destruction through Aspect of Terror (which boosts fire damage by 10 points), Conjuration (Master of the Mind + Courage = Cool Buffed Summons...probably) and a variety of other skills. Fun fact but Fury can actually cause enemies to sheath their weapons and unsheathe them again, basically resetting any attacks they might have going. 

    Trust me, while abusing it/using it in conventional ways can be boring, all skills can be a lot of fun with some unique combos. 

  • October 22, 2015

    I understand you just fine Golden 

  • Member
    October 22, 2015

    Well I can see I'm not wanted here 

  • Member
    October 23, 2015

    Sure, and explaining what I did since you asked is no big deal. I appreciate your post but your changes are yours.

  • Member
    February 23, 2016

    I have decided out of boredom, I would revise my perk choices. Here you go:

    http://www.jayzar.co.uk/#GG41G0000G200000W4003004601G0008WG002000 (Level 26)

    http://www.jayzar.co.uk/#OP41O0000G2i0000WL003a046m1Go00E (Level 51)

    Rather than explain right off the bat why I made the changes, it would be easier to clarify if any of you asked questions about them.

    But, I also came up with an alternative perk map for the same build. It will be for those who want a specific path to follow, or a more streamlined experience with structure, rather than wandering aimlessly or adapting to whatever you would be in the mood for, based on the perk links above.

    I will tell you what the questline is, and what perks you should by the end of each quest:

    Main Quest: Part 1 (until you and Delphine fought your first Dragon together)

    College of Winterhold (you will do it all, and wear the gear you will be given)

    PERK CHOICES: http://www.jayzar.co.uk/#0000000000000000WL0034046W1GW00000000000

    Main Quest: Part 2 (until Delphine and Esbern decide to set off to Sky Haven Temple)

    Thieves Guild (you will do it all, of course)

    PERK CHOICES: http://www.jayzar.co.uk/#0000000000000000WL0034046W1GW008uS803000

    Main Quest: Part 3 (until you have battled Alduin with Paarthurnax, then you'll worry about Season Unending later)

    Companions (do it all, do it all... also, with the money you now have from the Thieves Guild, training your Warrior skills will be viable)

    PERK CHOICES: http://www.jayzar.co.uk/#OP41O0000G2i0000WL0034046W1GW008uS803000

    Main Quest: Part 4 (you will defeat Alduin once and for all... your skills acquired from the 3 main factions will help you get to him more easily and beat him)

    Dark Brotherhood (OPTIONAL) (you can choose to join them or eliminate them)

    Civil War (OPTIONAL) (it does not matter who you join, but I think Imperial Legion makes the most sense, due to their stance on things in general, as well as their reasons for "keeping the peace"... plus, they're not racist).

    Dawnguard (if you decided to join the Dark Brotherhood, maybe joining the vampire clan will be ideal for you... if not, go join Dawnguard... after all, you can get Crossbows and bolts, and other neat stuff there)

    Dragonborn (anything and everything... nothing will stop you now)

    And that's it. Whatever perks you choose from after the Companions quest will be up to you. Whatever other quest you stumble upon in the Questline I provided, is up to your discretion on how and when you want to deal with it.

  • February 23, 2016

    I feel like this build could easily be re-branded as a character that can mimick any technique. With all these skills perked, just about any special move from any build is available to you. 

  • Member
    February 23, 2016
    Pretty cool man! Seems like you took a lot of time to plan this out, hope it has been fun for you!