Skyrim Tips and Tricks » Discussions


An Argument for 'Marked for Death'

Tags: #Tips and Tricks Showcases 
  • Member
    November 4, 2013

    Ah yes, I didn't factor in the fact that difficulties alter your damage output. I simply treated that as the end effect..

  • Member
    November 4, 2013

    Nice info! I almost never used this shout... Also when you gonna post that next article you said will change how some classes are played ? i'm really intrigued now...

  • Member
    November 4, 2013

    James, what are the 'Bladesman' perks implications with the MFD shout?

    That critical damage should become super-critical right? Because even though crits are calculated on your weapons base damage when they get multiplied so much by MFD it should make them stand out even more...

    MFD basically replaces the 'Bonebreaker' perks (it's 100x better) and it doesn't effect the bleeding effect of 'Hack n Slash', but the 'Bladesman' perks should work in complete harmony with the shout...

  • Member
    November 5, 2013
    This is actually something i left out intentionally, i had a really hard time getting consistent test results. For a while I was convinced MFD was actually multiplying the rate of criticals instead of the damage but I gave up out of frustration. With -4500 AR I was doing something like 50% extra damage almost 80% of the hits, but it wasn't that straight forward. It's something I'd have to dedicate focused time to be certain.
  • Member
    November 5, 2013
    That's actually something else that is only partially related to this shout. Have been playing around a lot with shield bashing and unarmed and have noticed a few rather game changing things that I simply can't find anyone else talking about.

    I'm certain people will think about at least unarmed differently. I've been pushing unarmed damage (on master difficulty) well into the 200's and that's without touching things like gauntlet stacking or fortify restoration looping, combined with MFD this is, I believe, potentially the defining unarmed build (I was doing over 800 damage per second without using aforementioned bugs). Every unarmed build I can find uses some form of bug or glitch to attempt to make it viable, I believe that isn't necessary. Now, if only I can get shield charge to work the way I think I can...that will be truly interesting!
  • Member
    November 5, 2013
    That part is affected, minimum of 1 dps it seems. It's good for a DoT against enemies like trolls, but little else.
  • Member
    November 5, 2013

    Thanks for the confirmation James!

    I'm not fluent enough with the console commands to check these myself.

  • Member
    November 5, 2013
    And before anyone asks, yes that means damage from telekinesis. I spent a good 3 hours or so throwing various vegetables and pointy things at Faendal. Single cast telekinesis does 5 damage regardless of what you throw and dual casting doubles that to 10 damage (per item, maximum of three items at once i believe). MFD affects that damage exactly as you'd expect so after 60 seconds of 3 words your target takes 540% extra damage. Tossing 3 Tomatos at Faendal was doing ~190 damage under the right circumstances (adept). And no, i don't think it's a viable tactic...as friggin awesome as it is!
  • Member
    November 5, 2013
    Bleeding damage is a spell I believe, makes me wonder if magic resistance is a factor. Weakness to magic poisons and dual wielding waraxes anybody?!
  • Member
    November 5, 2013
    To add to this briefly,

    To my knowledge thus far the only things that aren't affected by difficulty are the resistance ratings (MFD for example) and magicka/stamina damage ( as i talked about in regards to ravage poisons), I'm still trying to figure out how to perfectly exploit the poison+magic thing. I'm not sure why this is. It isn't as simple as difficulty only affcting health damage because it also affects the magnitude of poisons such that a 100% damage stamina regen becomes 50%. An idea for an article is already in the pipeline in regards to magicka damage, and one spell in particular, that is such a fun thing to mess around ingame with (it wrecks so many enemies AI lol).

    This game really is 100 shades of stupid, sometimes.