Skyrim Character Building » Discussions


Event Build: The Desert Runner

Tags: #Character Build Dual-Wield  #Character Build Archer  #Character Build Thief  #Event:Artifacts  #Event:Mythic 
  • Member
    March 4, 2016

    Wow, this is sumptuous and a great concept!

  • Member
    March 5, 2016

    Thanks for checking by, Phil 

  • Member
    March 5, 2016

    'While completing the various quests her behavior and mindset will become clearly.' I think you meant clear 

  • Member
    March 5, 2016

    Oh right. Fixed it.

  • Member
    March 13, 2016
    This is a great build, and the screenshots you took are phenomenal!

    I love adventurer/thieves, and you've created a great character for the playstyle. I do, however, disagree with the statement that you've chosen the most boring artifacts for the event. I think the Skeleton Key is a fantastic choice (I've never kept it either), and waiting till its acquisition to unlock the ability to manipulate time is an RP masterstroke.

    I've played a lot of mage builds this last half year, and have played melee for the last two builds just for a change of pace. I think I'm ready to shake things up a bit after I'm done with the current build I'm playing, and this may just fit the bill... thanks for that! :D
  • Member
    March 14, 2016

    Interesting word choice "Masterstroke" Nice!

    You go through your playthroughs that fast?! that's amazing Shin. Personally, I've always kept the Skeleton key, It's the ONLY reason I have patience enough to stick with the Thieves Guild I hope the your new build is everything you expect!

  • Member
    March 14, 2016

    Thanks Shin, glad you like my build that much, I appreciate it. Well, I meant from a lore perspective both artifacts are pretty uninteresting. Other people took artifacts which had a backstory, some strange powers or could even be self-enchanted. There is not much known about the Skeleton Key, neither in-game or on the wiki/uesp-sites. Glad you noticed and mentioned the ability of the Skeleton Key, which I slipped in to make the roleplay a bit more interesting   I think you are also the first person to comment especially on the screenshots  BTW the first and the last screenshot are the exact same moment, just from opposite sides and I loved to edit them in Photoshop. 

    If you decide to give the Desert Runner a shot, make sure to add a mod for face masks, it makes the character look more mysterious and adds to the RP. 

    Thank you for the comment!

  • Member
    March 14, 2016

    In most of my playthroughs or builds I plan on becoming the Guild Master (i.e the Daggerfall Archer) and the Skeleton Key's return is essential to complete this quest. This character had different motivations as she doesn't want to rely on a guild or organization and she doesn't care about the state of the guild so she can easily live with 'stealing' the key and betraying Nocturnal.

  • Member
    March 15, 2016

    I always keep the Skeleton key as I've never have been a fan of the Guild. I just go along for the ride to get the goodies and disappear. The Skeleton key is also the most appealing looking lockpick that's why I like it so much. I like its design.

    In the end, The only organization any of my characters belong to is one. . . Mine!

     

  • March 30, 2016

    I didn't know that this cutie was part of a build you made!

    I love that you gave a role-playing reason to keep the Skeleton Key, and that you have it 'unlock' some of the character's power.  I'm a big fan of artifacts unleashing special abilities on a build.  Slow Time is really powerful, and it feels right.