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  • February 18, 2018

    Henson said:

    Well "pilgrim/knight/healer" just seems to scream someone who wants to do good in the most basic sense and to help others. Being a servant of Mara even more so. Have you looked into the Maran Knights? (http://en.uesp.net/wiki/Lore:Maran_Knights)

    They are, ad the short description says, controversial since they use violence to achieve peace. This might add a bit of depth to your character and have an inner conflict so to speak. Maybe this character is having trouble using means of violence to serve Mara or maybe is being pushed out by other clerics and priests because of the use of weapons and armor? 

    As a PS4 player I cannot quite speak to the use of Andromeda or Ordinator but I think incorporating this new Ritual stone is a bit wonky in my eyes. Mara to me would not condone a vengeful spirit at least as far as I would guess, but again a knightly order dedicated to figting in Mara's name might make this "ok" ... Maybe that could be an extension of your controversial tactics? It would make much more sense that a slain corpse would release a calming aura or maybe even some sort of warding spirit to have nearby enemies be at peace or find true mercy for their evil ways.

     

     

    Well, the reason I went with the Ritual stone is due to it's association with Mara in the past. I'm going to lie it is pretty weird, but I can always change it. It's not like critical for my charater. I honestly was someone who is trying to reform from a violent past. Someone who strugges against smashing in someones face. So, the standard trope for a wantabe hero.

     

  • Member
    February 18, 2018
    How do you guys roleplay around plot holes in questlines (eg, the instantaneous mead-poisoning, book-translating, and guildmate-convincing in the Thieves Guild)?
  • Member
    February 19, 2018

    mitch blatt said: How do you guys roleplay around plot holes in questlines (eg, the instantaneous mead-poisoning, book-translating, and guildmate-convincing in the Thieves Guild)?

    You can always wait an hour if you think something should take longer. Maybe try and socialise with your fellow thieves consistently throughout the game for your last point, and as they're thieves you could always bribe them if you think you don't know them enough.

  • Member
    February 19, 2018

    Usually I do as Zonnonn said, wait like an hour or two and then say it's been done. It's a problem with the game's mechanics, not really the questline. (Generally for the mead I take about an hour, for the book translating about two or three and for the convincing about one) 

  • February 22, 2018

    Hello, everyone, I'm kinda new to this site and discussion group, anyway, I had an idea on a roleplay, but need help on putting it together into Skyrim for the main story and the DLCs. My main character is a paladin who is slowly losing his faith in the Divines and the Empire, mainly because his family was killed by the Thalmor during the Siege of the Imperial City and he was forced to leave the Imperial City, the city that he grew up in since he was a baby, because of the Thalmor, He would then meet up a knight who was one of the former members of the Knights of the Nine. So, while on the run, the knight teaches the boy the art of swordsmanship and healing magic, as well as teaching him the code that all the Knights of the Nine stand by, which is the what the Divines expect any to follow while living on Nirn. they are as followed: Stendarr says, "Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy." Arkay says, "Honor the earth, its creatures, and the spirits, living and dead. Guard and tend the bounties of the mortal world, and do not profane the spirits of the dead." Mara says, "Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family." Zenithar says, "Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished." Talos says, "Be strong for war. Be bold against enemies and evil, and defend the people of Tamriel." Kynareth says, "Use Nature's gifts wisely. Respect her power, and fear her fury." Dibella says, "Open your heart to the noble secrets of art and love. Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love." Julianos says, "Know the truth. Observe the law. When in doubt, seek wisdom from the wise." and Akatosh says, "Serve and obey your Emperor. Study the Covenants. Worship the Nine, do your duty, and heed the commands of the saints and priests." but the one lesson that they all share to mortals, "Above all else, be good to one another." The boy listened to the knight, day and night, while he trained. Thirty years later, the boy, now a man,  walked towards Darkwater Crossing, just as the Imperials ambush Ulfric Stormcloak and his trusted men, capturing them as well as the man, thinking he was a Stormcloak without the uniform, and so he is taken to Helgan, to be executed, but at that moment, moments before the headsmen's axe beheads him, Alduin appears and attacks Helgen.

  • Member
    February 22, 2018

    So far it seems pretty solid! I'll give a full reply in a bit, just doing something right now!

  • February 22, 2018

    That's a really cool starting point for the character. If you do have this path of losing your faith in the Divines, then I think you could really work with the idea of slowly abandoning the tenants one at a time. I mean, starting off by following all 9, and then maybe losing faith in the Empire, so you abandon the idea of Akatosh. Or even better, you start off by losing faith in your family (which happens pre-game) which would be losing faith in Mara, and then losing faith in the Empire, and thus Akatosh. Then you could slowly whittle away at each idea, each tenant until your left having abandoned all nine. 

    Could be a pretty interesting path to track out. Anyway, uh, what help, in particular, are you looking for mate, you've got a pretty solid idea here to be honest so is it just translating it into gameplay or how to work in gameplay around it or what?

  • February 22, 2018

    I need help on how to work it into the gameplay, because in the end, he becomes the opposite of a paladin, I guess a Death Knight

  • February 22, 2018

    I need help on how to work it into the gameplay, because in the end, he becomes the opposite of a paladin, I guess a Death Knight

    Ah, yeah that's what I thought. Right, so I think the best bet might be to break down how you could go against each god and kind of figure out what would work with the character. There are a few that I think would be pretty simple to work in, Stendarr, for example, would pretty much just mean not being kind to the poor constantly. So I'll just cover some of the more interesting ones.

    Note: These are just some thoughts by the way, more to hopefully jog some ideas rather than cover everything :)

    Arkay - Simple, working in Necromancy, would most likely work. I can think of two ways to do that depending on when you want to lose faith in Arkay. The first option is he's just evil and wants to raise the dead, this might work if Arkay were the final, or next to final god he lost faith in, but other then that it might be a bit too extreme a jump (and working it in that late might twist it). The second option is that you could probably work it into the Civil War, and he's just desperate to either defeat the Imperials or help out the Stormcloaks, either way, he turns to Necromancy to give The Stormcloaks a better chance at winning, rather than it being purely selfish.

    Talos - This is a tricky one because honestly, this is a tenant that a Death Knight would most likely happily follow. One key note, is simply that it means fighting the war for the possibility of protecting the people, rather than fighting for a selfish cause. If your character starts out wanting to, yes get back at the Empire, but also considers the Stormcloaks to be 'in the right' he could start off thinking he genuinely is helping, but then slowly throughout the questline, turns to thinking more about just getting revenge.

    Kynareth - Surprisingly, I think the easiest method of dealing with this is actually starting Kynareth's quest, the Gildergreen. There are possibly two ways to accomplish this depending on whether she's an early god or a late god. Earlier on, you can simply get wrapped up in other things and forget to actually deal with completing the quest. Head up to Windhelm, get some Civil War stuff done and just forget about the Gildergreen in general. It's not quite...complex or intricate but it's subtle, just the idea of 'forgetting nature, and thus forgetting Kynareth' could be an interesting thing to work in early on, because he's not really abandoning his faith, just...forgetting about parts. The latter option is, of course, to purposefully not allow the Gildergreen to be restored, but still go through the cave, killing the Spriggans and just generally being a bit of a dick.

     

    Just a couple of ideas. Didn't want to go into too much detail because I'm hoping this'll jog a few ideas (or somebody else has some). Will be happy to expand on it if you had any specific gods you wanted help with, or if you had ideas that clashed. 

     
  • Member
    February 22, 2018

    Should my Khajiit thief swear? like a mix of both Colovian - the usual, fuck and shit, that kind of thing - and Ta'agara - Renrij, K'sharraj, Draj?

     

    Would it sound wierd because of their accent, or would it be appropriate?


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