Skyrim Character Building » Discussions


Character Build: The Huntsman

Tags: #Character Build Archer  #Character Build Alchemist  #Character Build Werewolf  #Rank:Mythic  #Hall of Fame Build  #Hunter  #Skyrim  #roleplay  #bow  #craft  #hide  #hunt  #savior 
  • March 27, 2013

    On builds like this I like to use Aura Whisper, it gives a sense that he knows the land extremely well, i add it into RP aspects as well, he studies his surroundings for long periods of time to know where people would set an ambush, where you can counter etc, makes it so much fun.

  • Member
    April 4, 2013

    Updated with a 15 minute demonstration video.  Apologies for the sub-par quality, as my capture device seems to be dying after 8 years, forcing me to resort to a screen capture program instead.

  • Member
    April 4, 2013

    A good challenge build, methinks so +1 for a challenge and a neat presentation.

    Btw, I also have a suggestion: why not use the Gauntlets and Boots of the Old Gods? The boots give +20 sneak and the gauntlets fortify archery damage, and they are very consistent with the look you are going after

    http://uesp.net/wiki/Skyrim:Armor_of_the_Old_Gods#Armor_of_the_Old_Gods

  • Member
    April 4, 2013

    I totally agree with those as great items for the build, and thanks for pointing them out.  Personally, I found the bones on the bracers as a bit of a stand out though, and the boots were slightly less bulky than hide. 

    Savior's Hide is an awesome armor except the fact you see your scrawny legs as clear as day, and the large upper mass needs more balancing out with the leg area to look more sensible, so I usually opt for hide in the end (I'm an art graduate, so I've been infected with designers disease I suppose, where everything has to be just so or I get OCD). 

    As such, Predator's Grace is a great choice as well, though by the time you get those, your sneak skill will be enough muffle in itself.

  • Kaz
    Member
    April 5, 2013

    how many hunter builds do we need?

  • Member
    April 5, 2013

    Ah I see I'm no art graduate, but even I spend hours pondering what each of my characters should look like. If you'll present another build someday that's this well thought out, I'll be sure to try it out. As a matter of fact, I'll be trying this out asap.

  • Member
    April 5, 2013

    Well, I think this one justifies itself; the presentation is neat, and the idea of limiting oneself for challenge is rather unique (in a hunter build, anyway). As is the roleplay, and the idea of skipping magic altogether. Since many of us have owned and played Skyrim for quite awhile now, it's fun to get new ideas on how to make the game more interesting and challening

  • Member
    April 5, 2013
    Ive got over 300 hours logged on my main character that is quite similar to this build (except i go pure health for werewolf mode, dont need extra stamina) and it is perfectly viable without any armour perks or alteration. With these types of characters all you really need is to be able to survive 1-2 hits tops, you shouldnt be taking much damage for the most part so you really dont need to perk into armour, smithing for some upgrades and you should be just fine with alchemy to save your butt.
  • Member
    April 9, 2013

    As of finally getting 1.9 for the 360 I have started my 6th run with this guy, keeping it to Legendary difficulty as a test.  So far it is working fairly well, provided you don't bite off more than you can chew too soon. 

    Anything over a standard Bandit is a nightmare at the moment (you can barely scratch a Highwayman), but as he improves his Alchemy and Archery as well as finally obtaining Lycanthropy I hope to see more of a balance form while keeping the higher challenge. 

    Unfortunately, I do forsee having to eventually settle on staying at Master until reaching the point of "it's getting easy" before turning it up to Legendary, as some fights become downright irritating rather than simply challenging (10 minutes to kill one enemy, and the infamous enemy kill-cams mostly).

    New plans to test this time are a heavy focus on using the oven recipes from Hearthfire as a primary means of buffing/healing, possibly relegating Alchemy to being used only for poisons and not for positive effects. 

    My only issue is that this hurts the roleplay due to the concept of an Alchemist not "knowing" how to make positive effects, which is pretty ridiculous to me.  I just wish there could be more emphasis on the cooking system, and am always trying to find ways of adding to its importance beyond trying to remember to eat at intervals for a hunger concept.

    Will also be planning to update eventually with some Alchemy recipes, ingredient/animal locations for gathering ease, and of course some choice food recipes.

  • Member
    April 19, 2013

    I played a character very similar to this with no enchanting, no restoration, no perking of armor and she was an excellent archer. Perked one handed to 3/5, fighting stance and savage strike. I didn't even take alchemy up past benefactor and perked 2/5 in alchemist. She was the strongest character I ever played. Plus, I was never a werewolf either. But I do play on adept. Could make a difference. Mainly used the bow until they charged me then I used a dagger. Always a dagger.

    In fact this character makes me want to play her again. She would look great in Saviors hide. Perk spread is to 25 so you still have room for light armor perks if you wanted unless I missed something.

    I used cooked food a lot instead of potions for healing too. Made me feel more like a hunter. I like this build +1.