Elder Scrolls Lore » Discussions


The Spinners and the Valenwood

  • Member
    July 25, 2014
    IKR, they are awesome and just beg for a build based on them!
  • Member
    July 25, 2014
    So, I got speech as a skill, maybe the Atronach side of Conjuration, but what other skills would I use....
  • Member
    July 25, 2014

    Summoning Daedra? I would not say it's a good idea. Familiar at the most.

    Illusion and speech are pretty much given, other than that it's up to you, I think

    And it's better to be in Helpdesk 

  • Member
    July 25, 2014
    Well, I won't say the creatures are Daedra, more like the Spinners have are bringing stones and the like to life.
  • Member
    July 25, 2014

    A bosmer spinner would be a awesome to role-play as! Hmmm why would a spinner come to skyrim......and how he take being dragonborn?

  • Member
    July 26, 2014

    Thanks Ben! 

  • Member
    July 26, 2014

    My idea was that the forests of Valenwood are only the 'active' part of Nirn (other provinces being 'passive' but still sharing the same characteristics) and that Green Pact applies to every place. In my RP, corruption spread throughout the land of Skyrim and the Spinner heads there to cure this corruption. Animals and spriggans being hostlie, dragons etc. are the results of that corruption. With his powers granted by Y'ffre, the Spinner can overcome that corruption for a short time (Command Animal, Animal Allegiance, Kyne's Peace, Illusion calm spells)

  • Member
    July 26, 2014

    would spinner be more magic inclined or would they use swords or armor as well?

  • Member
    July 26, 2014

    Armor and weapons have to be within the boundaries of the Green Pact and they will still more likely to use magic

  • July 26, 2014

    I've seen some discussion on a build being made using 'the Spinner'. If alchemy is a chosen skill for the build, then my 'Green Pact Alchemy' post may prove useful.