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Discussion: Do you Roleplay a handicap?

Tags: #Gwen  #Roleplay Discussion 
  • Member
    February 5, 2018

    A character I am working on is a Nord who was blinded from the attack on Helgen. I create this with the black circle war paint to create a burning, white eyes to iterate they are dead, and the slash mark scar just for flavor. He is able to see the world through its energies thanks to the study of alteration, but is unable to accomplish any form of crafting, only able to sharpen his blade or refasten his leather.

  • Member
    February 5, 2018

    RobertG said:

    A character I am working on is a Nord who was blinded from the attack on Helgen. I create this with the black circle war paint to create a burning, white eyes to iterate they are dead, and the slash mark scar just for flavor. He is able to see the world through its energies thanks to the study of alteration, but is unable to accomplish any form of crafting, only able to sharpen his blade or refasten his leather.

    This is a really nice one, Rob. I really like the addition of war paint to show the injury. I don't think enough thought is put into characters appearance's most of the time (something I'm guilty of) but it really can add a lot of depth.

    How does this handicap translate into gameplay? I assume missing a lot and all that jazz? If you read the comment two before yours, Liss mentions that using a dog follower works well in a blind playthrough, so that might be interesting for your character. And as the game progresses will you 'cheat' and craft anyway and justify it by saying he paid for it or a follower did it for him, or are you not as weak willed as me? :P

  • Member
    February 5, 2018

    Zonnonn said:

    RobertG said:

    A character I am working on is a Nord who was blinded from the attack on Helgen. I create this with the black circle war paint to create a burning, white eyes to iterate they are dead, and the slash mark scar just for flavor. He is able to see the world through its energies thanks to the study of alteration, but is unable to accomplish any form of crafting, only able to sharpen his blade or refasten his leather.

    This is a really nice one, Rob. I really like the addition of war paint to show the injury. I don't think enough thought is put into characters appearance's most of the time (something I'm guilty of) but it really can add a lot of depth.

    How does this handicap translate into gameplay? I assume missing a lot and all that jazz? If you read the comment two before yours, Liss mentions that using a dog follower works well in a blind playthrough, so that might be interesting for your character. And as the game progresses will you 'cheat' and craft anyway and justify it by saying he paid for it or a follower did it for him, or are you not as weak willed as me? :P

     

    Alright I kept some details out mostly because it's a work in progress.

     

    So, the shout that Alduin uses directly on you was meant to destroy you. But, for whatever reason, a piece of Alduin's soul was bounded to your own. So, your blindness is not really being blind, but seeing the world in a different way. You can see the energies of the world (think Daredevil-ish) and was given gifts of restoration and destruction (all dragons have some sort of elemental attack and I am sure they heal at incredible rates).

     

    But, a downside to these gifts is where I am working on something interesting. Within you lives the soul of a dragon, writhing in anger and disgust. It must be fed through dragon souls or other means (I was thinking bound weapons as a main weapon to steal souls and absorb atronachs).

     

    The real kicker is that at the end of the day, even with Alduin destroyed in both the living realm and Sovnegarde, a piece still lives within you. I was thinking once he is finished the main quest to whirlwind sprint off of High Hrothgar to destroy the last piece of Alduin.

     

     

    So to limitations, he can't craft. There's too many compartments moving around. I will make more limitations as I think of them but will also level up only after I sleep (nostalgia reasons only). Who knows, maybe you will see this character somewhere on the website one day.

     

  • Member
    February 5, 2018

    I have on occasion.  Most recently in one of my Fallout builds I roleplayed the guy as an older gent that was injured in the wars and needed a power armor suit frame to actually walk around.  Then in his SPECIAL stats I "crippled" him a good bit in some physicals while upping his mentals as a "wily veteran".

  • February 5, 2018
    I have occasionally. But it pretty much comes down to fallout's built-in addiction mechanic.
  • Member
    February 6, 2018

    I had a Mage with Illusion (Calm/Fear Spells), Destruction (Frost), Conjuration (For Frost Atronachs/Undead), Restoration, and Alteration. He was a Former member of the Thalmor who had been drowned in a shipwreck and brought to the brink of the abyss, only to be brought back by the spirits of slain Nords, both ancient and recent. His magic was based upon the spirits who are now drawn to him, and as part of the process I stuck the Apprentice Stone on him, making him extra-vulnerable to magic even as his magic is swiftly replenished.

    I enjoyed that playthrough. I added in Frostfall, and the entire playthrough felt like some kind of fever-dream where you can’t tell what it real and what you’re imagining.

  • Member
    February 6, 2018

    RobertG said:

    Alright I kept some details out mostly because it's a work in progress.

    So, the shout that Alduin uses directly on you was meant to destroy you. But, for whatever reason, a piece of Alduin's soul was bounded to your own. So, your blindness is not really being blind, but seeing the world in a different way. You can see the energies of the world (think Daredevil-ish) and was given gifts of restoration and destruction (all dragons have some sort of elemental attack and I am sure they heal at incredible rates).

    But, a downside to these gifts is where I am working on something interesting. Within you lives the soul of a dragon, writhing in anger and disgust. It must be fed through dragon souls or other means (I was thinking bound weapons as a main weapon to steal souls and absorb atronachs).

    The real kicker is that at the end of the day, even with Alduin destroyed in both the living realm and Sovnegarde, a piece still lives within you. I was thinking once he is finished the main quest to whirlwind sprint off of High Hrothgar to destroy the last piece of Alduin.

    So to limitations, he can't craft. There's too many compartments moving around. I will make more limitations as I think of them but will also level up only after I sleep (nostalgia reasons only). Who knows, maybe you will see this character somewhere on the website one day.

    Holy shit that's a cool character mate! I can see you've thought a lot about the little details and stuff because it look every put together, and everything makes complete sense. Thanks for sharing this man, I hope to see it here very soon!

    Ragin Cajun said:

    I have on occasion.  Most recently in one of my Fallout builds I roleplayed the guy as an older gent that was injured in the wars and needed a power armor suit frame to actually walk around.  Then in his SPECIAL stats I "crippled" him a good bit in some physicals while upping his mentals as a "wily veteran".

    Cannon said: I have occasionally. But it pretty much comes down to fallout's built-in addiction mechanic.

    Hey guys, sorry to say this but this is just for ES discussions. I'd be interested to see how these ideas translate into Skyrim though if you've thought about that.

    Mercurias said:

    I had a Mage with Illusion (Calm/Fear Spells), Destruction (Frost), Conjuration (For Frost Atronachs/Undead), Restoration, and Alteration. He was a Former member of the Thalmor who had been drowned in a shipwreck and brought to the brink of the abyss, only to be brought back by the spirits of slain Nords, both ancient and recent. His magic was based upon the spirits who are now drawn to him, and as part of the process I stuck the Apprentice Stone on him, making him extra-vulnerable to magic even as his magic is swiftly replenished.

     

    I enjoyed that playthrough. I added in Frostfall, and the entire playthrough felt like some kind of fever-dream where you can’t tell what it real and what you’re imagining.

    Another great character idea! And I like the handicap as well; not traditional but all the more awesome for it. Any chance you might make a cheeky Profile for this badass? I'd love to read more about him, as I'm sure everyone else would.