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Discussion: To plan or not to plan?

Tags: #ZonnoSpark  #RP Guide 
  • Member
    November 24, 2016

    AllSpark said:

    I mostly develop my characters while playing. I only plan the name, appearance (in both I put A LOT of time) and armor/weapons but the personality and backstory is developed afterwards. I also have that 'ritual' going on, where I would change the appearance of my character one last time with the 'showracemenu' command when I arrive Dragonsreach. I would add scars if the character had a tough fight (ex: in Bleak Falls Barrow), change the tattoos or change the hairstyle.

    A good example is my Wood Elf Glaenriel Greenleaf. She had a green tattoo covering her face but when I arrived at Dragonsreach I removed the tattoo. Originally the tattoo symoblised her faith in Y'ffre and the Green Pact but she abandoned Y'ffre and so she removed the face paint as symbol of being free of the Green Pact.

     

    You PC players and racemenu, making everything so much more awesome. Thats an awesome idea Sparks, do you change at any other point in your playthrough?

    And it's funny that the two things you plan the most are the two things I care the least about. For the name I either pick a generic real world one if possible (like Olaf for a Nord), or I use UESP to find a name of an NPC from an older title. And I barely spend any time on appearance, maybe add a beard and a tattoo, but that's about it. I know, I'm such a lazy RPer!

  • Member
    November 24, 2016

    Zonnonn said:

    Conflict of interest is always hard for me, but it always makes a more interesting character that's easier to relate to, at least in my opinion, so I'd definitely keep going. And being a Nordy Nord who loves Solitude is quite refreshing but not unrealistic considering it's importance in the province. The question to ask is will Solitude be better off with or without Stormcloak control? Because if it is, taking it over might be a necessary evil for long term prosperity.

    A bawdy Nordy Nord at that! Thanks Zonnonnnnn :) I am actually very happy with this unexpected stall in gameplay. It's like a moment of self-examination and reevaluation of her life and circumstances, an opportunity to go off and do other things while she processes all of it.

    That question, though, is a deep one. Hmm. It's like, my belief is that the reason Elisif survives and is made High Queen no matter what is down to continuity - the next game need only say that Elisif the Fair gets named High Queen at the Moot to preserve the ambiguity of player choice. In fairness to Ulfric his decision to let her have the crown is a very shrewd one in terms of PR outside of the province/former province. Life in Solitude, then, will go on much as it had done prior to the Siege of Solitude as Elisif will be the voice of reason to calm the people.

    But my character doesn't know that, can't predict the outcome even with her seidr. So it boils down to my own and her biases. However strong you are, allies make you stronger. To think Skyrim can fight alone against the Aldmeri Dominion is pure stupidity. She abhors stupidity.

  • Member
    November 25, 2016

    Zonnonn said:

    You PC players and racemenu, making everything so much more awesome. Thats an awesome idea Sparks, do you change at any other point in your playthrough?

    And it's funny that the two things you plan the most are the two things I care the least about. For the name I either pick a generic real world one if possible (like Olaf for a Nord), or I use UESP to find a name of an NPC from an older title. And I barely spend any time on appearance, maybe add a beard and a tattoo, but that's about it. I know, I'm such a lazy RPer!

     

    PC Master Ra...just...nevermind :P Names are important to me, they can tell a lot about the background of a character. Example: My current character is a female Breton named Gwynnifer Dubois. The french-sounding name seems very royal and noble to me, and indeed she is the daughter of a noble Breton lord. Dubois reminds me of 'Robin des bois' the french name for Robin Hood, which reflects her marksman skill and her good will to help others... cross the last part, she's an evil vampire, BUT she started out as a ranger character to help other people, until she got infected. In ESO there is a Breton Dark Brotherhood assassin called Mirabelle Motierre and I pictured Gwynnifer to be a very, very distant descendant of Mirabelle, and she's also a Dark Brotherhood assassin. I also gave Gwynnifer the nickname 'Gwyn' to show that she has abandoned her noble background and wants to live a simpler life,... as a blood-sucking, Sithis-worshipping vampire. That's kinda normal, right?

    I mostly play in 3rd person view to see all the cool armor/weapon mods and of course my characters need to look badass when I take screenshots :P 

     

  • Member
    November 26, 2016

    Phil said:

    Zonnonn said:

    Conflict of interest is always hard for me, but it always makes a more interesting character that's easier to relate to, at least in my opinion, so I'd definitely keep going. And being a Nordy Nord who loves Solitude is quite refreshing but not unrealistic considering it's importance in the province. The question to ask is will Solitude be better off with or without Stormcloak control? Because if it is, taking it over might be a necessary evil for long term prosperity.

    A bawdy Nordy Nord at that! Thanks Zonnonnnnn :) I am actually very happy with this unexpected stall in gameplay. It's like a moment of self-examination and reevaluation of her life and circumstances, an opportunity to go off and do other things while she processes all of it.

    That question, though, is a deep one. Hmm. It's like, my belief is that the reason Elisif survives and is made High Queen no matter what is down to continuity - the next game need only say that Elisif the Fair gets named High Queen at the Moot to preserve the ambiguity of player choice. In fairness to Ulfric his decision to let her have the crown is a very shrewd one in terms of PR outside of the province/former province. Life in Solitude, then, will go on much as it had done prior to the Siege of Solitude as Elisif will be the voice of reason to calm the people.

    But my character doesn't know that, can't predict the outcome even with her seidr. So it boils down to my own and her biases. However strong you are, allies make you stronger. To think Skyrim can fight alone against the Aldmeri Dominion is pure stupidity. She abhors stupidity.

    It seems the Imperials are in your character's future thenm which I think is great for such a patriotic woman, it provides loads of subtle gameplay things to do to make your character different from every other warrior on the battle field.

    Sparing Stormcloaks whenever possible, going on preaching missions to Stormcloak held cities to try and sway minds, sneaking into camps to plant info that'll persuade soldiers to turn cloak and sign up with the Legion, challenging officers and other senior Stormcloaks to battle in order to prove which side is superior. 'Little' things like that to prevent as much Nord blood being shed as possible really brings a character to life in my eyes, it's easy to forget that a lot of the best and most immersive RP comes from how actually play the game.

     

    AllSpark said:

    Zonnonn said:

    You PC players and racemenu, making everything so much more awesome. Thats an awesome idea Sparks, do you change at any other point in your playthrough?

    And it's funny that the two things you plan the most are the two things I care the least about. For the name I either pick a generic real world one if possible (like Olaf for a Nord), or I use UESP to find a name of an NPC from an older title. And I barely spend any time on appearance, maybe add a beard and a tattoo, but that's about it. I know, I'm such a lazy RPer!

     

    PC Master Ra...just...nevermind :P Names are important to me, they can tell a lot about the background of a character. Example: My current character is a female Breton named Gwynnifer Dubois. The french-sounding name seems very royal and noble to me, and indeed she is the daughter of a noble Breton lord. Dubois reminds me of 'Robin des bois' the french name for Robin Hood, which reflects her marksman skill and her good will to help others... cross the last part, she's an evil vampire, BUT she started out as a ranger character to help other people, until she got infected. In ESO there is a Breton Dark Brotherhood assassin called Mirabelle Motierre and I pictured Gwynnifer to be a very, very distant descendant of Mirabelle, and she's also a Dark Brotherhood assassin. I also gave Gwynnifer the nickname 'Gwyn' to show that she has abandoned her noble background and wants to live a simpler life,... as a blood-sucking, Sithis-worshipping vampire. That's kinda normal, right?

    I mostly play in 3rd person view to see all the cool armor/weapon mods and of course my characters need to look badass when I take screenshots :P 

     

    Bloody hell, Sparks, I've never thought so hard about the implciations of a name before, it seems lie so much work though, but I'm definitely going to try this out on my next character!

  • Member
    November 26, 2016

    Zonnonn said:

    Bloody hell, Sparks, I've never thought so hard about the implciations of a name before, it seems lie so much work though, but I'm definitely going to try this out on my next character!

    For some characters I just like to have a meaning behind the name but it's not that much work. You should definitely try it out.

     

  • December 8, 2016

    Historically, I've discovery written my characters on their first drafts and just edited from there. I always start with a feeling when I write characters. If there isn't some immediate emotional attachment to the character, then I'm likely not going to be able to see the character through. Like my Curator for example - I wrote his first character draft years ago in one of my psychology classes. My first emotional attachment with that character was one of charity; more specifically, the free exchange of knowledge for the benefit of all. That was my hook, that was my first engagement.

    But through writing characters over time, many failed and unseen, the one thing I've learned to be true in my experience is that planning and strict adherence to structure stifle my creativity. It becomes a task of fitting all of these swimming ideas into a predetermined shape, which is a frustrating task. So what I've come to (kind of) learn to do is just write crap. And I mean absolute garbage that I would be embarrassed to share, but garbage that comes from my heart. I do this to get all of the ideas out, then whittle it down into something I can be proud of. It's like drawing! Sometimes the lines you erase are just as important as the ones you add. And hell, the same strategy is seen in NaNo. It's less about nailing the first draft, more about putting all of the workable pieces on the drawing board at once and refining from there. 

  • Member
    December 8, 2016
    Depends. Am I writing or playing? If I'm playing a new game, I'll go in blind and see where it takes me. Subsequent playthroughs are planned to each minute detail.
  • Member
    December 8, 2016

    WuYiXiang said: Depends. Am I writing or playing? If I'm playing a new game, I'll go in blind and see where it takes me. Subsequent playthroughs are planned to each minute detail.

    Same with me usually. Starting a game, I mainly just wanna check out the fancy graphics and gameplay, so RP takes a back seat (I know, I know, it's blasphemous). And plus, finding cool gameplay and quest stuff that adds to RP makes the RP even better. To what extent is 'each minute detail'? I'd love to see how in depth other people go.

     

    Legion said:

    Historically, I've discovery written my characters on their first drafts and just edited from there. I always start with a feeling when I write characters. If there isn't some immediate emotional attachment to the character, then I'm likely not going to be able to see the character through. Like my Curator for example - I wrote his first character draft years ago in one of my psychology classes. My first emotional attachment with that character was one of charity; more specifically, the free exchange of knowledge for the benefit of all. That was my hook, that was my first engagement.

    But through writing characters over time, many failed and unseen, the one thing I've learned to be true in my experience is that planning and strict adherence to structure stifle my creativity. It becomes a task of fitting all of these swimming ideas into a predetermined shape, which is a frustrating task. So what I've come to (kind of) learn to do is just write crap. And I mean absolute garbage that I would be embarrassed to share, but garbage that comes from my heart. I do this to get all of the ideas out, then whittle it down into something I can be proud of. It's like drawing! Sometimes the lines you erase are just as important as the ones you add. And hell, the same strategy is seen in NaNo. It's less about nailing the first draft, more about putting all of the workable pieces on the drawing board at once and refining from there. 

    Interesting technique, Legion, it's actually really similar to mine (without the writing of course, no where near talented enough to write stuff!). There's always a spark for me as well, and I think that's the most important part of a character. Sometimes I get so focused on layering detail on a character that I lose the spark, which leads to me dropping the character, which you said. I might start doing that writing thing, growing the spark into a fire so to speak, it sounds like the perfect tip for profile creation!..

  • Member
    December 8, 2016

    Zonnonn said:

    Same with me usually. Starting a game, I mainly just wanna check out the fancy graphics and gameplay, so RP takes a back seat (I know, I know, it's blasphemous). And plus, finding cool gameplay and quest stuff that adds to RP makes the RP even better. To what extent is 'each minute detail'? I'd love to see how in depth other people go.

    Uh...

    I start with class/stats/abilities/general play style (typically some theme of "breaking the meta"). Then I follow that up character name/appearance/backstory. Then, it's motivation, quirks, taboos. After that, I run a character through moral hypotheticals like "How would she respond to Trolley problem?" and so on.

    After all that, I go with the "favorites" list. Foods, drinks, entertainment, et cetera. If I'm feeling entirely insane, I'll go as far as to fill this out.

     

  • Member
    December 9, 2016

    WuYiXiang said:

    Uh...

    I start with class/stats/abilities/general play style (typically some theme of "breaking the meta"). Then I follow that up character name/appearance/backstory. Then, it's motivation, quirks, taboos. After that, I run a character through moral hypotheticals like "How would she respond to Trolley problem?" and so on.

    After all that, I go with the "favorites" list. Foods, drinks, entertainment, et cetera. If I'm feeling entirely insane, I'll go as far as to fill this out.

     

    I go through a similar process, though coming up with hypothetical situations is sounds interesting, and I'm annoyed and ashamed that I've never tried it! I'm at school right now, and the links apparently got 'sexual content' so I can't see it, but I assume it's Vix's Background Checklist or somethine similar? That beast has crushed many a character for me, it's length makes it a daunting process.