Skyrim Tips and Tricks » Discussions


The Potent Equilibrium Glitch

  • January 17, 2015

    I think my question wasn't completely clear

    I ask if those perks/blessings affect equilibrium magicka distribution?

    Also does potions affect it to, cause i want to make it viable on legendary without using cost reduction

  • Member
    January 17, 2015

    Well, I have some spare time now. I'll test it for potions, necromage and some active effects.

  • January 17, 2015

    Thanks, hopefully a few of those effects should work

    If it work , it should lead to interesting builds like a tanky blood battlemage or sorcerer lol 

    Instead of going with magicka, cost reduction enchantments, it can use health and health regen

    Sort of like ponty's histmaster

  • Member
    January 17, 2015

    The good news is that adding vampirism and necromage increases Equilibrium effects from 25 to 46. Although in the spell's description it's still shown as 37 points, casting it and viewing the active effects will reveal it's actually 46 points. 

    I also tried drinking potions with the negative effect of Weakness to Magic and positive effects such as Fortify Restoration | Alteration | Destruction but they did not boost Equilibrium.

    Testing this actually makes me think of making a Hama from A:TLA inspired build. Imagine a blood mage with -100 Magicka Regen who spends all the points into health and uses it to literally cast spells. Only 100 points of Magicka is not enough and the character would need to constantly drain health in order to cast spells. 

  • Member
    January 17, 2015

    Also dual casting Equilibrium with Regeneration and Necromage perked results in 103 converted Health - to - Magicka points / second.

  • Member
    January 17, 2015

    Cause it increases both, health and magicka this seems just to make it even easier to die through Equilibrium if you aren't careful.

  • Member
    January 17, 2015

    I've updated the discussion regarding boosting Equilibrium converted Health to Magicka Points from 25 to 46, respectively 103. 

  • Member
    January 17, 2015

    Agreed, the stronger the spell, the more dangerous it gets.

  • January 17, 2015

    Disappointed that potions don't affect it, i still wonder if sailor repose and parent love affect it

    Because i heard blessing of mara only reduce cost, not heal more and parent love only last 24 minutes :(

    However is a 25% boost maybe more with necromage and sailor repose is 10/12%

  • Member
    January 24, 2015
    Hmm... A nice trick and exploit indeed! not sure if there has been any mention, but difficulty level also affects the health drained and Magicka gained by 0.25 at legendary. Therefore, assuming the value of 103 is taken, when multiplied by 0.25, you'll still get 25.75 of Magicka back after conversion, which ain't much.... Unless this is offset by a health absorption skill... There trading 103 health for 25.75 Magicka? Don't make sense if you ask me...