Blooded said:Hold up, are these allowed to be mod based? Because if not, I'll have to withdraw arseblade Redguard and think of something else. Also, can we do more than one build?
Both my builds feature mods, while I do also make sure that you can play it vanilla too. A feature of the Remaster is that console players now have access to mods if they have the current console. Mostly these mods, for now consist of fixes, retextures, and things like that, but down the road, I'm assuming more complicated overhaul type mods will filter in.
To answer your second question. If you feel that you can adaquately playtest and writeup more than one build in about a month, then be my guest. Last time I attempted this, I did not succeed in posting two builds, but I am a notoriously slow playtester.
[blockquote][b][url=/profile/Blooded]Blooded[/url] said:[/b]
Hold up, are these allowed to be mod based? Because if not, I'll have to withdraw arseblade Redguard and think of something else. Also, can we do more than one build?
[/blockquote]
Both my builds feature mods, while I do also make sure that you can play it vanilla too. A feature of the Remaster is that console players now have access to mods if they have the current console. Mostly these mods, for now consist of fixes, retextures, and things like that, but down the road, I'm assuming more complicated overhaul type mods will filter in.
To answer your second question. If you feel that you can adaquately playtest and writeup more than one build in about a month, then be my guest. Last time I attempted this, I did not succeed in posting two builds, but I am a notoriously slow playtester.
Chris said:My Altmer will be a minimal magic using, two handed knight. Might name him Aelberon :)
*Does a little squee*
Unless you make him a necromancer then you get Orc-smacked.
[blockquote][b][url=/profile/ChrisDiokno1]Chris[/url] said:[/b]
My Altmer will be a minimal magic using, two handed knight. Might name him Aelberon :)
[/blockquote]
*Does a little squee*
Unless you make him a necromancer then you get Orc-smacked.
Lissette Long-Chapper said:Chris said:My Altmer will be a minimal magic using, two handed knight. Might name him Aelberon :)
*Does a little squee*
Unless you make him a necromancer then you get Orc-smacked.
Don´t worry, no necromancy involved...but there will be a lot of Thalmor murder
[blockquote][b][url=/profile/LissetteLongChapper]Lissette Long-Chapper[/url] said:[/b]
[blockquote][b][url=/profile/ChrisDiokno1]Chris[/url] said:[/b]
My Altmer will be a minimal magic using, two handed knight. Might name him Aelberon :)
[/blockquote]
*Does a little squee*
Unless you make him a necromancer then you get Orc-smacked.
[/blockquote]
Don´t worry, no necromancy involved...but there will be a lot of Thalmor murder
Lissette Long-Chapper said:Both my builds feature mods, while I do also make sure that you can play it vanilla too. A feature of the Remaster is that console players now have access to mods if they have the current console. Mostly these mods, for now consist of fixes, retextures, and things like that, but down the road, I'm assuming more complicated overhaul type mods will filter in.
To answer your second question. If you feel that you can adaquately playtest and writeup more than one build in about a month, then be my guest. Last time I attempted this, I did not succeed in posting two builds, but I am a notoriously slow playtester.
Awesome! I've got practically no life a lot of free time, so I'm sure I can handle two. But three is hardly practical, so now I have to choose from my fiery Orsimer martial artist and my cannibalistic blood-magic Nord as my second entry. Hmmm...I'll get back to you on this, Lissette...
[blockquote][b][url=/profile/LissetteLongChapper]Lissette Long-Chapper[/url] said:[/b]
Both my builds feature mods, while I do also make sure that you can play it vanilla too. A feature of the Remaster is that console players now have access to mods if they have the current console. Mostly these mods, for now consist of fixes, retextures, and things like that, but down the road, I'm assuming more complicated overhaul type mods will filter in.
To answer your second question. If you feel that you can adaquately playtest and writeup more than one build in about a month, then be my guest. Last time I attempted this, I did not succeed in posting two builds, but I am a notoriously slow playtester.
[/blockquote]
Awesome! I've got practically no life a lot of free time, so I'm sure I can handle two. But three is hardly practical, so now I have to choose from my fiery Orsimer martial artist and my cannibalistic blood-magic Nord as my second entry. Hmmm...I'll get back to you on this, Lissette...
The Deeb has got himself an idea (nay, not just an idea, two fantastic ideas). First up we've got an Orcish Orc (Not gonna tell you what's up with him, but he's an Orc, and he can do Orc stuff).
Second on my list, is the Breton of Battlestuff, he mostly just battles stuff and totally kicks ass.
The Deeb has got himself an idea (nay, not just an idea, two fantastic ideas). First up we've got an Orcish Orc (Not gonna tell you what's up with him, but he's an Orc, and he can do Orc stuff).
Second on my list, is the Breton of Battlestuff, he mostly just battles stuff and totally kicks ass.
So no more that a perked starting skill? Well, if my Wildfoot perked TWO such skills, luckily my imperial mesmer only perks ONE! :D Sign me up for Imperial Illusionist! :D
So no more that a perked starting skill? Well, if my Wildfoot perked TWO such skills, luckily my imperial mesmer only perks ONE! :D Sign me up for Imperial Illusionist! :D