Skyrim Character Building » Discussions


Let's Build: a Pure Mage. Part I - Race

  • Member
    May 20, 2016

    No, I meant the strategy of taking Necromage (+25% Magnitude) and then getting Agent of Mara (15%) and the Magic Resistance (30%) perks from Alteration.

  • May 20, 2016

    You know what would be cool? 

    Turning this into a build someday. 

  • Member
    May 20, 2016

    Actually, using the Fortify Restoration loop, you can use the Recovery perk from Restoration to gain a constant supercharged Highborn like ability...

  • May 20, 2016

    Awesome write up Paul!  Can wait to see part 2.  You really cover the bases nicely and put to words the feelings I had about certain races when it came to wizardry. 

    I always felt like nords made good mages but wasn't ever able to really articulate why.  You are 100% right that Battle Cry is better for mages than it was for fighters.

  • Member
    May 20, 2016

    LOL, yeah, good point. That would make the race question pointless 

  • May 20, 2016

    I second this.  Five free levels of magicka is hard to ignore.  I've always needed a very good reason to not pick Altmer, even if you are just splashing in magic for one or two spells.  For instance a thief who uses illusion can save five levels of magic investment and instead put it to stamina or health and still be able to cast the necessary spells.

  • Member
    May 20, 2016

    Not really, race still can play an important part of the build (even with glitches and exploits). For instance, on most of my builds I never use any enchanted items - and absolutely no armor or weapons. Add in restrictions on skill usage, and you end up with a great RPG experience. I really wish that Daggerfall advantages/disadvantages still existed!

    I've actually played an Altmer Vampire Lord using the Apprentice Stone (augmented around 50-70% by Alchemy), but with the restriction that no Restoration could ever be used (i.e. no Necromage and no healing). I ended up with a glass cannon who would almost never run out of magicka while also having to be hyper-aware of mages and dragons.

    ETA: This actually made Ward spells useful for a change...

  • Member
    May 20, 2016

    Thanks Vargr! 

    Gotta say, I'm sure on some level this was inspired by your (inspiring!) take on Necromancy over in Tips & Tricks (of course, the difference is, your stuff offers lots of great tips).  

  • Member
    May 20, 2016

    Oh, I see. Nevermind then.

  • Member
    May 20, 2016

    I relied on enchanted items heavily in my two builds but I don't rely on glitches and exploits with my characters so the race did play a great role. That's not to mention the roleplay.

    Still, if you glitch your character to a level of infinite spell casting, the lines between races in gameplay blur a lot