Skyrim Character Building » Discussions


Character Build: The Technologist

Tags: #Race:Nord  #Character Build Archer  #Character Build Blacksmith  #Character Build Enchanter  #Rank:Recognized  #dawnguard  #Dwarven  #Dwemer  #Crossbow  #Automaton  #Mechanical 
  • Member
    August 14, 2012

    OK, played this up til level 15 now, just finished Unfathomable depths, found the play style got a bit boring, so since I play with Skyre installed, I decided to mix things up a bit by throwing in matrix-cores and force fields, now the matrix-cores require the mod to be installed so.. on to force fields, my magicka bar became my suits energy left for RP purposes and thus I picked up a bit of alteration and restoration magic. Alteration for the Constant field ( stone flesh and it's brethren) and restoration for the Projection shields (wards) In know this defeats the purpose of the build( No magic no warrior) but this is how I found the build fun.

  • August 14, 2012

    Yes I do find this build kind of generic playing it in Skyrim vanilla alone, but for PC players like me, installing Dwemer mods and such will make playtime more enjoyable and unique!

  • Member
    August 14, 2012

    Yeah I've been using a lot of dwemer themed tech mods to add to immersion and create more ways for my character to excel! 

     

  • August 16, 2012

    May I also suggest Nchuzzrezar - a dwemer mansion, a ver good Dwemer type mansion, suited for a tech savvy build :)

  • Member
    August 16, 2012

    I like this mod

    http://skyrim.nexusmods.com/mods/10442

    It allows me to summon my very own dwemer automotons! And eventually I will be able to build and pilot my own centurion! I have Nchuzzrezar but lost it in my pile, thanks for reminding me about it!

  • Member
    September 10, 2012

    +1 from me.
    I actually have been developing something VERY similar to this, and now I'm trying to decide if it would be worth putting up or not.  My concept uses the same gear, basically but with a slightly different slant on it; it also uses Destruction magic (lightning) and a tiny bit of restoration.

    The idea I had was an actual Dwemer cyborg of sorts, for rp purposes.  A fallen hero, preserved ages ago by a combination of Altmer science and Dwemer technology, locked inside of a Dwemer battlesuit that is kind of half armor, half automaton.  Dormant for ages, buried in a dragon attack and then disturbed during some of the recent excavations ala Dawnguard.  Wanders off, confused, and is picked up by an Imperial patrol at the start of Skyrim.

    A lot of the same elements, just a different back story, and I liked the idea of the suit, being part mechanical, being able to fire electrical blasts and do some self-repair.

  • Member
    September 10, 2012

    Love this for a role-play build, wish I had dawnguard to try it. It's a shame keening is bugged as it is a dwemer relic. You can use it if you enchant armour with reduce 100% destruction costs though, but seems pointless since you don't use magic. Unless you role-play runes as dwemer traps.

  • Member
    September 10, 2012

    This is nice. I am currently working on a lore based dwemer technologist.  +1

  • Member
    November 20, 2012

    well technically the dwemer are he things that are now blind right? o.o thats how they look like, but they used to be the snow elves o.o

  • Member
    November 21, 2012

    The blind ones are called Falmer - used to be known as Snow Elves. Also Falmer were at war with the Dwemer.