Skyrim Character Building » Discussions


General Build Discussion

Tags: #Crucial Discussion 
  • May 30, 2018

    Furrion 17 said: Got a few thoughts to share on this when i get home. To be brief if Beth didn't intend the game to be played with glitches or mods they would have patched it. And they sure as hell wouldn't have made the creation kit to allow modders more freedom to create mods. Hell bethesda even have thier own mods now via the creation club. So yeah I'm pretty sure they intend their games to be used with mods etc.

    You hit the nail on the head. Go look at the Top 100 Oblivion mods on Nexus in 2009 and you'll see a bulleted outline for Skyrim. You can be anti-mod now all you want, but guess where they're getting all the ideas for ES VI who's vanilla gameplay you'll probably be championing? Lol.

  • Member
    May 31, 2018
    If es VI is all mods, I won’t play it
  • Member
    May 31, 2018

    William said: If es VI is all mods, I won’t play it

    If Tes VI is all mods, it's not worth buying, at that point we may as well go kickstart a different game created by a group of modders. :D

    Anyway Will, I am sorry for being a bit abrasive earlier. I reacted a bit fast to that one.

  • Member
    May 31, 2018
    That’s ok, we all are quick to react on something
  • May 31, 2018

    William said: If es VI is all mods, I won’t play it

     

    You say that, but clearly you play Skyrim...and my entire point was how similar vanilla Skyrim was to modded Oblivion when it came out. Fighting Dragon's, getting to ride them, dual wielding, weather cycles, spells that controlled weather, spells that slow time (basically all the shout were from popular oblivion mod spellpacks), cutting the weapon deterioration mechanic, werewolf transformations, ect... These (and a bunch of other stuff I can't remember at the moment) were all the most popular mods for oblivion while Skyrim was in development. You can't be anti-modded Oblivion and pro-vanilla Skyrim. Lol. At least not in respect to the content. Then again, it can't be the implementation either...I could see there being concerns with balance in regard to some mods, but the mods most commonly used in builds are arguably more balanced than some aspects of vanilla. It's not like no one's ever made an unmodded sneak archer or a smithing/enchanting build. You've just chosen to believe that there's a relationship between mods and lazy builds that simply doesn't exist. Modded builds can be creative and a lot of hard work, just like vanilla builds can be uninspired and lazy. There's no correlation there.

  • May 31, 2018

    Tysoyaha said:

    The Long-Chapper said: Oh, I still think you can be rather creative without mods, Tyso. Depends. One skill builds, odd skill combinations, quirky roleplay, I can go on. Like I said, the next build of mine is mod free, but another build may use them. Hmm, I guess is that the mod should serve the build and not the other way around? I will say this is an interesting debate we’re having and I will venture to say that it is very good that this is being discussed in such a friendly way. Like I said it’s a single player game. There is NO wrong way to play and therefore, to build in this game. It’s a matter of preference. I enjoy reading both modded and Vanilla builds, especially if they’re well-crafted. And lol, no I’ve not made a Templar, though this build is like a quirky, manipulative Terminator meets Crusader. :D

    Yea, there are definitely other ways to go about it than just exploits and mods. What I should have said was that you should be trying to do something new. One skill builds are an interesting challenge and unique roleplay restrictions will always be a useful way to develop new ideas, but even that can be limiting at times. Like you said, the idea should come first worth everything else based around serving that...nothing should be off limits. My point is that, while I agree that a Witcher build where you just download a Geralt's armor mod and a Witcher spell pack lacks a lot of creativity, so could a The Dragonborn build where you Sword-n-board and use shouts (and there's a lot more of those than there are lazy modded builds). At the end of the day, it's up to the person writing the build...you can't just overgeneralize and blame mods.

     

    Oh I agree, and I didn't blame mods. 

     

  • May 31, 2018

    The Long-Chapper said:

    Oh I agree, and I didn't blame mods. 

    Oh, my bad...it did kind of come off like I thought your blamed mods, didn't it? That particular sentence was meant as a point of clarification on my original comment, not a response to yours. I disagree with William's implication that mods and hard work are mutually exclusive, but never got the impression you were saying anything of the sort.

     

  • Member
    June 2, 2018

    what do people think about a sacrosanct vampire sorceror?

    And for people who have used sacro what are the best perks along the melee vampire lord lines?

  • Member
    January 8, 2019
    Hi all. Question. I am re-doing my builds with a more streamlined, simple and specialized approach to Ordinator. I have to ask - what level do you all consider a good “end” level? How many perks should I plan out? Is there a consensus on around what level we should plot our builds out to? The ones I’ve already posted are too complicated and I am in the process of re-working them, so any ideas on what the end goal should be would be helpful.
  • January 8, 2019
    Hey Dean, Personally, I'd keep things as they are. The builds thus far are very fleshed out and well-rounded. Especially Shabahz, now that you've made him a rogue and he has archery for dealing with airborne dragons.