The Elder Scrolls Online » Discussions


Affordable Housing: Tips for getting rich enough

Tags: #ESO  #Gold  #Money  #Homestead  #housing 
  • Member
    January 8, 2018

    I was reading the excellent threads that we have here about player housing and the various projects that are being undertaken by the likes of Phil and Tenerbrous.

    I want to 'get into' housing, but it strikes me that I'm a million miles away from being able to afford it, or - frankly - from having the skills to be able to do so. So I thought I'd start a new topic where we could maybe pool tips, tricks and strategies for getting a fat enough wallet to be able to seriously undertake the housing decoration.

    Currently, San-daro, my beautiful and sleek Khajiit is at Level 31 with no points invested in crafting (a shrine re-spec can fix that) and around 27K in gold. I've been grabbing loot as I go and selling it on, but in between paying off bounties, buying soul gems to fill, plus the odd splurge on potions, I don't find that my level of gold is rising as quickly as I really need it to.

    So the first question is: How do I make sufficient gold to be able to afford housing and furnishings - whilst avoiding mindless grinding and staying vaguely in an RP mode?

    What moneymaking strategies should I be engaging in now so that I've got the purchasing power to buy a mansion by, say, Level 40. And where should I look to be pumping some skill points so that I can be making, rather than having to buy, the stuff I need to make my house into a home?

    All suggestions, tips and ideas welcome...

  • Member
    January 8, 2018

    This is what I do with Ciel'nn; whos with the Dark Broterhood when needing money:

    - Crafting writ dailes (Provision and Clothier)

    - Dark Brotherhood dailies from Elam Drals (can be repeated)

    - Crafting stuff from materials that I have atm

    - Selling loot that drops from monsters, etc.

    - Occasionally crafting poisons from alchemy (I have that too, but not all points in the passives)

    - Continue questing normally to get gold

    - Also occasionally steal from places where are less guards or npcs.

     

    If you're in a Guild, you can; collect materials and sell them in in stacks, and having Master Merchant addon helps for the money. (I don't know console version of the game have addons support.) I do this a lot, but it doesn't give a lot of income however. Fishing and getting perfect roes sells around 10k maybe.

     

    It took some 3-4 weeks to collect money for Domus Phracticus house.

    And, I'm sorry if I sounded like talking to a newbie. I'll be quiet now.

     

  • Member
    January 8, 2018

    Nice, Paul! When setting my sights on getting 150k for the Vivec statue, I spent a lot of time refining Hlaalu techniques to earn as much gold as I could while still having fun. In about a month I had accumulated 450k, enough to buy a nice unfurnished house with gold if I so chose.

    So, like Cal mentioned, I do my daily crafting writs on two characters: One does Blacksmithing, Woodworking, and Clothing; the other does Provisioning and Enchanting. Takes about half hour, with a return of 664 gold per writ plus other rewards. These are often Ornate items that sell for 180% of their value, and I average about two per day = roughly 200 gold each. So for half an hour's work I'm pulling 3720 gold/day.

    Trouble is with writs is that, unless you get lucky and receive a resource survey, the writs will eat through your materials like a fat bloke in a sweet shop. This means that each week I either need to buy some mats from Guild Traders, or spend time gathering them. Today I spent 6k on Raw Ancestor Silk, so in effect used up almost two days of writ profits to ensure another two weeks of being able to complete them. The upside is that refining that much silk with maxed passives nets a decent pool of resources.

    When I'm not working I normally do the four Vvardenfell dailies: Two Ashlander quests from Ald'ruhn, and two from the Hall of Justice in Vivec City. The Ashlander quests are easy and involve hunting a beast in the ashlands and finding relics in a Daedric ruin. It's well worth doing these each day as each provides 332 gold (scaled?) and will guarantee an item drop of one of the Morrowind sets; War Maiden, Defiler, or Warrior-Poet. In addition, there is a chance of motif page drops. This is when having a Guild Trader pays off because these things are guaranteed to sell. One of my guilds has the Wood Elf lass right at Vivec City's entrance, so a prime location with high visibility - only applies to CP160 characters, though. Regardless of trading, doing 30 of these dailies will get you the "Clanfriend" achievement and title and so are worth pursuing for the RP :)

    The Hall of Justice quests consist of one world boss and one normal single-player quest, with the same rewards as above sans the achievement. The world boss is the only real challenge as that means sometimes having to ask for help in Zone chat. Good to have a guild as you can be sure of shield-brothers (good ettiquette is to share the quest with those who help). With those four daily quests, I'm pulling in 1328 gold. Plus my Writs = 5048 gold/day, give or take a few coins.

    Selling basic loot like poisons, junk, and misc items normally provide another 200-300 gold over and above that.

    The real trick is the trader, though. Today I checked my Craft Bag and found 30 Tempering Alloy and 37 Dreugh wax. I sold 5 Temp Alloy for 35,500 in five minutes. If you're lucky and get Morag Tong motif drops, these sell like hot cakes too. In the last 30 days I have sold three Tong Motifs; Shields for about 64k, legs for 35k, and Swords for about 40k. I use Tamriel Trade Centre to give me an idea of where to price items, and on average, walk in the door to a decent profit each day.

    I guess the long story short is, as you said in your latest blog, questing is the best way of making money and XP until you have crafting as an option. Theft, though, is likely also up there but not something I've done much of.

     

  • Member
    January 9, 2018

    Thanks for the extremely useful tips guys.

    It's clear that there's no easy shortcuts here, or at least not without glitches or cheats (which I don't want to get involved with). Whether its crafting, looting, questing or stealing, there's a long path ahead to be able to bankroll a housing empire. Unfortunately, San-daro has been a bit profligate in her spending and has quite likely wasted as much money as there is currently in the kitty... grrrrr.

    Looking around the other (lesser) websites it seems that stealing is a viable option, and I'm going to devote this evenings session to investigating that more. I know that pretty well any stolen item from a wardrobe or container will fence for 40 gold in the Outlaws Refuge. There are places to find a lrge number of unguarded or lightly guarded containers - so a 30 minute crime spree could easily net a few thousand in gold. I'll report back when I have some evidence to back up that claim!

    Of course, crafting is going to be vital as well - simply to make the furnishings, if for no other reason. I'm pretty sure that making items has to be cheaper than buying them from Furnishers or Guilds? Or at least I hope so...

    Interesting. And with the next patch looking to finesse housing even more, there's a lot to be excited about

  • Member
    January 9, 2018
    First, don't buy soul gems. Run a few group dungeons - you get them free as drops from all enemies. I have 1000s. Lol Second, try to join a trade guild, especially a guild in one of the major trading hubs, Rawl'kha, Wayrest, or Mournhold. It'll cost you some guild dues, but you'll make it back in spades. Third, farm the more popular items to sell, particularly purple quality jewelry. Some of the big money jewelry sets are: Werewolf (Glenumbra), Sun (Stonefalls), Necropotence (Rivenspire). Just take a day or two farming the dolmens in those areas until you get the purple jewelry pieces you want, and then list them for sale. For the pieces I mentioned, you can easily get $20K-40K on X1 NA.
  • Member
    January 9, 2018

    @Paws

    Btw, if you have any Tempering Alloys or Rosin to sell at those prices, hit me up! lol

  • January 9, 2018

    Great tips and info here!

    BTW, this discussion is currently being featured on the TV Twitter and Facebook pages :D

  • Member
    January 9, 2018

    Patriarch said:

    @Paws

    Btw, if you have any Tempering Alloys or Rosin to sell at those prices, hit me up! lol

    You'll never get ripped off at Paws' Plunder Emporium! Epic Defiler's Ring Piece? Only 200 Gold. Coming up, Ashlander Bows Motif for only 7499! I need a whacky, waving, inflatable arm-flailing tube-man.

    ShinJin said:

    Great tips and info here!

    BTW, this discussion is currently being featured on the TV Twitter and Facebook pages :D

    Sweet! Way to go, Shin!

    I'll have something more substantial a bit later addressing the cost and resources involved in furniture crafting.

     

  • Member
    January 10, 2018

    Paul said:

    Of course, crafting is going to be vital as well - simply to make the furnishings, if for no other reason. I'm pretty sure that making items has to be cheaper than buying them from Furnishers or Guilds? Or at least I hope so...

    Interesting. And with the next patch looking to finesse housing even more, there's a lot to be excited about

    I got very lucky in that one of my guilds has a nice, full bank with a decent pool of Furniture Plans that players had deposited. I already had a few of my own spread over all my characters, some unread but kept just in case I ever needed.

    I was also lucky in that I had already gotten a decent stash of materials with which to craft thanks to playing through the game with my dedicated crafting character since April. This is because there is a direct link between the skills of Woodworking, Blacksmithing, and Clothing; with that of the materials harvested to craft furnishings. It sounds obvious, but requires a bit of an explanation.

    The following picture shows what I have and what I need in order to craft a Dark Elf Angled Armchair. The numbers on the top row in the image represent what I have in my Craft Bag, the bottom row of numbers display what I need to make the item:

    To break it down, Heartwood is a Furnishing Material that is occasionally found when harvesting wood. Pitch is an item used to improve the quality of crafted Woodworking items such as staves, bows, and shields. Obsidian is a Style Material used to create armour and weapons in the Dark Elven Style.

    We can see that making this one item will use up a lot of my rarer resources, meaning that a person who wishes to get into Homestead had also be prepared to invest into crafting skills and do a lot of harvesting and foraging while adventuring.

    For a comparison, Tamriel Trade Centre shows the average price of buying this item already made is 980.43 gold. The price of the Blueprint is 228.61 gold, according to the PC NA search results.

    Here's a an Epic quality item to see the difference quality has on resources:

    To make that pretty tea table, I'm going to use up almost all of my Heartwood and, what's worse, eat into my Mastic stash. Mastic is used in Woodworking to increase the quality of crafted weapons and shields to Epic. In addition, we can see that Regulus and Alchemical Resin has been added. Regulus is a Furnishing Material used to create metal furnishings, so falls under the Blacksmithing skill. Alchemical Resin is a Furniture Material used to create Alchemical Formulae, so falls under the Alchemy skill.

    A character who wants to craft this item, then, needs to have a Metalworking skill of 5, a Woodworking skill of 8, and a Solvent Profficiency skill of 2. or they can buy the recipe, which TTC lists at costing 10,131,51 gold! To buy it already made will cost, on average according to TTC, 4,575,85 gold.

    So those are standard-sized house items. We'd expect to see that, when making smaller iitems, our resources are used less. Not so:

    To craft this small item, a character needs a Woodworking skill of 6 and a Recipe Improvement skill of 3. Decorative Wax is used in crafting Provisioning items, Ash Crowns are the Style Material for making Ashlander gear, and Turpen is used in Woodworking to increase item quality from Fine (green) to Superior (blue). We simply have to suspend our disbelief that this tiny cup uses more Heartwood than is required to make the armchair!

    Lastly, this image is to craft a Redoran Bed:

    This piece of furniture falls under the Clothing skill so requires Bast and Hemming. Bast is the Furnishing Material, Hemming is used to improve light armour quality from Normal to Fine. Buying the bed would cost 1493.92 gold according to TTC, while the furniture Pattern may cost 916,24 gold.

    Tamriel Trade Centre lists one unit of Heartwood at an average of 68.01 gold.

    To summarise, getting involved in making furniture is a decision best made early. As soon as a player decides to get into crafting and spends time harvesting and gathering resources, their stockpiles of Furniture Materials will also grow. It does mean, though, that a room in an inn or a small, unfurnished house will only get decorated in proportion to a player's skill and resource pool unless Crowns are spent. On one hand that is good as it means the character's living space will evolve with the character, while on the other it means that filling it with the more quality items will always be a goal to pursue. Even for my crafter who has maxed out his skills, creating an Epic-tiered item is a singular and noteworthy event.

    In any event, it is more economically viable to make the items yourself and invest time into crafting than it is to buy the items already made. Time vs cost is the deciding factor, though. For the long-haul adventure and deep character connection, crafting ftw!

  • Member
    January 10, 2018

    Epic post Phil - but also somewhat scary! Thanks (I think)

    I came up with the idea of making a character who was going to be a property mogul - creating houses all over the place. I can now see that such a character would require several years of commitment to harvesting and looting!