The Elder Scrolls Online » Discussions


The Necromancer Class

  • March 20

    Necromancer class one of my favorite classes for gameplay... for me is to show others upper dominance on the combat field (or battle field in large scales), the foes and the environment it self, is a creepy way to do it, also is like the last resource in all of it's meanings.

    Reading the link articles about what is known it will be for now the Necromancer class, I just want to say a few things (I will post it at the official ESO forum too...)... Why always forget about zombies?... it's ok about getting skeletons but zombies are nastiest, even might be easiest or at least fastes and least tedious to raise a zombie of a currently corpse with a proper spell than canalize energies to summon a skeleton from Oblivion, the first action is from a necromancer and teh second more as a summoner focused on skeletons, could be really infame and fun in roleplaying raising zombies and make them attack the foes,

    the other thing I think always forget even If is mentioned but do not seems is well implemented in my point of view is the ability to raising the dead, If you are a necromancer and you cannot raise the foes you killed yourself to show living ones who remain what will awaits for them and make those attack them with the corpses of their own dead folks in a way to demoralize them or use the corpses nearby as a resource for raise your on team of zombies or army, then instead of a necromancer there is just a summoner, summoning skeletons from Oblivion... dont know why but it seems the developers made the necromancer class "average" always using skeletons... where are the horrors?, the nasty zombies made of corpses? the flesh undead atronach?...

    For now I dont like what is known for the Necromancer class, it looks as an average skeleton summoner focused on bone skills, with some healing abilities (I hope at least there will be dark effects for healing... would be so dissapointing if for healing uses shinny lights...).

    My opinion about the different class-skill-trees

    The Reaper: "Imbue the dead with frost, fire, and lightning to bring ruin upon your enemies. Raise relentless hordes of the undead and allow your fallen enemies to intensify your unyielding assault." 

    Why frost, fire and lighthing... that is so dull, a true necromancer should focus on "dark energies" or quite mysticism but twisted and used for harm, such as something to do with the void, or something related to no life, that thinking phylosophically, or also diseases for make damage as an element that corrupt life. The necromancer in deep is someone who is devote for the opposite of life in all its means. Frost, fire and lighthing looks too classic, common and shy by part of the developers, using those three elements one just got a destruction mage with some different special effects...


    Bone Tyrant: "Bend and break the dead to your will and use their remains to create impenetrable barriers and extend your own life. Control the battlefield with the bones of the departed." 

    I like the tank aspect of necromancer, actually I always enjoy playing as a necromancer tank wearing heavy armor, I got so fun surviving and bearing the most I can, and being quite of an overlord of the dead, this one definitely is the skill-tree I will enjoy more, but don't get why must be based on bones... About necromancer collosus transformation, why must transform?.. anyway why not transform into a Lich or something related to Lichdom would be a lot more fun and roleplaying, maybe transforming in an aspect of Lichdom so could increase mana and have a skill of shield mana or something.


    Living Death: "Draw from the power of life and death to replenish and restore your allies. Resurrect your defeated comrades or allies and keep them in the fight."

    Isn't that the description of a healer?... I would prefer more as Rasing Death instead of Living Death, just I hope the spells do not have shinny lights... in my opinion would be more interesting If the necromancer have to heal others must sacrifice himself, like a kind of magic tank for example draining his own health to restore others. I would prefer something more roleplaying instead.


    In conclusion I didn't liked at all the Necromancer class will come, in my opinion looks as a dull class, something average, made in a shy way, something simple, the necromancer class have a lot of potential as a class in any game but it seems the developers focused just on gameplay balancing and forgot about the enjoy of mixing roleplaying with a well made class.

    By the way nice topic Dragonborn2021, it is nice to have news time to time respect ESO




  • March 20

    It's hard to say without seeing the actual skills and all (at least in action) so I can't entirely agree or disagree with most of your points but there are definitely some interesting points that I hadn't thought of. 

    Zombie/Skeleton Thingy

    To be honest I think the lack of Zombies/Flesh Atronachs makes a fair amount of sense in the context of ESO, because I think they're just more gruesome. With the entire plot of the main game basically revolves around Necromancers being bad, Skeletons can at least come across as a bit less 'evil' if that makes sense. Not from the player's point of view, but from the point of view of regular people. Skeletons could be bones from people who died thousands of years ago, but Zombies...they need to be fresh, so I could imagine there being a heightened stigma against them. 

    Or you know...maybe more detail is needed for Zombies so they went with Skeletons to make it easier :P

    The Living Death Tree

    Yeah we'll have to wait and see but I do hope that there's some sort of sacrifice involved, even if it's just something like your healing being boosted by the number of corpses (so your draining the last remains of their life force or something) then I'd be happy but I definitely would think it's pretty lazy if it's just generic Healing. I doubt it will be since the Templar and Warden healing skills feel so different and then the Nightblades get their Drain Health effects which are really unique/different feeling. 


    Thanks for sharing your thoughts Medieval, really appreciate it, especially from a well documented Necromaner lover like yourself :D

  • March 20

    I'm here to serve Dragonborn2021. By the way "so they went with Skeletons to make it easier"... that is the point...
    I think is really cool when devs try harder or make a more well elaborated deep content, or something well made in terms one can say: ah yes that have sense and also seems lorefriendly... but it seems this isn't the case,

    to say an example of a game franchise deteriorate, some specific games, an accurate example are... mmm Diablo... Warcraft... when the content starting to become simple and more simple on next update, dlc or new content, that was bad sign for the future of the development of the game :/ , at the point every new content becames "casual" instead of something deep, immersive and lorefriendly, when that starts to happen that game company usually became more and more commercial at the point devs works just for orders of the company for create new fast and simple content...
    One can see such sypmptoms on each new content released on the game.

    By the way about the content create developers one thing is the gameplay respect character classes and skill-trees, crafting, game mechanics, etc. and the other one the lore, story, quests, etc., at the currenly point of ESO until to day, it seems the lore, story, quests on the game still being well made, in terms of being well elaborated (despite the repetitive mechanics). I must agree gameplay always have been quite simple but it seems they made effort on try to keep a balance between what is supposed to be a MMORPG and keep things having sense to resemble a TES game, I hope that keep going be that way in terms of gameplay about classes, skill-trees, mechanics, etc., would be bad If they start to downgrade, keeping aspects just about MMO and forget about TES.


    I've always wanted the lost of identity on TES games never happen to Elder Scrolls, ESO is different that other TES games but still have the essence of TES, despite all the cosmetic stuff as shinny glimpy stuff it seems a tendency on MMORPG games... like If an MMORPG don't have such isn't a MMORPG... would be nice If ESO could had been the exception but they just already didn't done it.

    One thing about MMORPG games what are part of a game franchise as TES (Diablo, etc.) is when devs creates and release new content then such content cannot be reversed I mean cannoy be just erased, so is quite risky in a way when an MMORPG releases new content, If is it a fail then gamers must just bare to live with it on gameplay, bad is when such fails increases and after a year of such content then one notice the game looks so twisted in terms of identity, there are a lot of crap content and in the end nothing have sense... I really hope that never happen to ESO or any TES game is the most sad scenary can happen to a game frachise... I know it by my self by Warcraft and Diablo, I born playing Warcraft was my first game of all times, I played 1 and 2 when I was like 6 years old, first I played just the demo versions (lol that's oldschool xP), then with time I got the full versions with expansion, at school played Diablo 2 with friends was so cool, I grew up with those games, then Warcraft 3 was released didnt liked much the graphics of Warcraft 3 but I enjoyed it anyway, the most I enjoyed was the battle.net (the system what find matches against other players automatically), then my heart got broken with World of Warcraft (WoW), the worst is became worst and worst, it seemed the devs of Warcraft based the content on Marketing polls or social tendencies..., Diablo 3 was a punch in the face and even more the dlc and Diablo Inmortal... no comments about it...

    Good is just when I got so dissapointed with WoW I discovered The Elder Scrolls


    I comment these examples of Warcraft and Diablo because it can heppens, about a game company starts with a nice, well elaborated base game franchise and ends with an abomination of non sense, mass production and lost of identity, the only thing remains is just the name... and that is the most hated of all in the end... this happens when a game company becames full commercial and don't care at all about the fans, just care about casual mass players (who also they don't care about the game franchise, they just want to have some fun then go)

    (I will post this on the same official forum thread on ESO)

  • March 24

    By the way, I hope I didn't broke this topic xP, sorry If I did, is just I can't resist on such topics like sych ones what involves something of a game franchise that could had been better, also I'm a bit worried about the future development of TES, I hope TES will never lost his touch of "so well made immersive what even makes you think phylosophically and beyond", TES is like a master pice of art, so would be so bad If start degrading just only but just only by greedy owners of companies who do not care about a game franchise, instead just cares about "the brand" what will make them riches. Something what annoys me is the lack of effort on work. I mean why doing something half-made or made it badly, the developers will have to use his own time anyway... I just wanted to express my self sorry Dragonborn2021 If I'm too honest I mean saying too much details, just wanted to share my thoughts, I hope can be understood.

  • Member
    March 25

    Skeleton bomber . . . PvP! It's going to be an amazing zerg-buster, you watch.

  • Member
    March 30

    So now we've seen last night's Bethesda Game Days Live ESO showcase and got to see the Necromancer in action in Elsweyr, what are thoughts and opinions now? It really looks like Zeni have listened to the fans and given us loads of stamina morphs and really giving the class a solid identity no matter if we go stam or mag.

     

     

  • Member
    March 31

    I'm more excited to play a Necro-healer. The added layer of positioning in relation to the corpses on top of having to keep in mind where the other players are seems like it will add not only more difficulty but also make the class stand out in the role. Also I want to see if it's possible for a necromancer to keep Warhorn up permanently with their ultimate generation abilities.

  • Member
    March 31

    Golden Fool said:

    I'm more excited to play a Necro-healer. The added layer of positioning in relation to the corpses on top of having to keep in mind where the other players are seems like it will add not only more difficulty but also make the class stand out in the role. Also I want to see if it's possible for a necromancer to keep Warhorn up permanently with their ultimate generation abilities.

    I hadn't given that aspect any thought at all, to be honest. How it performs in the different roles for group content is the very last thing on my thought-list, but now you say it I remember the guys on the panel talking about trial groups coordinating where to die. So it'll be interesting to see how you think it compares with your other healers. I think for me the biggest thing is that there's is no nuance or subtlety going on. Like any thought to approach the class from an Arkayn angle like a priest or such seems a tall order and forlorn hope now we've seen the skills as it looks to be pretty straightforward corpse-stinking necromancer through and through. Now that's not a bad thing - more choice is excellent - and I do look forward to trying the class out, but it's not like the first thing I'll doing when it comes to PTS in a couple of weeks.

    Edit: That came across as more negative than I intended. I kind of mean that while I really like that scythe skill as a spammable or the way the summons work, it definitely is what it says on the tin. Which is cool af in its own right, but not exactly my cup of tea. Maybe half the fun for me will be reinterpreting that scythe as a symbol of Arkay in the hands of a paladin of the god of life and death, but I have a feeling it'll be a bit of a stretch.

  • March 31

    The interesting thing for me (based on just reading the skills) is that I think they've really made the Stamina Necromancer feel just as viable which I'm kinda surprised by. I really thought that they'd struggle with that but I like how it's been pulled off while still making Magicka-Mancer feel well developed and all that. Honestly I have no interest in running it as a Healer (I don't need that for Solo play) but I really, really like what I've seen of the other two trees so far, I think there are some interesting skills. 

    What's really caught my attention are the Passives. I don't know if it's just me but they feel really powerful, even when compared to other classes which is interesting. 

  • March 31

    By the way, I hope I didn't broke this topic xP, sorry If I did, is just I can't resist on such topics like sych ones what involves something of a game franchise that could had been better, also I'm a bit worried about the future development of TES, I hope TES will never lost his touch of "so well made immersive what even makes you think phylosophically and beyond", TES is like a master pice of art, so would be so bad If start degrading just only but just only by greedy owners of companies who do not care about a game franchise, instead just cares about "the brand" what will make them riches. Something what annoys me is the lack of effort on work. I mean why doing something half-made or made it badly, the developers will have to use his own time anyway... I just wanted to express my self sorry Dragonborn2021 If I'm too honest I mean saying too much details, just wanted to share my thoughts, I hope can be understood.

    Nah mate nothing like that. I love seeing someone so interested I just took too long figuring out what I wanted to say and kept getting sidetracked (or busy with other things really). I love your thoughts, just wasn't sure if there was anything I could add until I saw more from the class itself. 

    After getting more information I do have to say that I think what they've done with corpses is a lot more interesting than just summoning zombies (which I still believe is something that wouldn't have made sense for a lot of reasons). Basically corpses seem to define the powers of the Necromancer just as much as Skeletons, and while you may primarily be using Skeletons for attack, it seems like ESO's Necromancer is a bit more varied.