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Event Pitch: Mehrunes Razor Reclaimed

Tags: #Mod Pitch  #Event 1 Pitch 
  • April 11

    So, why am I following up Umbra, the magical weapon that when you look back on it was kind of awesome but isn't as awesome as it could be with Mehrunes Razor, an item so ridiculously cool and overpowered that it can one-shot just about anything? Well, the reason lies in the fact that compared to Oblivion's version of the dagger, Skyrim's is kind of a one trick pony. Sure it's awesome that, what 2.5% of the time (or lower) where it kills your enemy but other than that it's just a very boring weapon.

    Merhunes Razor RC (Reclaimed) is an attempt at not only creating a more interesting, anti-tank sort of Dagger but also trying to bring Disintergrate spells back into Skyrim in a more balanced/cool manner. 

    The Dark Brotherhood has coveted this ebony dagger for generations. This mythical artifact is capable of slaying any creature instantly. History does not record any bearers of Mehrunes' Razor. However, the Dark Brotherhood was once decimated by a vicious internal power struggle. It is suspected that the Razor was involved. - Yagrum Bagarn, Tamrielic Lore

    To start with, the reach, speed, weight, price and damage that Merhunes Razor does hasn't changed at all, neither has the base enchantment. What has changed is it now has the Devastate Armour and Devastate Shield unique enchantments, that really allow for it to take it's place as a badass weapon. What these unique enchantmets do is give Mehrunes Razor a 15% chance to temporarily (no more than 10 seconds) reduce the AR that an opponents armour/shield gives by 60%. This allows for foes to, for a short period of time, be weakened massively if they focus more on Heavy Armour or using a shield to block attacks, and kind of turns Mehrunes Razor into a one-of-a-kind dagger that's actually good at fighting foes that block attacks.

    'Minor' Mechanic Changes

    So, while that's all well and good, it's important to remember that most enemies don't have high AR which would make that more or less useless on higher difficulty levels. So, the mod also makes a change to how the entire game works by turning it from a Health based system into a bit more of a AR/Weapon Damage based system, where enemy defense is an actual thing. No idea how to actually do this (yay for being ignorant), but it is part of the idea blended into the mod.

    Devastate Spells

    This is one of the few changes of the mod to the actual quest, and it involves the character being able ot become a Champion of Dagon (rather than just doing a task for him). At the end of the quest you can choose to become a Champion as long as you kill at least one 'somewhat innocent' person a day, in other words any civillian or person that would otherwise be friendly towards you. As a Champion of Dagon you get access to an auto-levelling set of spells that allow you to cast Devastate spells on enemy weapons, armour and shields to create a charaacter that's truly all about destroying an opponent. 

    The function the same way as Mehrunes Razor, with the highest level spell (43+) having a 25% chance of activation and devastating armour, weapons or shields by 40% (yeah it's weaker, but that's because I want the Dagger to be truly awesome). They're still a deadly set of spells for any Alteration based melee warrior to focus on if they worship Dagon.