Roleplaying » Discussions


Discussion: Facial Construction

Tags: #RP:Other 
  • Member
    May 14, 2018
    So, you guys find it easy to work with Dunmer? I find their brows impossible to make look moderately okay.
  • Member
    May 14, 2018

    A Shadow Under the Moons said:

    I'm not sure if it's proper to bring up mods or console commands here, but I've always found Enhanced Character Edit very useful for fine-tuning my character's appearance (not sure if it's available for Xbox or Playstation). It allows you to modify each vertex point on your face individually.

    Absolutely fine to bring up mods in discussions mate :) If I played on PC I'd be really tempted by this, it might just get me to adjust the finer details of the face. Although sometimes I get intimidated by the number of vanilla options, no clue how I'd deal with all of those!

    Xenla said:

    Normally, I pick a preset that I like and then set all the sliders to the center, and also remove all makeup, coloration, and hair. It's the best way to start with a relatively clean slate for a decent-looking character. Then, I pick eyes/nose/mouth/eyebrows that I like and adjust their position (Some features look weird at their default height but can be fairly good when tweaked). Usually I try to keep sliders near the center, extremety often throws off a character's looks.

    Some tips for elves:

    • Try to make the chin less sharp
    • Narrow/Lower the cheekbones
    • Widen the Jawline
    • In general, soften their features

    Tips for Bretons

    • While those heinous wrinkles aren't going away, there are some strategies to deal with them
    • Choose a hairstyle that has some form of bangs or other hair covering the forhead at least partially
    • Try making the forehead smaller by raising eyes and eyebrows
    • To make the head less round, you can sharpen and lenthen the chin and heighten/widen the cheekbones

    Tips for Orcs

    • Unless you are trying to make a heavyset face, Orcs' features can be rather tricky
    • Choose a mouth with smaller tusks
    • Try to make the face more narrow in the chin, jaw, and cheekbones
    • Use thinner or less sharp eyebrows
    • Pick a hairstyles that have more groomed/thicker hair

    Very helpful, Xen! I've never been able to put my finger on what features I need to change to make races look less alien. I'll definitely try making my next elf softer, more rounded, I mean there are sharp features and then there's basically having knives on you face. I've never contemplated having a thing Orc face, but I reckon they could look really cool when done right. Loads of stuff to consider for my next character.

    Joshua Primrose said: So, you guys find it easy to work with Dunmer? I find their brows impossible to make look moderately okay.

    Man, I really must've not explored face construction enough, I've never even considered Dunmers to have difficult brows. What's the problem, are they too sharp, bushy?

  • May 14, 2018

    I have two types of characters: Preset Number One and "GUUUUUUHHHH". Don't really understand what you mean by "decent looking".

  • May 15, 2018

    Furrion 17 said:

    Human races I've always found eassier, Elves for me were well hard to say the least lol. They always just seemed to have an abnormaly large forehead to face ratio lol.

    I've found it to be rather easy to give all the Mer (barring Orcs due to how unique they have visually) oriental looks, with Wood Elves pulling off the best in my opinion. I've managed to even do a playthrough as a High Elf samurai before. Good ole' Odamo.

    A Shadow Under the Moons said:

    I'm not sure if it's proper to bring up mods or console commands here, but I've always found Enhanced Character Edit very useful for fine-tuning my character's appearance (not sure if it's available for Xbox or Playstation). It allows you to modify each vertex point on your face individually.

     

    Alas, I am a mere console peasant. One day I shall get PC and it would solve pretty much all my gripes about the game.

    Xenla said:

    Normally, I pick a preset that I like and then set all the sliders to the center, and also remove all makeup, coloration, and hair. It's the best way to start with a relatively clean slate for a decent-looking character. Then, I pick eyes/nose/mouth/eyebrows that I like and adjust their position (Some features look weird at their default height but can be fairly good when tweaked). Usually I try to keep sliders near the center, extremety often throws off a character's looks.

    Some tips for elves:

    • Try to make the chin less sharp
    • Narrow/Lower the cheekbones
    • Widen the Jawline
    • In general, soften their features

    Tips for Bretons

    • While those heinous wrinkles aren't going away, there are some strategies to deal with them
    • Choose a hairstyle that has some form of bangs or other hair covering the forhead at least partially
    • Try making the forehead smaller by raising eyes and eyebrows
    • To make the head less round, you can sharpen and lenthen the chin and heighten/widen the cheekbones

    Tips for Orcs

    • Unless you are trying to make a heavyset face, Orcs' features can be rather tricky
    • Choose a mouth with smaller tusks
    • Try to make the face more narrow in the chin, jaw, and cheekbones
    • Use thinner or less sharp eyebrows
    • Pick a hairstyles that have more groomed/thicker hair

    I've actually followed the "Start from Scratch" tactic before, and still do whenever I can tell that it's gonna take some work making a certain character. Though it does take long, I have managed to get the best results from this method.

    tirrene said:

    I have two types of characters: Preset Number One and "GUUUUUUHHHH". Don't really understand what you mean by "decent looking".

    To be honest, the vast majority of characters ingame fall under "GUUUUUUUHHHH". 

  • June 5, 2018

    Good question and something I'll still figuring out. For good looks, I've found the following proportions matter:

     - mouth height - getting the mouth balanced between nose and chin.

     - jaw width and cheek width - fiddle with these until they are balanced with each other, and you don't have a character that's either too heavy jawed or two pointy.

    I also turn right down: cheek colour, cheek colour lower, forehead colour and nose colour as they all tend to make a character look too flushed/shaded. I then add back in one notch of cheek colour to give a pretty 'blusher' look, OR, turn the overall complexion to something weatherbeaten and outdoorsy.