Roleplaying » Discussions


The Roleplaying Help Thread

Tags: #Zonnonn 
  • October 13, 2018

    Vezrabuto said:

     i make them transparent. just enough so if i dont focus on it my mind will just block them out but i can still see it if i need to. I rely on seeing my Mana since i play support and strategic Spell placement :D

    I do the same thing.

  • Member
    October 16, 2018
    What faction would make the most sense for an alchemist with low magic knowledge mostly Novice spells. I thought The College but magic is not his focus. Maybe thieves guild?
  • Member
    October 16, 2018

    I would go for an assassin rather than the Thieves Guild just for the reason that his poisons will find some more use there. Also because when I play a thief I go full sneak mode and try to bypass most enemies without fighting whenever I can. As an assassin though you can be more flexible regarding the killing thing. 

  • Member
    October 16, 2018
    Well i meant what made the most sense in a roleplay sense. Since the college has an alchemy room filled with ingredients but he is no mage. He will be more of a neutral good fellow so assassin is out of the picture. I guess thieves guild is the best option since you can still be a good thief but a assassin hmm i dont know.
  • Member
    October 16, 2018

    Alchemy is also a form of magic. Since you said he knows novice spells you can make him use the bound sword and bound dagger along with his alchemy which you can make his main thing. Such a character would look pretty magical to me. Even the Psijics called that Direnni guy to study in Artaeum due to his mastery over alchemy. Alchemy is actually my favorite crafting school because it can be quite engaging despite what people say about crafting in general because it has a connection with going into the world to gather your materials and you never know what you 'll meet out there.

    Now as far as factions go I don't think a neutral good guy would go for the Thieves Guild even if he follows the no kill thing going on with the TG he is still a criminal and he is doing harm to other people unless you don't want to play him as neutral good and you opt for the neutral evil side but I think this is not your intention.

    I 'll also throw an idea from something I once played with an alchemy focused character.

    A scholar (in style) type of guy keeping a low profile with his skillset of sneak, alchemy and his bound weapons going around doing his thing be it in dungeons or gathering flowers or searching for books or w/e.

    I would join the CoW most likely with such a character and just swap my material sword with bound sword / dagger to make him feel more "magical" and have my base skill be alchemy and then the rest to tie up the playstyle which would be sneak and one-handed. Another cool thing would be to use wards since you learn this from Toldfir and have such a focused playstyle with alchemy, bound sword/dagger, wards only from restoration and sneak as a side kick skill to take out a few people here and there and for the roleplay that you are the kind of guy that plans his battles and not just charge in. Wards are pretty nice when you get used to them. Took me a long time since I made a character that was using wards and I was surprised at how useful they were. You can also throw some speech in there.

    Of course this is what I would do and just throwing an idea here not sure if you want to go that way it might help though.

  • Member
    October 16, 2018

     

    I finished him He will use Archery and no Magic but with a heavy focus on alchemy he has sneak but he wont skill the dmg perks for sneak. i want the poisons to do the work. he has pickpocket for poisoner. and he is Chaotic good. he does what he wants like stealing etc but he wont just Slaughter civilians. There was a Line in Better Call Saul about being a Criminal.

    "Mike Ehrmantraut: The lesson is, if you're gonna be a criminal, do your homework.

    Pryce: Wait, I-I'm not a bad guy, I don't...

    Mike Ehrmantraut: I didn't say you're a bad guy, I said that you're a criminal.

    Pryce: What's the difference?

    Mike Ehrmantraut: I've known good criminals and bad cops, bad priests, honorable thieves-you can be on one side of the law or the other, but if you make a deal with somebody, you keep your word. You can go home today with your money and never do this again, but you took something that wasn't yours and you sold it for a profit. You're now a criminal; good one, bad one-that's up to you."

  • Member
    October 16, 2018

    Sounds good you can never go wrong the the good ol' archery + sneak + alchemy combo, ever! :D

    But I would argue that a thief in Skyrim at least doing the Thieves Guild questline is a chaotic good character. If he was a Robin Hood kind of guy he is a Chaotic Good character but Skyrim kinda limits you when it comes to a thief IF you follow the thieves guild questline into not becoming one such chaotic good thief since many of the small jobs involve doing bad like forging numbers into simple shopkeepers or steal things from simple citizens. My favorite alignment is chaotic good by the way and most of my characters have this alignment.

    Then again you can roleplay him as a chaotic good theif robin hood style character that only steals from rich / bad people or something like that which is cool in its own way. Have fun with the character! :D

  • Member
    October 21, 2018

     

    Would you consider helping Aventus Aretino as Evil? 

    Yes you are killing someone but its justifyed right? She treats the Children like Garbage and keeps them from getting Adopted. 

  • Member
    October 21, 2018
    I have a suggestion on that front: Kill her after seeing the conditions the children are kept in, THEN speak to Aventus and deny being part of the brotherhood. He’ll make you take the reward anyway and the quest will proceed as is without you staining your hands outside of a momentary lapse of control brought on by rage. Bonus points if your character has a lover or friend who grew up in Honorhall and suffered lasting trauma and/or scars.
  • Member
    October 21, 2018

    On the Alchemy front, while it IS a form of magic, it’s considered one of the “acceptable” forms of magic. They might consider a skilled Alchemist a bit of an eccentric, and your character would likely have telltale burns and stains on their hands from repeated work with various ingredients, but nobody will accuse you of concocting with Daedra or being a danger the way they would if your character studies Conjuration or Destruction.

    If you’re using Ordinator and want to emphasize poisons, you might run down the Poisoner skill line to get more out of them. Moreso, you could add the mod Hunterborn and it’s expansion so you can build up a supply of parts from the animals that attack you on the road. There are some great poisons you can make from that mod. My go-to is a combination of two wolf parts that make a poison which deals both immediate and lingering health damage. 5-6 shots of that from a bow can deal some serious damage to even a dragon.