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Discussion: Do you Roleplay a handicap?

Tags: #Gwen  #Roleplay Discussion 
  • September 12

    Hiya people, and today I ask an important question. Do you give your character a Handicap? If so why? Now, if you have no clue what I am talking about no worries I shall explain. What I mean by this is if do you give your character an illness, an addiction, or something that holds them back. An example would be if your Nord Warrior gets "drunk" and charges into battle swing his axe all about or a skooma addicted Khajiit that kills randomly for he loses all concept of control.

    I personally don't do this a lot, but I have done it for three of my characters. I had one character who was a Khajiit Assassin that was addicted to Skooma so before he would assassinate someone he would do Skooma and enter a trance and would wipe out his two daggers and begin to attack no matter in public or in hiding, and he only did Skooma for when he entered the trance Sithis would talk to him. I did this because I watched a documentry about an ancient tribe, I can't remember the name, that would eatmushrooms and begin to "trip out" and talk about seeing the Gods and such.

    Just like how David and Zonno ask, I ask if you post on here please reply to someone else to further the conversation, thank you. :)

  • Member
    September 12

    Hell yeah I do. Drinking and drugs. Gives me a fun new hobby of collecting all the alcohol (saving the expensive stuff) and tripping balls if I need an extra Skooma stamina boost. Hard to roleplay negative side effects without participating in some trivial motion or "waiting" on a PS4 but still a fun little tidbit about my character.

  • September 12

    I can't even reply to that because that first sentence made me laugh way too hard.

  • Member
    September 12

    Henson party's hard :D 

    Gwen said:

    I personally don't do this a lot, but I have done it for three of my characters. I had one character who was a Khajiit Assassin that was addicted to Skooma so before he would assassinate someone he would do Skooma and enter a trance and would wipe out his two daggers and begin to attack no matter in public or in hiding, and he only did Skooma for when he entered the trance Sithis would talk to him. I did this because I watched a documentry about an ancient tribe, I can't remember the name, that would eatmushrooms and begin to "trip out" and talk about seeing the Gods and such.

    That's cool, and also adds ambiguity. I do like ambiguity. Like, "Sithis spoke to me." "Yeah, but you were high as a kite." Likewise for talking to that nutters tree in ESO's Grahtwood but need tongue a frog first. Did the tree really talk? Really? Or were you just tripping? In RP terms, player can justify actions that in real life we'd be like, "yeah sure that totally happened :|"

    I wanted to play a blind moth priest once. Also, Goldie's blog made me think of how to RP age using game mechanics as a weakness.

  • September 12

    I have done this from time to time, like purposfully contracting a disease and never healing it, or using the Necromancers amulet for it's negative effects.  Then role playing it as a old war injury that didn't heal properly, or perhaps the character is just generally sickly or feeble.  I did this on a wizard character where I stacked rockjoint with a resto enhanced necro amulet, he had no health or stamina regeneration and couldn't do crap with melee weapons but he was a magicka powerhouse.

  • September 12

    Vargr White-Tree said:

    I have done this from time to time, like purposfully contracting a disease and never healing it, or using the Necromancers amulet for it's negative effects.  Then role playing it as a old war injury that didn't heal properly, or perhaps the character is just generally sickly or feeble.  I did this on a wizard character where I stacked rockjoint with a resto enhanced necro amulet, he had no health or stamina regeneration and couldn't do crap with melee weapons but he was a magicka powerhouse.

    I used Necromancer's for an Elf wielding Wuuthrad, and I used stacked Witbane for no magicka regen and like you did, Necromancer's for older age. 

    It's a neat way to play. If I recall there was a build that went all out disease and I found myself rather liking it. 

  • September 12

    Paws said:

    Also, Goldie's blog made me think of how to RP age using game mechanics as a weakness.

    I was going to mention Lort, but I see you got to it before me :P

    For Lort, I gave him Ataxia and Rockjoint to simulate arthritus from him aging, and rattles to reduce his stamina regen since due to his age it takes him longer to recover from strenuous activity. I also put all his points into health, so that his stamina would be fairly low to replicate how he got tired faster then when he was in his prime. It made him fairly interesting to play as he dealt reduced damage and couldn't power attack or bash very often.

     

  • Member
    September 13

    Interesting topic! Handicaps are something that I think really adds to a character, changes them from an invincible killing machine to someone more human. Although they're not essential, not everyone has a handicap or debilitating condition, but it adds some nice depth.

    A few people have said previously, but diseases are a quick and easy way to get some good roleplay going. And because they're in-game, they're more tangible and managable, it leaves room in your head for all the other roleplay stuff. It's especially good as Golden said, for showing age. Even with magic old wizards will still feel stiff and weaker than their younger selves, and having an easy way to show this is great.

    I've seen talk over the years of roleplaying blindness (Vaz spcifically I believe, didn't he make a charcter build or something around it?). Especially given the Moth Priests, blind badass monks, are around and kicking, it makes it a bit easier to believe. I believe the general concensus is no crosshair, Detect _ spells and missing a lot is as much as you can do, but I'd be interested to see some other ideas on it.

  • September 13

    Zonnonn said:

    Interesting topic! Handicaps are something that I think really adds to a character, changes them from an invincible killing machine to someone more human. Although they're not essential, not everyone has a handicap or debilitating condition, but it adds some nice depth.

    A few people have said previously, but diseases are a quick and easy way to get some good roleplay going. And because they're in-game, they're more tangible and managable, it leaves room in your head for all the other roleplay stuff. It's especially good as Golden said, for showing age. Even with magic old wizards will still feel stiff and weaker than their younger selves, and having an easy way to show this is great.

    I've seen talk over the years of roleplaying blindness (Vaz spcifically I believe, didn't he make a charcter build or something around it?). Especially given the Moth Priests, blind badass monks, are around and kicking, it makes it a bit easier to believe. I believe the general concensus is no crosshair, Detect _ spells and missing a lot is as much as you can do, but I'd be interested to see some other ideas on it.

    A dog, or a follower, like a seeing eye dog. It actually works nicely with dog mechanics, since they rush into battle first so, as a blind person you can hone in on the sounds and then go all monk awesome.

  • Member
    September 14

    The Long-Chapper said:

    A dog, or a follower, like a seeing eye dog. It actually works nicely with dog mechanics, since they rush into battle first so, as a blind person you can hone in on the sounds and then go all monk awesome.

    Ooh thats a good shout actually, how didn't I think of that?! And as a bonus you get to have a dog, so its a win win.