Skyrim Tips and Tricks » Discussions


The Potent Equilibrium Glitch

  • Member
    January 17, 2015

    Hello there!

    I have some good news for those who enjoy playing a Blood Mage. I found a glitch that boosts the effects of the Equilibrium spell from 25 to 37 converted Health-to-Magicka points. I tested this on PC for 3 different characters, one of which was freshly created. Dragonborn1421 tested it on XBOX and the glitch works the same.

    How to do it:

    • Acquire and learn Equilibrium;
    • Level up Restoration until you can perk Regeneration;
    • Perk Regeneration;
    • Equilibrium will now convert 37 points of Health to Magicka instead of 25;

    Explanation: If you perk Regeneration from the Restoration School after learning Equilibrium, the 50% increased healing will apply a 50% boost to this spell's effects too. The mathematical formula for the final effects of Equilibrium is the following:

    25 + 25*(50/100) = 37.5 ~ 37 (converted Health to Magicka points / second).  

    How is this useful?

    Let's consider a character that has perked Regeneration and Adept Restoration from the Restoration School. In one hand it has Equilibrium and in the other it has Close Wounds. Casting Equilibrium for only one second will give it more than enough Magicka, 37 Points, for one Close Wounds cast, which costs 37 Magicka Points because of the perks. Casting Equilibrium for 5 seconds then casting one Close Wounds will give 5*37 - 37 = 148 free Magicka Points and a full health bar!

    Exploiting the glitch: Through additional testing, I have found 2 scenarios in which Equilibrium can be exploited into converting 46, respectively 103, Health to Magicka Points per second! Here's what I'm talking about:

    • If the character is a vampire and has both Regeneration and Necromage perked, casting Equilibrium will convert 46 Health to Magicka Points / second;
    • If the character is a vampire and has Regeneration, Necromage and Alteration Dual Casting perked, dual casting Equilibrium will convert 103 Health to Magicka Points / second;

                                           Tutorial Video: Potent Equilibrium Glitch

  • Member
    January 17, 2015

    I don't know for sure, but Necromage might further increase the effects of this glitch.

  • January 17, 2015

    I like the idea. I don't use Equilibrium alot, but with this method I can see myself using it more often. Great post, Melon Lord Noodles.

  • Member
    January 17, 2015

    Muha-haha-haha-haha! 

  • January 17, 2015
    I'd use Equilibriam a lot more if there was some spells that worked better with it Ughh I've got an idea for a build now thanks Noodles that's what I need more distractions. Anyway good work testing a lesser used spell and I've featured this so people might use it more often, it's a shame it's so underused and I'm pumped for your build even more now. Also if you want I could test it sometime next week on Xbox and get back to you on that, maybe I'll run some very extensive tests with Equilibrium. Oh yeah are you going to continue testing this, if so we've got a relatively new tag for tests (Tips and Tricks Tests). Just letting you know it exists and will allow people to give feedback later on (with their own discoveries and whatnot.
  • Member
    January 17, 2015

    Sure, go for it! I'm curious of this myself. Neither me nor my friends own a console so I can't say for sure if this works on all platforms. 

  • Member
    January 17, 2015

    Hey! You keep your foul blood-bending arts to yourself!

  • January 17, 2015

    What about blessing of mara, sailor's repose and father/mother love, have different codes?

    The only problem i have with equilibrium is require the questline and on the highest difficulty it require cost reduction, lot of health, regeneration perk, close wounds/grand healing and sailor repose to make it work

  • Member
    January 17, 2015

    It seems I made a small error. Close Wounds costs 37 Magicka Points with Adept Restoration perked. I was accidentally wearing an Amulet of Mara when testing this. I corrected it.

  • Member
    January 17, 2015

    I kept this as resource free as possible. All the active effects you mentioned would increase this technique's effectiveness, of course.

    Your problem depends a lot on how you play your character. I can guarantee you that this is very effective only with what I said in the discussion for a conjurer type mage with only 240 Health.