Skyrim Tips and Tricks » Discussions


Guide to Dungeon Backdooring

Tags: #Tips and Tricks Showcases 
  • Member
    February 1, 2014

    Come along for the ride as I teach you the art of Bucketmancy to enter quest-locked dungeons for their shouts and unique loot from the back door.

  • February 1, 2014
    And I was trying to get them and thought it impossible. Thanks a lot!
  • Member
    February 1, 2014
    I hate doing the entire fricken college quest line for slow time. Thank you Ponty!
  • Member
    February 9, 2014
    Can tell somebody watches speedrunners! The bucket hopping trick is ridiculously fun, although gamebreaking.
  • Member
    February 10, 2014
    If only I could clip throught the door of dawnstar sanctuary...
  • Member
    March 3, 2014
    Hey Ponty, this video is awesome and clear! I used this trick a lot and then I made a ghost build that uses it as a spectral power. May I add it as a link in my Malkoran's Split Soul build, please? +1000!!!
  • Member
    July 9, 2014

    If you are on PC does toggle collision work the same way?

  • Member
    July 9, 2014
    TC? Anyway, the to this glitch, I did the Thieves Guild backwards, everything except Gulum-Eei's quest.
  • Member
    November 15, 2014
    Does anyone know how many/which shouts this works for?
  • Member
    November 15, 2014

    Let's take a look at the list of all quest-locked shouts:

    • Animal Allegiance (atop Ysgramor's Tomb) - You can just ride up the side on a horse
    • Battle Fury - Dungeon inaccessible before quest
    • Ustengrav - Just tested this out, if you whirlwind sprint through the wall at the back of the opening hall you can fall into the corridors below, past the rubble. After grabbing the word wall, you can go back to the first area and whirlwind through any wall, resetting just inside the front door.
    • Cyclone - Kolbjorn Barrow is quite blocked.
    • Disarm - yes (as seen in the video)
    • Fire Breath - You can probably get past the rubble in to Dustman's Cairn but I couldn't manage to do it myself
    • Ice Form - Saarthaal requires a key to get in, so no
    • Marked for Death - You'll need to either join or destroy the DB.
    • Slow Time - Yep, as seen in video for both Labyrinthian and Korvanjund
    • Storm Call - Skuldafn is its own worldspace, only accessible via dragon