Skyrim Character Building » Discussions


Event Build: The Crystal Archer (الكريستال آرتشر)

Tags: #Character Build Archer  #Character Build Healer  #Character Build Alchemist  #Character Build Mods  #Race:Redguard  #Ordinator  #SE Rank:Adept  #Event:Crossworlds3  #Tysoyaha 
  • Member
    December 30, 2017

    Not familiar with the source, but I love archery in Skyrim, and a nod to Teccam's Crystallurgist is always going to get a like from me :D

    BTW, this build is currently being featured on the Vault's Twitter and Facebook pages ;D

  • Member
    January 16, 2018

    I'll leave a more in-depth comment later, but this is excellently done. If I were you, I'd leave a bit more insight into Raven Rock mine for Companions Insight - when do you recommend going in? Any tips to make it easier on you?

  • January 16, 2018

    ShinJin said:

    Not familiar with the source, but I love archery in Skyrim, and a nod to Teccam's Crystallurgist is always going to get a like from me :D

    BTW, this build is currently being featured on the Vault's Twitter and Facebook pages ;D

     

    You know, I wasn't either...and it's not the kind of game where you can watch gameplay footage and know wtf is going on. Lol. I have a buddy who's really into it though, and we watched some of his videos and he told me what was happening and man... I get the hype. It looks like a lot of freaking fun.

  • January 16, 2018

    soly said:

    I'll leave a more in-depth comment later, but this is excellently done. If I were you, I'd leave a bit more insight into Raven Rock mine for Companions Insight - when do you recommend going in? Any tips to make it easier on you?

     

    Thanks man. I think your right about Raven Rock, you want to get Companions Insight as early as you can and that area can be challenging for low level characters. Even the ones who DON'T rely on the followers they have to leave behind when entering a black book.

    I did a vanilla playthrough where I simply ducked and weaved through the whole thing. If you take out the spiders from a distance while dodging their poison, then after that the only thing in the mine that you can't just run past is the archer on the bridge in the room with the Deathlords. You can't zigzag on such a narrow bridge so you have to hide behind a pillar when he takes his first shot and run for the button when he's drawing a new arrow. After that, screw the bridge, jump off the ledge and run up the stairs again. Lol. 

    If you're hoping for a legit level to try to battle through it with Ordinator then I honestly don't have an answer yet. I'm not in contact with the guy who did the playtest for me. However, he was difficult to work with and wouldn't even test any of my ideas if he thought they were "outside the core concept". So yea, I plan to revamp this whole build now that I have access to mods. When I do, I'll make it point to note how soon I feel Raven Rock is clearable.

  • Member
    January 17, 2018

    Tysoyaha said:

    I did a vanilla playthrough where I simply ducked and weaved through the whole thing. If you take out the spiders from a distance while dodging their poison, then after that the only thing in the mine that you can't just run past is the archer on the bridge in the room with the Deathlords. You can't zigzag on such a narrow bridge so you have to hide behind a pillar when he takes his first shot and run for the button when he's drawing a new arrow. After that, screw the bridge, jump off the ledge and run up the stairs again. Lol.

    Honestly, you can include that, though I would also include a note of when you feel Raven Rock is doable. I've heard some people say they run it at level 15. You can check UESP for the dungeon's minimum level.

    I would personally also expand on your gameplay section. I'm a bit of a sucker for gameplay, but a short section on how you deal with the game's different enemies (any special tactics for spellcasters or Chaurus Hunters, for example) might be good.

  • January 17, 2018

    soly said:

     Iwould personally also expand on your gameplay section. I'm a bit of a sucker for gameplay.

    Yea, I see where you're coming from. I'm a sucker for a special tactics section myself and I hoped to include one that actually recreated Ana's abilities from Overwatch, but never got them tested. For instance, if the Amplify Lethality power works on your own followers then you'd have one hell of a "Nano-Boost" and it's once a day limitation would make it feel like an ult. If coarse, it would be a terrible strategy when fighting Falmer and chairs and a gameplay section could include that.