Skyrim Character Building » Discussions


The Knight of Stendarr (Ordinator)

  • October 2, 2017

    Introduction

     

    First, I would like to apologize if my English is not perfect. I'm French so English is not my native language. This build is a heavy RP one and is supposed to be used with several mods I will list below. I was really interested in building a character, a holy crusader using TES Lore as much as I can. I was never satisfied with the Vigilant of Stendarr for several reasons: They are weak, lack of good leadership and plan and mostly lose to any foe on the battlefield (they are fooled by Molag Bal, charmed by a mad sorcerer, slaughtered by vampires... shall I continue ?). I hade heavily researched the lore on Stendarr and other knightly orders and I heard about the Crusaders of Stendarr. It was interesting to find something regarding heavy armored knights bringing might and justice of Stendarr to the Evil Beings across Tamriel.

    I found a build on TamrielVault called, The Crusader's of Stendarr, but it didn't please me for several reasons: lack of RP, lack of good build or gameplay. I do not pretend to do better, but I think 4 years later with all the mods the Nexus has to offer I can at least throw some ideas into the mix. This is my first attempt to post a Build here or anywhere else so please, indulge me for the effort and I'll take any opinions and advice.

     

     

    The Knights of Stendarr

     

    The Knights of Stendarr are an order of knights who serve in the name of Stendarr. They are often referred to as Paladins of Stendarr. They have many bases, most are temples, in the provinces of High Rock and Hammerfell. they are also known to have bases on the borders of Black Marsh, Skyrim and Valenwood. The Knights of Stendarr are known to accept all races into their order, but the punishments for traitorous actions are brutal. They have been known as peacemakers and not to pick the fights, but they fight if anyone or anything related to them is in danger. The Knights have been seen fighting alongside the Knights of the Nine against the Daedric attacks in the 4th era. The Knights of Stendarr have also been known to protect cities in Cyrodiil and Hammerfell. They are widely spread through Tamriel and some of their land is still undiscovered by people outside of the order.

     

     

    Protectors of the Temple 

     

    We, the Knights of Stendarr the Merciful call ourselves the Crusaders, for it is our sacred duty to protect the Temple and fights its battles. While we firmly espouse the Temple's philosophy of compassion and charity, we recognize that if the Temple is weak, it cannot realistically survive. Only those of great combat ability and proven devotion to the Temple and the God Stendarr are eligible for possible membership in the Crusaders. Imperial Library, Article on Stendarr

    As we see here, the difference is important. The Knights of Stendarr defend the Institution of the Temple, the Church is you prefer, but they also take arms to defend it and "fights its battles". They follow the philosophical tradition of the dogma but they recognize the dangers of Nirn and ensure the survival of the Temple. They value military legacy and valor but they also value devotion to Stendarr as much as to the Temple. Yeah, the "Crusaders" are Tamriel's "Knight Templars". They are Paladins, not Clerics nor Priests. We mentioned above the Knights of Stendarr have many bases around Tamriel and especially at Skyrim's border. But how a Crusader could be involved in the current events of Skyrim? Well, we shall see that later on in the Roleplay section. But let's start with the mods we going to use.

     

     

     

    Knights and Vigilants of Stendarr

     

    Few sources remain about them so what could we possibly think about them? We know the Vigilant of Stendarr are born from the Oblivion Crisis, but what is the difference between those two? Well, the Vigilants are a militant priesthood of Stendarr, the knights of Stendarr are a knightly order. This difference is important because the vigilant are kinda radicals while the knights have a legacy of virtue and honor aswell as a primary focus on military tradition. They are like paladins. We can easily imagine some kind of rivalry or some kind of discord between those two. They operate differently and might use a different Credo. A different Credo regarding how to serve Stendarr. The Vigilants roam the land and investigate like the Inquisition and "drag you into the light" on any suspicion. Injustice can result from such things and considering how questionable are the results on the field when it comes to "fight the Evil", we can easily conclude they are not professionnals, they are no warriors. They take heavy casualties and have no real military leadership. They make me think of Thalmor Justiciars, but without any real skill or experience. At least, Justiciars are good at being "inquisitors".

    I don't claim it has always been the case, but this is what we could see in Skyrim and why the Dawnguard tend to take the upper hand on the fight against vampires: Isran and Celann left the Vigilants because of their "soft methods" and lack of "bold strategy", they are just unprepared to the real fight.

     

     

     

     

    Backstory

     

    My name is Corvo Decius, and i'am a Knight of Stendarr. I'am an Imperial, born in Cyrodiil. My father served in the Legion as Captain and took the Sacred Oath like his father, his grandfather and all our ancestors before him. The Great War against the Aldmeri Dominion left several scars on him as for many veterans, but the war left him marked for the rest of his life. Anger, shame, revenge, dishonor, i grew up looking at my father's eyes without understanding as it feel to carry the burden of a family military tradition... and fail.

    I couldn't understand because i was young, moreover, because i was a second son. For centuries, my family has always sent his elder sons in the Legion and the second sons to the Temple of Stendarr. As Patron of the Legion, it was believed honoring Stendarr was a duty. The elder brings honor to the family, the second son prays so the first can come back alive. My elder brother was fragile and cowardy, father has always been harsh with him. Somehow i think my fathers saw in my brother a punishment for his own shame, my brother was like the Empire : fragile, weak, a shadow of a past glory.

     

    We were twins and he was born just before me, nothing more than a couple of heartbeats but he was my elder by right. I always wanted to be a warrior, a legionnaire but i carried my burden silently as the Fate decided for me and i was nobody to defy Fate itself, was i ?

    At 15 i was sent to the Temple to study the Credo. I was fascinated with the understanding of the Daedras, the danger they represent. I read the great Saga of the Champion of Cyrodiil and the event of the Oblivion Crisis. I spent years studying Restoration magic as command Stendarr : "be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy". However, the mercy of Stendarr does not extend to the enemies of mortals, who are referred to as Abominations and deserve extermination without mercy : daedra, lycanthropes, the undead and vampires, Restoration magic is also a fearsome weapon we trained to in order to be prepared.

     

    Depite being in the priesthood, my education was also martial. The Credo of Stendarr teach us to "not hoard wealth or indulge physically". Fortifying our bodies was as important as seeking wisdom and master the Credo. It was not a soldier life, but i grew strong and confident. I enjoyed this life for several years and i was notorious in the Temple for my piety and my devotion to the cult. But i wanted more, i felt useless and i wanted to use what i learnt for the greater good and maybe because i wished to travel the world who knows ? I sent several requests to enter at the service of the Vigilants of Stendarr and one year, it was granted.

     

    For 3 years i lived amongst the Vigilants during my Noviciat. At the end of the day i can say now it broke my ideal into pieces... The Vigilants of Stendarr appeared to be deliquent. An Order striped from its ideal and rigorism of the Third Era. Ambitious families sent second sons and nephews amongst the Vigilants in order to earn prestige, influence and power. Since the Vigilants was an independant institution of the Empire, there was no real control over the Order. 

     

    The Vigilants were divided in two factions, one trying to use the Order as leverage for their own interest known as "Immaculate hands", while the other called "The Radicals" took the path of extremism. The "Radicals" tried to purge the corruption within the Order resulting in blind fanatism and witch hunts. Fake trials, intimidations, nepotism and smudges became daily routine and after several decades the Vigilants became a shadow, torned between intrigues, fanatism and led by incompetents. The "cure" was even worse than the evil.

     

    Every 3 years, at the end of each Noviciat the custom required the presence of a Grand Master of the Knights of Stendarr to "witness" the freshly anointed Vigilants during their oath. The Grand Master Gilbert De Mestre, was a breton around 50, wearing the heavy armor of the Crusaders and a heavy two handed hammer on his back. The proud position of his head showed his noble origins. He was old, but his eyes were sharp and full of a grim resolve. His expression was impassive, but when he looked at me amongst the other novices i could swear i detected some sort of... Shame, a disgrace, to be here. When it was my turn i refused to take the Oath, the old knight looked upon me with new interest and he spoke before my superiors, asking : "And why would you deny such honor ?", i immediatly knew his heart was not convinced by his own words. So i answered : "Sometimes it is better to not be worthy of such... honor".

     

    The next morning i left the Temple. On the road a horseman approached me, it was Gilbert De Mestre. We shared the bread and the salt and we talked for two hours. I talked and the old man listened to me. Obviously he was listening to facts he already knew. When i was done he said : "If you dare following me, you'll meet the Might of Stendarr, his judgment is Fearsome for the Unjust. But we could make something useful of you. You are made of pure steel". This is how i became the squire of Gilbert De Mestre, trained and recognized as a Knight of Stendarr after two years. I was 25 years old but i was still considered as an unexperienced knight under the protection of my tutor. Time came for my test. It was a tradition amongst the Crusaders to be sent as Knight Errant in foreign land to put their skill and faith to the test. Such journey was called the "Trial of Stendarr". The main purpose of this quest was to bring a relic to the Temple, perform great deeds, prove your worth with great virtue in combat or even spread the Word of Stendarr defending the people of Tamriel. Such task led often to death, but with Stendarr's Mercy i would be worthy.

     

    My assignement was given, i shall be sent to Skyrim. With the Civil War, chaos and evil spread widely across the land and the people of Skyrim was left behind, destituted and exposed. Necromancers, using the deads of both Imperials and Stormcloaks, started to organize themselves in cults across the ancient nord crypts. The Forsworms became bold and attacks has been reported across the Reach, kidnapping, sacrifices and Dark magic terrozied the people. Werewolves, vampires and other abominations were no longer myths. I looked over the mountains in the north puting my two handed hammer on my shoulder. Cyrodiil was in my back and the horizon was dark... But i will prevail !

     

     

    The Build

     

     

     

    Race: Imperial

    Stat Spread: 1.2.0

    Standing Stone: The Lover (early-mid game) / Lord (late game)

    Shouts: None since this character is not the Dragonborn

    Blessings and Powers: Stendarr Shrine

    Equipment:  Heavy Armor (Cleric armor of Arkay/Julianos untill mid game and Templar Set at late game, see mods section below)         

    Weapons: Steel Warhammer and Templar Warhammer at end game (mod section)

     

     

     

     

    A word regarding Ordinator

     

    Ordinator is a perk overhaul, a very well balanced and creative one. It basically adds over 400 perks around the 18 skills of Skyrim. Everything is possible with Ordinator, each tree has sub sections that allows you to fully customize your character and build your own class. For instance, in the case of the Restoration tree there are 4 major branches : one branch allows you to focus on Wards, a second one to improve your heals, a third one dedicated to inflict damage on the undeads and a last one which basically allows you to use your healing spells in order to hurt enemies using dark light magic or even poisons and decay. In other words, you could basically build a Death Knight who inflict damage to the livings (disease, poisons, dark light magic) while healing your minions with only Restoration. Ordinator do not simply boost your damage like a 5/5 armsman perk from vanilla or giving you free AR using the armor tree. Defense, armor rating aswell as melee damage and critical chance or even crowd control is based on situational actions and moves. I will try my best in order to explain the key perks of this build aswell as its synergies so even someone who never tried Ordinator can fully understand the potential of this character.

     

     

    Gameplay

     

    The Knight of Stendarr is a holy warrior. He knows no fear and put his trust in Faith and Steel. Using his warhammer to crush his enemies he can count on his spells to purge the undead or exterminate the Unjust with Holy Judgment. In close combat he proves himself resilient in his heavy armor and protected by his auras and healing spells. He is not a blademaster nor a berserker, do not expect fancy moves or reckless charge. The Knight of Stendarr strikes like Stendarr's hammer : unstoppable and unbreakable. 

     

    Level 50 Build

     

     

    Perks

     

     

         

    The Knights of Stendarr are fearsome warriors. In battle they crush the enemies of the Faith and Abominations using a heavy two handed hammer. They are Stendarr's Fury incarnate, bringing Holy Judgment and fear to their foes.

     

    Many builds around paladins or holy crusaders i've seen focus on sword and board setup for melee. Having a shield is certainly helpful for damage reduction, but as we'll see below the Restoration tree allows the Knight of Stendarr to survive easily in combat without switching a lot from weapon to healing spells. The main problem i have with restoration and shield is you lose your shield defense in order to heal yourself and if not, you always lose DPS. 

    Ordinator provides a formidable two handed tree. We are not going to look at every perk of the build but some are key perks it is important regarding the playstyle of this character. I had to make a choice regarding how heavy to invest on this tree and i decide to not invest on positional perks. The perks i choose fit the character : he knows no fear and charge on sight using Trample (Can perform a two-handed sprinting power attack that deals up to 50% more damage and critical damage to a target above half Health. The higher its remaining Health percentage, the more damage and critical damage is dealt) to quickly finish his first foe. If not,  Grand Slam will get the job done (Whenever a standing power attack with a warhammer inflicts a critical strike, it deals 3% more critical damage per point of Stamina).

    I also prefer to rely on strong passive bonus and positional power attacks perks, this is why i maxed Batter at level 2 (Power attacks with a warhammer have 15/25% chance of a critical strike. All critical strikes with a warhammer deal double critical). When coupled with Crushing Blow (Attacks with warhammers reduce the armor rating of armored enemies by 75/100/125 points for 15 seconds) it ensures to quickly finish off an enemy. I only put 1 point in Crushing Blow since the first level gives 75 armor debuff while in my opinion, 2 more points do not worth the investment for 50 more armor debuff (we'll see the Knight of Stendarr has other tools to debuff armor of his enemies).

    Bear Hide is the higher Tier perk i choose in order to give more survivability for longer fights involving 3+ enemies (You take half damage from enemy attacks while power attacking with a two-handed weapon) where you can use The Pendulum (Sideways power attacks with a warhammer hit all targets in front of you. When this hits a target twice within 10 seconds, the second hit knocks the target to the ground, dealing 50% more damage and a critical strike that does double critical damage). While The Pendulum is a perfect way to deal with several enemies while knocking down enemies the Knight of Stendarr can countAvalanche too (Forwards power attacks with a warhammer daze a target for 10 seconds, causing the target to stagger when struck by any unblocked attack) which is perfect to beat down a tough enemy.

    As you see, the Fury of Stendarr himself. 

     

     

    Any Knight engaged in melee combat knows the basics of self defense. Being confident in Stendarr's Righteous path does not mean being reckless or arrogant. A good Knight knows to recognize a veteran fighter when he meets one and is prepared block any dangerious blow in order to find a breach and counter attack.

     

    Ordinator offers many tools in the blocking tree, and 90% of its perks are perfectly fit and usable with two handed weapons. Maxing out Block Mastery at 2/2 is vital, 20% damage reduction is huge believe me. When coupled with Timed Block (Assume a defensive position for 1 second after raising your shield or weapon, blocking 30% more damage and staggering attackers in melee range), it allows you to be very resilient while staggering the enemy in order to deliver a devastating blow with your warhammer thanks to Poke the Dragon (After a successful Timed Block within 8 feet, you may retaliate with increased strength, increasing your attack damage and critical strike damage against the attacker by 25% for 5 seconds). More melee damage and critical damage is always good right ? Be thankful you too Batter to level 2 right ? Stendarr offers mercy, not you.

    Considering this, you could easily understand i didn't invested on the bash weapon perks (which are really good) but there is a good synergy here to focus on block/stagger/heavy counter attack mechanism. 

    Apocalypse Proof is your life saver against casters (or even Dragons if you decide to become the Dragonborn). If you Time Block a spell or breath it mitigates incoming fire, frost and shock spells and effects, reducing their damage by 50%/to zero at level 2. Time Block mechanic requires pratice and good timing, some skill and focus, but believe me it is mandatory for any melee character using Ordinator which keeps you on your toes during fights.

     

     

     

    Each Knight of Stendarr put his trust in Faith... But also in good hard Steel.

     

    The first perks of this tree give you good AR bonus, especially Heavy Armor Fit (Armor rating of Heavy Armor increased by 25% if wearing all Heavy Armor) and Heavy Armor Mastery (Armor rating of Heavy Armor increased by 20/40%. You gain a small amount of Heavy Armor experience when wearing at least two pieces of Heavy Armor in combat). The basic Perk is incredibly useful, not only it boosts your damage reduction nicely but is also grants you experience in heavy armor in combat... by simply wearing heavy armor in combat. So basically you do not need to be a masochist in order to level your heavy armor skill tree and believe me, it levels pretty well by itself without being overpowered or game breaking.

    Basically with Ordinator, the more foes attacking you, the more they are exhausted by this effort, the less damage they inflicts to you. This is the idea when i choose Defiance (You are trained to deflect incoming attacks while wearing all Heavy Armor. Whenever an enemy attacks you, you gain 15 points of armor rating for 10 seconds) because it stacks. Yes, you heard it well, it stacks.

    Battle weary (Tired enemies have a harder time defeating your armor. You take up to 20% less attack damage from enemies with half or less Stamina, if wearing all Heavy Armor. The lower their Stamina, the less damage you take). As mentioned above, you want the enemy to exhaust in longer battle. Dodging a power attack or Time Blocking a heavy blow, everything contributes to weakens the impact on your armor. Ultimatly, Never Kneel (If wearing all Heavy Armor, take 30% less attack damage from power attacks) helps with damag management while protecting you from a rogue enemy striking your back with a heavy two handed sword...

     


     

    The power of Light protects the virtuous, providing healing and blessings. But fear the might of a just cause, for it shall destroy the corrupted and the undead alike ! 

     

    Finally, we come to the most important skill tree of this build. Let's face it, vanilla restoration tree is very limited and does not exploit the full potential of a restoration mage nor a cleric/paladin build. And let's not even talk about any kind of real Death Knight. Thanks to Ordinator (all praise Enai!) we have now something very complete, balanced and creative. 

     

    Healing and Blessings

     

    Descending Light

    (When you enter combat, rapidly regenerate points of Magicka equal to half of your Restoration skill level per second. This effect gradually diminishes over the course of 15 seconds. The regeneration does not stop while casting)

     

    This early Perk is mandatory. Not only it is required to unlock several branches of the tree but the magicka regeneration it provides at the start of a fight is amazing. Let's think about it for a second. It means with 40 in restoration, you regenerate 20 magicka per seconds for 15 seconds. It is incredibly powerful when you enter combat against a horde of undead since you are able to throw loads of DPS light spells without worrying about your magicka pool. It is even more useful when you wish to cast as many buffs as you can when the battle begins (Circle spells...). This also the reason why the stats spread of this character is only 1 magicka for 2 health points. With Restoration Mastery 2/2 (50% spell cost reduction) and a simple ring of restoration (15% spell cost reduction) i can tell you 150 base magicka is enough, i'd say 200 max and believe me, i didn't used any magicka enchantements on my gear. 

     

    Edgewalker

    (Restoration spells are up to 30% more powerful if the recipient is below half Health. The bonus increases as Health decreases)

     

    A good boost to your healing spells when things become serious, but also a key perk to make your way to False Light perk, but we'll come to that later. This perks also works on ALL your restoration spells, not only your healing spells. This is important because when your healing spells will have the ability to hurt the livings thanks to False Light or when you'll hit undead with any sun spells or spells from the Exorcist perk, the 30% effectivness bonus will apply when your target is below half health !

     

    Warrior's Flame

    (in combat, the Warrior's Flame periodically touches a random target within 100 feet (including you). Friendly targets are blessed, restoring 20 points of Magicka and Stamina for 5 seconds. Hostile targets are cursed, draining the same amount instead.)

     

    One of my favorite perk, it is very important to take it as soon as possible. Not only it drains your enemies of 100 points of magicka and stamina in 5 seconds but it can curse your foe several times in a fight ! On the contrary when the Warrior's Flame touch you it is a powerful blessing that regenerate your magicka and stamina for the same amount. In other words, it weakens your enemies and buff yourself. A very welcome buff especially when it happens once Descending Light is over and the stamina regeneration allows you to turn the tide of a fight with multiples Heavy Warhammer power attacks. 

    Warrior's Flame also has a very good synergy with the Heavy Armor Tree. Remember Battle Weary ? This perk make tired enemies have a harder time defeating your armor. You take up to 20% less attack damage from enemies with half or less Stamina.This means when your enemies are debuffed by Warrior's Flame, they do less damage to you !

    The beauty of it is it becomes even better when you take Sacred Flame (Living allies blessed by Warrior's Flame are healed 20 points per second). Yes, you just read that. Stendarr just blessed you and you are healed by 100hp in 5 seconds while spamming power attacks thanks to the 100 stamina regeneration. You can understand now why Respite is not very necessary. One last word, the last perk that buffs you Warrior's Flame is Eternal Flame. I will only tell you this : your Warrior's Flame no longer last for 5 but 10 seconds...

     

    Wheel of Life 

    (In combat, gradually accumulates ambient lifeforce from the environment and releases it in periodic bursts, healing you 100 points every 30 seconds. Becoming affected by a different healing spell or effect restarts the cycle from the beginning)

     

    Basically it heals you every 30 seconds of 100hp while Warrior's Flame is busy draining your foes. It is a very nice "air bag" but moreover, with Warrior's Flame and Wheel of Life you barely need to leave your two handed warhammer in order to stay alive, your Faith is your Shield ! It is your end game "Guardian Angel".

     

    Sacred Guardian

    (Emanate a 20 foot aura of protection. Any living allies within range who fall below 30% Health are automatically healed 150 points. This effect has a 30 second cooldown per target.)

     

    This perk is really handy when you use a follower. Even if i prefer to not take follower, you will understand the power of that perk below.

     

    Purge the Undead

     

    The Dawguard DLC offered many new spells to kill the Undead. But they required you to join the Dawnguard which is not something everybody want early in the game or even want at all. Moreover, it requires you to progress in the Dawnguard Quest untill you save Florentius. But we don't need that anymore, at least, we'll need it when we'll chose it.

     

    Exorcist

    (Study the arts of destroying the undead, learning the "Sunblast" spell. When your Restoration skill reaches 50, you learn "Holy Hands". When your Restoration skill reaches 75, you learn "Stellar Core". These spells deal damage to the undead)

     

    After you take Descending Light, you have the magicka pool to fight undead and hurt them hard, really hard BUT, you have no spell to... Except your are an Exorcist  now ! With 40 Restoration only this perk allows you to learn step by step to hurt the Undead. The first one, Sunblast is like Flames spell. It is perfect for early levels when you try to damage hordes of Draugrs and keep your distance (untill Descending Light is over). It deals around 20 pts of damage per second. The level 50 "Holy Hands" spell is a close combat touch spell with descent damage but which does not fit to our character since it is better using your heavy warhammer. At least it is given free. At level 75 we enter the serious business : Stellar Core is... well, hardcore. Imagine a heavy bolt of sun fire damage that deals around 250 AE damage. Perfect to clean a room full of Draugrs led by several Scourges and Deathlords. It will instant kill the lesser undead and while inflict heavy wounds on the tough ones. Fortunatly this spell is balanced, it is very costly in magicka and it takes around 3-5 seconds to cast, all around it is situational and not overpowered.

     

    Hallowed Burial

    (Your attacks and Restoration spells and effects are 20/30% more powerful against undead enemies)

     

    Take this perk as soon as possible since you will need it to take Exorcist. A strong a reliable passive huge boost to your damage against undead for your melee AND spells. Simply devastating.

     

    Ashes to Ashes

    (Your Warrior's Flame carries the essence of death. Hostile undead cursed by Warrior's Flame take 30 points of damage per second.)

     

    Another step in making your Warrior's Flame a powerful tool and a bane of the undead. Basically it inflicts 150 damage over 5 seconds to any undead enemy in addition to the stamina/magicka drain. Coupled with Battle Cleric (When Warrior's Flame blesses or curses a target, it also increases or reduces armor by 200 points and magic resistance by 25% for its duration) at the end of the build, it will be your cookie and butter against the most dreadful Deathlord.

     

    Destroy the Corrupt 

     

    The wrath of Stendarr also extend to the corrupted living foes, no living mage, archer or warrior is safe from the Holy Judgment. As a two handed knight it could be tricky to face one or several casters, especially when they are frost magic users, spamming ice storms toward you... Or when you try to run to the end of a bridge with 5 archers sniping you. Fear no more, for Stendarr is mighty !

     

    False Light

    (While in combat, you may cast targeted healing spells and effects on enemies to inflict damage equal to 75% of the heal amount)

     

    Your main offensive perk for range damage toward living enemies. Take it as soon as possible when you are 40 restoration after you took Edgewalker. Basically it makes your "Heal Others" and "Healing Hands" spells to hurt living foes. Oh and believe me, the range of these spells is very, very, very, very long. You can distroy a mage or an archer at 100 feets !

     

    Lightwielder

    (Increases False Light damage by 10% and allows the perks Sacred Guardian and Under my Wings to hit and damage enemies)

     

    The damage boost is nice, but it really shines at the end. Lightwielder required 60 restoration but the full potential is unlock at 80 when you'll take Sacred Guardian. Do you remember ? that 20 foot aura of protection that automatically heals for 150 hp any allies who fall below 30% with a 30 second cooldown... With LightwielderSacred Guardian is now a death sentence to any foe below 30% hp and it is free from hand switch, keep your warhammer swinging spamming The Pendulum especially if your stamina reg. goes high under Warrior's Flame ! You just received an instant damage "Ashes to Ashes" for your living enemies !

     

     

     

    The Knight of Stendarr studied enchantment at the Temple. He is not a skilled enchanter, but he learned how to imbued powerful blessings on his weapon.

    The Ordinator Enchanting tree is very tasteful for melee users. I just invested 4 points in this tree but believe me, it worths it. I advise you to starting investing in after level 20. There are two many essential perk to take before (at least 3 in Heavy Armor, 3 in Block, 3 in Two Handed and 9-10 in Restoration). Once the Knight of Stendarr is able to fight well in melee and get all he needs to boost his Warrior's Flame vs undead aswell as hitting the livings from afar, he can improve the Enchanting tree. Enchanting Mastery 1/2 is simply required to go further. The main goal is to get the two level 40 enchanting key perks : Thunderstruck and Spellcribe.

     

    Thunderstruck

    Weapon enchantments are 25% more effective when delivered by a power attack (or 50% for a two-handed power attack).

     

    From a roleplay perspective i really love that perk. The Honed Metal mod allows enchanters and smiths to actually smith and enchant for you... for a cost. But it does not force your characters anymore to be alchemist-smith-enchanter. Enchanting your two handed hammer with a Fire or Sun damage enchantment is powerful, especially when the enchantment does 50% more damage with a two-handed power attack.

     

     

    Spellcribe

    Grants the "Spellscribe" power: use it to store the spell you are dual casting. Your power attacks and power bashes unleash the stored spell for free, with a cooldown based on Enchanting skill. Only works with spells that affect other targets.

     

    With 40 enchantment the cooldown is around 20 seconds. Each power attack unleash the spell you "stored" whenever you perform a power attack. Pretty awesome isn't it ? And very well balanced believe me. But which spell are we going to use ? For sure you could store a fireball or an ice storm spell.

    My personnal taste ? Lamb of Mara. An apprentice restoration spell from Apocalypse Magic of Skyrim mod. This spell allows you to gain Health when the target loses Health.

    If you wish something really epic, believe me and try to store in your spellscribe ability the Stellar Core spell from Exorcist perk.

     

     

     

     

    For roleplay purpose and for game mechanics, it is important to have some intimidation/trading boost. Speech Mastery 2/2 gives you a 20% better price from merchants and make your intimidation 4 times more likely to succeed. 

     

     

     

     

     

     

     

        

     

     

    Roleplay

     

     

    The Knight of Stendarr follows a strict code of honor and behave in order to please Stendarr. This include being kind and helpful to the weak, the destitute, the innocent, it means helping the beggar or healing the sick. But is also means to take arms to fight Evil, bandits, undead and purge any other abomination who threathens the mortals. The moral code forbid you to steal or even to lost yourself in lust and wealth. The Knight of Stendarr does not seek to become the Thane of all the holds of Skyrim nor to own every house available. He pursue his quest first.

    The Knight of Stendarr during the "Trial of Stendarr" is a questing knight. He lives and sleep in the wild, goes to city only to help people or pray at the temple. Any business with Daedras is forbidden. You can help the other Gods through questing (Agent of Mara or Dibella...) since even Stendarr is your Patron God you are still a polytheist, but Daedras are to be considered as traitorous. No daedric quest, none, period. 

     

     

    Mods 

     

    Mods used to enhance the gameplay aswell as roleplay immersion can be numerous. i personally use over 250 mods. Thankfully, i don't list as many don't worry. I will make a difference between the "Mandatory Mods" for this build to work and the "Recommanded Mods" which are optionals.

     

     

    Mandatory Mods

     

    Ordinator

    Imperious - Races of Skyrim

    Makes your Imperial Knight really shines, look at this.

    Apocalypse - Magic of Skyrim

    Religion - Prayer Meditation Worship

    Religion is important in this build and this mod is simply fantastic. It basically remove any blessings and bonus from amulets (Amulet of Stendarr for instance) and shrines. In return, performing good deeds and actions, praying while wearing the Stendarr amulet or directly at a shrine will all improve your Virtue toward the God. Improving your Virtue will make Stendarr pay attention on you and there are several powerful blessings to obtain at different Tiers. In case you steal, kill innocent or displease Stendarr by trading with daedras, a curse will be sent upon you and you will have to pray in order to repent for your sins.

     

    Recommanded Mods

     

    Alternate Start

    This character is not the Dragonborn but feel free to start the main quest later.

    Frostfall

    iNeed - Food Water and Sleep

    Cleric Armours of the Nine Divines

    Outstanding armors, i suggest Arkay or Julianos armors. Unfortunatly no armor of Stendarr here. The armors are in steel catergory so nothing overpowered and it fits very well untill level 25-30.

    Templar Set

    An amazing set of Armor and weapons especially the two handed warhammers. A perfect set above level 30 for the end game.

     

     

     

     

     

     

     

    Factions

     

     

     

    hieves Guild and Dark Brotherhood are out of the line for obvious reasons. You could join the Companions but let's be honest, they are werewolves and abominations. You could try to cure themselves but without mods you have to become a werevolves yourself. It is possible for you to join the College of Winterhold in order to train and learn more spells from Colette but  regarding the quest i suggest stopping at "Under Saarthal". It is fine if you wish to be involved in the Civil War but joining the Imperials is strongly advised. At last, the Dawnguard seems more than appropriate, do i need to tell you which sides to pick ?

     

    Quests

     

    The Man Who Cried Wolf

    The Wolf Queen Awakened

    Laid to Rest

    Repentance

    The Pale Lady

    Ancestral Worship

    Evil In Waiting

    Walking Nightmare

    Frostflow Lighthouse

     

    Quest mods i strongly recommend for their high quality and immersion roleplay but it is advised at level 30+

     

    Undeath

    Agent of Righteous Might

    The Oblivion Realms Serie : The Gate of Solitude

    The Oblivion Realms Serie : Morthal Pain

     

     

     

    Special Thanks

     

    I would like to thank TamrielVault team and community for being so awesome. It is the first build i ever post here or anywhere else while i use to look at TamrielVault builds for two years so i guess i just did it now !

    I also wish to thank a lot Dragonborn1921 for his kindness and wise advices to improve this build to the last piece. 

     

     

  • October 2, 2017

    Yo Praxedes, welcome to the group with your first build. I'll take into consideration that your just starting off with building and also that English isn't your first language (which for me was barely noticeable, don't know if that's because of the heavy use of quotes, but yeah seems alright there unless I was trying to nitpick), and also that it isn't complete...at all. 

    So the major things you're missing (And stuff I assume you're adding later) are things like the Perks, Combat and content related to the Gameplay, which is the more crucial content for posting a build, without it I just have no idea how this character functions and that is further augmented by the fact that, well your using Ordinator and Apocolypse as key mods, and they really change everything very quickly. I won't talk about that too much and instead focus on the other content because I'm going to assume that you are adding it in soon.

    Now I do actually quite like the Roleplay and your take on the Knights of Stendarr is really interesting and the only thing I would recommend is a slight shift of the order, moving the Backstory above the Mods. So I really don't  have much to comment on there, other than, it's a really cool concept there. So what I will now really get into is the presentation (uh, fair warning but the presentation is what I really like commenting about, so it'll probably be as long as the RP and Gameplay combined).

    EDIT: I've decided to hold the presentation for a second comment, at the moment just know that despite my message being long, I do enjoy the build as it is now, just want to give tips that'd make it better :D It's a solid first build, and I'll just give the recommendation that in the future you should wait to post the full build, or utilize the Workshop, where you can post unfinished products and still work on them while also getting some early feedback on the build

  • October 2, 2017

     *Cracks knuckles* right, time to get into the presentation. So I'm going to something a little different, and way more in-depth than I usually do and break down a few sections of your build, make some edits to the text and any links/pictures, etc. and then explain why I made those changes and how it can help the overall presentation of your build. At the moment it isn't, terrible, but it's also just slightly off-putting for me (if that makes sense). 

    Quick Note: I also did a quick bit of spell-checking

    -----------------------------------------------------------------

    Introduction

    First, I would like to apologize if my English is not perfect. I'm French so English is not my native language. This build is a heavy RP one and is supposed to be used with several mods I will list below. I was really interested in building a character, a holy crusader using TES Lore as much as I can. I was never satisfied with the Vigilant of Stendarr for several reasons: They are weak, lack of good leadership and plan and mostly lose to any foe on the battlefield (they are fooled by Molag Bal, charmed by a mad sorcerer, slaughtered by vampires... shall I continue ?). I hade heavily researched the lore on Stendarr and other knightly orders and I heard about the Crusaders of Stendarr. It was interesting to find something regarding heavy armored knights bringing might and justice of Stendarr to the Evil Beings across Tamriel.

    I found a build on TamrielVault called, The Crusader's of Stendarr, but it didn't please me for several reasons: lack of RP, lack of good build or gameplay. I do not pretend to do better, but I think 4 years later with all the mods the Nexus has to offer I can at least throw some ideas into the mix. This is my first attempt to post a Build here or anywhere else so please, indulge me for the effort and I'll take any opinions and advice.

    The Knights of Stendarr

    The Knights of Stendarr are an order of knights who serve in the name of Stendarr. They are often referred to as Paladins of Stendarr. They have many bases, most are temples, in the provinces of High Rock and Hammerfell. they are also known to have bases on the borders of Black Marsh, Skyrim and Valenwood. The Knights of Stendarr are known to accept all races into their order, but the punishments for traitorous actions are brutal. They have been known as peacemakers and not to pick the fights, but they fight if anyone or anything related to them is in danger. The Knights have been seen fighting alongside the Knights of the Nine against the Daedric attacks in the 4th era. The Knights of Stendarr have also been known to protect cities in Cyrodiil and Hammerfell. They are widely spread through Tamriel and some of their land is still undiscovered by people outside of the order.

    Differences between the Knights and Vigilants

    Few sources remain about them so what could we possibly think about them? We know the Vigilant of Stendarr are born from the Oblivion Crisis, but what is the difference between those two? Well, the Vigilants are a militant priesthood of Stendarr, the knights of Stendarr are a knightly order. This difference is important because the vigilant are kinda radicals while the knights have a legacy of virtue and honor aswell as a primary focus on military tradition. They are like paladins. We can easily imagine some kind of rivalry or some kind of discord between those two. They operate differently and might use a different Credo. A different Credo regarding how to serve Stendarr. The Vigilants roam the land and investigate like the Inquisition and "drag you into the light" on any suspicion. Injustice can result from such things and considering how questionable are the results on the field when it comes to "fight the Evil", we can easily conclude they are not professionnals, they are no warriors. They take heavy casualties and have no real military leadership. They make me think of Thalmor Justiciars, but without any real skill or experience. At least, Justiciars are good at being "inquisitors".

    I don't claim it has always been the case, but this is what we could see in Skyrim and why the Dawnguard tend to take the upper hand on the fight against vampires: Isran and Celann left the Vigilants because of their "soft methods" and lack of "bold strategy", they are just unprepared to the real fight.

    Protectors of the Temple 

    We, the Knights of Stendarr the Merciful call ourselves the Crusaders, for it is our sacred duty to protect the Temple and fights its battles. While we firmly espouse the Temple's philosophy of compassion and charity, we recognize that if the Temple is weak, it cannot realistically survive. Only those of great combat ability and proven devotion to the Temple and the God Stendarr are eligible for possible membership in the Crusaders. Imperial Library, Article on Stendarr

    As we see here, the difference is important. The Knights of Stendarr defend the Institution of the Temple, the Church is you prefer, but they also take arms to defend it and "fights its battles". They follow the philosophical tradition of the dogma but they recognize the dangers of Nirn and ensure the survival of the Temple. They value military legacy and valor but they also value devotion to Stendarr as much as to the Temple. Yeah, the "Crusaders" are Tamriel's "Knight Templars". They are Paladins, not Clerics nor Priests. We mentioned above the Knights of Stendarr have many bases around Tamriel and especially at Skyrim's border. But how a Crusader could be involved in the current events of Skyrim? Well, we shall see that later on in the Roleplay section. But let's start with the mods we going to use.

    [END SECTION WITH IMAGE]

    -----------------------------------------------------------------

    So really there aren't any major changes that I've made, mostly it's just kind of tidying it up a little bit, reducing the size of the main text and trying to get it all to flow a little bit better together. I was going to try out if the 'Protectors of the Temple' section might be better to but before the differences to the Vigilants to kind of change the layout but this works fine. Basically the main purpose of my edits was to give everything a neat feel, changing the layout a little bit to make it easier to read, reducing the number of links in that section on the Knights of Stendarr (because most of them just weren't needed) and changing the URL's you included links so that they're easier to follow. 

    Basically, this is just a bit of a recommendation for how your build should look following this, you don't have to follow it and it's just a few changes, but they will make it look just a bit more polished, and a lot neater.

  • October 3, 2017

    Thank you very much for your kindness and your help. I'm Indeed new and i shall have read the rules before posting.

    I will ask the moderator to delete my thread, read the guides and post the entire build next time.

     

    Is making a build using ordinator is that bad ? For sure i intended to give hints on stats, stones, perks build and gameplay. I'll try to use your advices next time.

     

    Thanks again for your help !

  • October 3, 2017

    Is making a build using ordinator is that bad ? For sure i intended to give hints on stats, stones, perks build and gameplay. I'll try to use your advices next time.

    Oh no, it's actually great, been starting my own Ordinator Builds recently and there are a few people who have started exclusively creating them from what I've seen, even did an Event awhile back based mostly on Ordinator. Even with that, there's still a lot of people who either haven't played it, or started recently and there are very few people who have played it more than Vanilla, so a bit more explanation on the mechanics of it is useful to include.

    Thank you very much for your kindness and your help. I'm Indeed new and i shall have read the rules before posting.

    I will ask the moderator to delete my thread, read the guides and post the entire build next time.

    I don't think that's necessary Praxedes, you can just edit this one (the edit button located on the main toolbar or in line with your name rather than the upper one which only changes the title and tags), I think as long as you aren't on Mobile... Ehhhh, anyway, I'd definitely go the edit rather than re-post route here, but it is up to you in the end.

  • October 4, 2017

    Just popping by, and wow is this a pretty awesome change to see Praxedes, barely recognized the build for a second :D I'll read through the changes when I can (internet's being a tad slow right now) but I would make a quick recommendation to try and cut out some of the white space between sections, adds artificial length while making it harder to read.

  • October 4, 2017

    Thanks mate, i try my best. Yeah i think i m not the best at editing to produce something sweet and beautiful to read but i will try to improve it at the last step. Atm i'am working on the Perks and their synergies to detail the playstyle of the char. I will end with some special moves (even this character is not the dragonborn) and then make some propositions regarding the Quests and immersion mods for roleplay.

  • October 10, 2017

    Sorry guys ! For a reason i ignore "closed" the thread without paying attention which is very frustrating for me since i was eager to read your comments and critics in order to improve the build. Feel free now to comment, please. 

  • Member
    October 11, 2017

    I like how you've gone into detail about life in the temple as part of your backstory, that's pretty cool! An entire Order's hierarchy and structure is there, right on your periphery it seems, fully fleshed out :)

  • October 11, 2017
    Thx mate. I dont pretend this to be 100% lore wise but since we know nothing about the knights of stendarr i started to build something around what we know about the vigilants in both lore and skyrim.