Skyrim Character Building » Discussions


Builders Discuss Topic 10: Standing Stones

Tags: #Builders Discuss 
  • February 24, 2017

     

    Those mysterious obelisks that dot the landscape of Skyrim, no build is complete without one, but which should you choose?  Standing stones are unique in that most of them have a negligible impact on the character build while a select few will be defining factors of a build. Add to their varying impact the fact that they occupy a unique slot in your “character sheet” it only makes sense to take one since you’re not giving anything up in the process. I will admit that standing stones rarely factor into my builds. Usually I just say “take the appropriate Guardian Stone to help with leveling, then switch to the Lord Stone”. However there are a few stones that truly impact builds to the point of defining how a build functions, stones like the Atronach or Ritual for instance.

    So today’s discussion is all about the stones. How do they factor into your building process?  Which ones do you think add the most to a build?  Have you ever created or played a stone centric build?

    Finally no discussion about Standing Stones would be complete if we didn't also talk about the Aetherial Crown.  One of, if not the most, impactful artifacts in Skyrim.  The ability to utilize two Standing Stones simultaneously is very powerful and for many builds it's a complete game changer.  So how do you factor in the Crown when you're creating a build?

    -Vargr

     

  • Member
    February 24, 2017

    It's funny. I agonize over which stones to finish the game with, yet I'm pretty predictable--right out of Helgen I grab one of the three (Warrior, Thief, or Mage) that will help me most with my levelling, and usually stick with that until the midgame. From there I switch with a new stone that either compliments the build's mechanics or the build's roleplay. I actually prefer to have the stone fit the RP, but I won't force the issue if things don't come naturally.

    My favorite builds tend to ignore (for the most part) the Warrior, Thief, and Mage stones and jump straight to one of the other ones--Atronach, Ritual, and Steed are some of my favorites. Also, some of the one-a-day powers like the Serpent and Shadow stones make for great RP opportunities and can be pretty useful for characters that aren't skilled in those areas.

    I've yet to use the Aetherial Crown, and while I understand how absolutely game-changing it can be, the crown started to seem a bit played out after a while (especially when you've got some crazy berzerker barbarian wearing forsworn armor, with bone-weapons and a... tiara). Ultimately, I don't mind the crown, and what it does is brilliant, but I prefer it when the crown fits the aesthetic of the build. The next build on my to-play list uses the AC and it fits the build rather nicely, so I'm excited to see what all the fuss is about.

  • Member
    February 24, 2017

    This is spot-on topical for me right now. All-Spark and Zonnonn recently had a topic in which I discussed using the Steed for both gameplay reasons and RP reasons. With my new character using The Lover, I have again opted for a more RP approach. I guess I have trouble shaking the old Birthsigns and how they affect a person's personality as per The Firmament, normally the first book I consult when choosing how my RP may be influenced by a stone.

    My character also recently finished Lost to the Ages and I gave a lot of thought to the Aetherial Crown, although this character would benefit from another standing stone, I didn't take it because the RP was more important than the gameplay. That's weird to explain, but the stones respond to Heroes. This character isn't a Hero yet, you know? The MQ may never get started as I used Alternate Start. Thinking of her as TLD has not entered the concept yet.

    In terms of the topic's questions, I did play a bit with The Lady's passive regen and Become Ethereal. That was used for two builds I made iir. I doubt stone will ever feature in anything I do as heavily again, but I do want to use The Serpent in a martial artist or blademaster build one day.

  • Member
    February 24, 2017

    Phil said:

    but I do want to use The Serpent in a martial artist or blademaster build one day.

    Serpent w/a martial artist PLEASE. It could act as a paralyzing strike... whyever did Bethesda choose to ignore perking Unarmed Combat anyhow?

  • Member
    February 24, 2017

    ShinJin said:

    Serpent w/a martial artist PLEASE. It could act as a paralyzing strike... whyever did Bethesda choose to ignore perking Unarmed Combat anyhow?

    Ha! maybe we'll team up sometime, get all Akaviri martial arti :D Hmm, the wheels are spinning already!

  • Member
    February 25, 2017

    Phil said:

     

    Ha! maybe we'll team up sometime, get all Akaviri martial arti :D Hmm, the wheels are spinning already!

    That, good sir, sounds like it has the potential for insane amounts of fun ;D

  • Member
    February 25, 2017

    ShinJin said:

    Phil said: 

    Ha! maybe we'll team up sometime, get all Akaviri martial arti :D Hmm, the wheels are spinning already!

    That, good sir, sounds like it has the potential for insane amounts of fun ;D

    You could always stick that Serpent Stone into the Aethereal Crown and use the skill once per fight or so. Just sayin'.

     

    Typically I see Standing Stones as equipment, not an essential piece of the character. The stones exist to assist those chosen by fate, rather than define them.

    One of my favorite mage playthroughs was a sickly, feverish, otherworldly sort who served as an agent of resolution or closure for Skyrim's unquiet dead. The connection between him and the dead was far from an easy one, however, and it left him always cold and sick to the point of being unsure of the line between reality and his own hallucinations. To facilitate this, I chose a rail-thin High Elf with the Apprentice Stone added and the Necromancer's Amulet equipped 24/7. The end result, before any other gear, was a mage with +100 Magicka, +100% Magicka Regen, -75% Health and Stamina Regen, and double damage from magic.

    Ahzidal's Boots and Gloves helped him seem Supernaturally attuned also, making him able walk on water and dispell hostile magic by raising a hand. 

    As time went on and he began to acclimate to his new lot in life, he began to use his magics to help compensate for his weaknesses and found a kind of equilibruim. He'd never be normal again, but his strengths eventually began to outweight his weaknesses. For THAT, I added the Respite and Regeneration perks from Restoration, giving him unnatural vitality, but at the cost of having to expend his own magics to facilitate it, which was rarely feasible in combat. Also? The Apprentice Stone makes the Blizzard spell FANTASTIC in combat. Just sayin'. >.>

    Also, what about the All-Maker Stones? Do they apply here?
  • Member
    February 26, 2017

    ShinJin said:

    That, good sir, sounds like it has the potential for insane amounts of fun ;D

    That it does!:D Let the seed take root in your mind, Master Jin.

     

    Mercurias said:

    You could always stick that Serpent Stone into the Aethereal Crown and use the skill once per fight or so. Just sayin'.

     

    Typically I see Standing Stones as equipment, not an essential piece of the character. The stones exist to assist those chosen by fate, rather than define them.

    One of my favorite mage playthroughs was a sickly, feverish, otherworldly sort who served as an agent of resolution or closure for Skyrim's unquiet dead. The connection between him and the dead was far from an easy one, however, and it left him always cold and sick to the point of being unsure of the line between reality and his own hallucinations. To facilitate this, I chose a rail-thin High Elf with the Apprentice Stone added and the Necromancer's Amulet equipped 24/7. The end result, before any other gear, was a mage with +100 Magicka, +100% Magicka Regen, -75% Health and Stamina Regen, and double damage from magic.

    Ahzidal's Boots and Gloves helped him seem Supernaturally attuned also, making him able walk on water and dispell hostile magic by raising a hand. 

    As time went on and he began to acclimate to his new lot in life, he began to use his magics to help compensate for his weaknesses and found a kind of equilibruim. He'd never be normal again, but his strengths eventually began to outweight his weaknesses. For THAT, I added the Respite and Regeneration perks from Restoration, giving him unnatural vitality, but at the cost of having to expend his own magics to facilitate it, which was rarely feasible in combat. Also? The Apprentice Stone makes the Blizzard spell FANTASTIC in combat. Just sayin'. >.>

     

    Also, what about the All-Maker Stones? Do they apply here?

    Good call on the All-Maker Stones. Could be a topic all its own for the Jack Vance fans.

    Your sickly mage sounds like a build that needs sharing! :)

    Aetherial Crown and Serpent Stone - Aye. Need to noodle it, but Imma thinking that a lot depends on interpretation. Like, what is a Standing Stone? How does it work? Where does the power it grants actually come from? What does the stone say about the person who is attuned to it, or born under that sign if old school? By digging in deep and answering those questions, I reckon could determine how one approaches their use in a build.

    If we take the Serpent as an example, the ability to paralyse and poison at will is a hefty advantage in terms of gameplay. Would the Aetherial Crown, then, store something which balances that, such as your Apprentice stone? The Firmament says:

    "The Serpent wanders about in the sky and has no Season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed."

    The curse could be just as fun as the blessing. The fact that the Serpent wanders the heavens may give us insight into the character - Maybe he's a wanderer, maybe his curse is to never find a place to call home. The Serpent now becomes a Lone Wolf. Yet the Serpent is also the antagonist, ever watched for by the Guardians lest their Charges fall to his fangs. What motives could our wanderer have, then, if we take all that into account? What does the Stone truly tell us?

     

  • Member
    February 26, 2017
    Eh. Five seconds of Paralysis is barely more crowd control in combat than a knockback. I'd have thought going unarmed, and thus incapable of blocking, would've been enough weakness.

    As for the Serpent, it would depend. In Skyrim, I always thought the Serpent signified both Alduin and the Dragonborn. Both were blessed by the gods above all others, but cursed with painful destinies. Both wandered, Alduin through time and the Dragonborn across all of Skyrim. Both bring great change and upheaval in their wake simply due to their natures.

    If you want to go the route of a wanderer who makes all of Skyrim tremble, maybe mark characters who signify certain Stars, then systematically defeat or eliminate them before you allow yourself to put their standing stones in the Aetherial Crown. That would work pretty fantastically for a Civil War build.
  • Member
    February 26, 2017

    Okay, at the risk of highjacking this thread I will only say the following things:

    Phil said:

    That it does!:D Let the seed take root in your mind, Master Jin.

     

    Oh, it’s in there, and I don’t see it leaving any time soon. I’ve learned a few things today… mainly that I need to do a bit of reading xD

     

    Phil said:Good call on the All-Maker Stones. Could be a topic all its own for the Jack Vance fans.

    Omigosh! Mix the All-Maker stones with a bit of magic in the off hand (or possibly shouts) and some good old fashioned punches, and you’ve got seven martial art forms (if you include the Serpent Stone).

    Love how the Serpent ties in so well with a wanderer. And a curse/blessing is intriguing. Tying into previous discussions, you could nerf one of the Big Three as a big weakness (can you imagine, for example, an unarmed build that puts no points into Health?). Also, I automatically think of vampirism/lycanthropy when I think of powers that are both blessing and curse, but I don’t know how well that ties into lore.

    From a character creation standpoint, a Serpent influenced character sounds conflicted (which I like) with a bit of good and bad in him/her. Of course, you could go all evil (or even crusader) by having the character change throughout the build: a fall from grace (as Mercurias mentions with Alduin), or a character that is trying to atone for past misdoings.

    Honestly, I don’t know how I’m going to get anything done at home or work now xD