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Character Build: The Scholar of Apocrypha

Tags: #Character Build Spellsword  #Character Build Unarmored  #Character Build Werewolf  #Rank:Bloodworks 
  • Member
    September 9, 2016

    This is my very first build(I'm really bad with introductions so I will only say that this is my first build) and sorry if there's any mistakes in my spelling.

     

    Background music(https://youtu.be/hre2t97xnZM)

     

    The Scholar of Apocrypha

    "You were born in a small house in the forest of Falkreath next to Lake ilinalta, you lived with your father that was a well recognized scholar and a kind and lovingly father, that since you were young have been teaching you in the ways of the scholar and have given you books to read and study.
    But after your thirteenth birthday you noticed that your father started to stay on his room way to often and when he went out he was always muttering something to himself in a strange language that you couldn't comprehend, he stopped teaching you and giving you books, but you were still interested in them so you would normally snatch some from your father's room because it looked like he didn't mind the fact that you were getting some of his books without permission.
    After some time you even though it was a test your father made to see if you could make researches by yourself, but them you noticed that he wasn't just ignoring the fact that you were getting his books, it was like he didn't even see you entering his room to get his books but as strange as that was you did not ask anything about it.
    In your twentieth birthday your father locked himself in his room and stayed there without saying or doing anything, after two weeks he opened the door, but the figure you saw exiting from that room was not your father but...something...different, a normal person that saw him in that state would only see him as normal man, but not you, his eyes were not of your kind father anymore, they were like a bottomless pit like he couldn't see the world anymore.
    He was not speaking that weird language now, he was just standing still, you tried to talk to him but your voice couldn't reach him anymore, but his eyes, those empty eyes, even if there was no emotions or life in them, you couldn't help but stare at them and every second that you stayed there looking at those dark bottomless eyes you felt like you were being sucked by them, and then you suddenly remembered a phrase that you saw in one of your father's books:
    "When you stare into the Abyss the Abyss stares back at you".
    As suddenly as you fainted you woke up in the middle of the woods and your father nowhere to be seen, when you look to where your house was supposed to be all you see is a swamp of green poison and some strange branches coming out of the ground that looked like gigantic tentacles, but as strange and crazy that such a scene would be to a normal person ,you don't feel anything, not anger for the destruction of your house nor sadness for the disappearance of your father, nothing, you walk near the waters of lake ilinalta and see your reflex on the water, but in the place your reflex was supposed to be there was only a empty shadow of your former self.
    The only thing of your past self that you thought was still there was your love for books, but this love became hunger, and this hunger is not for mere book, a simple receptacle, but for the pure essence of knowledge itself, you wandered some days thinking about this in a deep trance, so deep that you completely forgot about your father and didn't seemed to mind being captured by some people that called themselves Imperials, so deep that you didn't even care about going to the executioner, but the moment the dragon appeared, in that very moment, a word passed in front of your dead eyes giving them back life:Dragonborn."

     

    "Remember, your mind is the best weapon you have"Farengar Secret-Fire.

     


    The Build:

    This build was made with the purpose of being the champion of Hermaeus Mora with the twist that the members of your family were Werewolfs in the past.

    Race:Can be any elven or human race but i decided to use a Breton for the magic resistance.

    Point distribution:2/3/0 until 250 magicka then put the rest into health, stamina is unnecessary:
    •In human form you have Miraak's sword absorb stamina and only one point of is already enough for a power attack.
    •Your regeneration in Werewolf form is of 20% of your total stamina per second and gives you a boost of 200 stamina if you have the perk(Dawnguard required).

    Standing stone:The Mage until 100 enchanting then change to The Lord for the bonus armor and magic resistance.

    Main skills:Restoration, Enchanting and One-Handed.

    Minor skills:Conjuration, destruction and illusion.

     

    Perks:

     

    Restoration:Novice-Adept, Recovery(2\2), Avoid death, Regeneration and Respite.

     

    Enchanting:Enchanter(5\5), Insightful enchanter-Extra effect, Soul squeezer and Soul siphon.

     

    One-handed:Armsman(4\5), Bladesman(1\3), Fighting stance and Savage strike.

     

    Conjuration:Novice-Expert conjuration.

     

    Destruction:Novice-Apprentice destruction and Rune master.

     

    Illusion:Novice-Apprentice illusion, Hypnotic gaze, Aspect of terror, Animage and Kindred mage.

     


    Restoration is used to recover health and for the poison rune, enchanting is used to enchant rings necklaces and the cultist gloves and boots, and one-handed is for the usage of Miraak's sword.
    Conjuration is solely used to summon Seeker and control Daedra, destruction is only used to extend the range of the poison rune and illusion to fortify the strength of your howls in werewolf form and of the Dismay and Bend will shouts.

    Spells:Close wounds,Poison rune, Conjure seeker, Control daedra, Muffle.

    Shouts:Bend will, Dragonrend, Dragon aspect, Unrelenting force, Drain vitality, Soul tear, Dismay.

    Powers:All of the All-Maker stones and Mora's agony, Secret servant and Scholar's insight(You are free to use any powers that you want from the others Black books)

     

    Equipment:
    Miraak's sword

     

    Miraak's staff

     

    Miraak's robes

     

    Ring of the Beast

     

    Ring of Hircine

     

    Cultist gloves(Fortify one-handed and magicka)

     

    Cultist boots(Fortify one-handed and magic resistance)

     

    Silver ring(Fortify magicka regeneration and restoration)

     

    Silver necklace(Fortify magicka and restoration)

     

    Orsich sword(Drain stamina)(only used before getting Miraak's sword)

     

     

     

    "A room without books is like a body without a soul"Marcus Tulius Cicero.

     



    "After collecting some books, learning that you're Dragonborn, receiving training from the Greybeards and doing research on the identity of the phenomenon that happened in your house you start to hear a voice, you look around but you cannot understand from were this voice comes from…and a unimaginable force makes your blood boil, you wanna follow the voice, you want to see what she wants to tell you, and all you can hear is only one word of the strange voice:Jorrvaskr.
    After arriving in Whiterun you went directly to The Companions headquarters so to discover what that voice wanted, but when the eyes of Kodlak, the harbinger of the companions, met with yours you felt like he knew about you, about what happened to you, but he did not say anything about it and without delay you were accepted to the ranks of the Companions, and then you were sent to Dustman cairn to search for the fragments of an ancient weapon that belonged to Ysgramor himself, you start to think that maybe is the weapon that is calling you, but something in your body tells you that that's not it.
    Then you get stuck in a simple trap, and when Farkas was just going to pull a lever to free you, he's attacked all of a sudden by the silver hand, and then it happened.
    Your blood started to boil once again you felt life surging out of your body while your companion ripped through the flesh of his enemies, in the form of a animal that he had become:A Werewolf.
    After this you continued working to the Companions until the day you were finally admitted to enter The Circle, the moment that Aela's blood met with yours you felt it again, the same voice of that day, contrary to the thought of the Companions that had just turned you into a Werewolf, you knew the truth, your body didn't change, he had just awoken from a deep slumber.
    With a knowledge far more vast than that of normal humans and still having the instincts of a natural born hunter all you had to do now was discover what happened at that day that started this chain of events, and then once again a word appeared before your eyes, and the moment you saw that word you grinned:Solstheim."

     

    Gameplay:

     

    The Scholar of Apocrypha is neither a bad or good guy, he fells absolutely nothing, but he will end up committing any type of crime or good action if it's a new method to obtain knowledge, I normally started combat conjuring a Seeker and then throwing a Poison rune on the enemies, after that i would equip Miraak's sword to finish them off, or if it was a big target(Draugr Deathward i would use Miraak's staff to lock him in place and follow it with Mora's Agony, if you get surrounded by weak hitting enemies just equip a Close wounds spell in each hand and let Miraak's robes do the rest of the work for you(It will be a mass murder of tentacles explosions), shouts like bend will or dismay are only used when you are dealing with a lot of strong enemies at the same time, and even if there no armor in this build the high amount of health combined with strong restorations spells and the Avoid death perks, together with your 75% resistance to magic(Breton racial bonus +25%, The Lord stone +25% and the Enchanted Cultist boots +25%) and a small spell absorption that comes from Miraaks Robes you will probably not have any problem staying alive against most enemies, just be cautions about 3 types of enemies that killed me a lot when I was testing this build:

     

    1.Two-handed weapons wielders(Bandits chiefs are the most troublesome)

     

     

     

     

    2.Dragon bites(If your not in full health there is a high chance of being finished off instantly)

     

     

    3. Draugr Deathlord with a Ebony bow(Self explanatory for most players)

     

     

    Just remember that he still have the beast blood in him, his transformations should only be used under two circumstances:

     

    1:It must be at night(Between 7pm and 5am)

     

    2:You must be near humans(aka food)

     

    If these two are okay you should just transform and break havoc, so if you ever cross a bandit camp in the middle of the night it's a good idea to transform, outside these two times you are only allowed to transform if you are surrounded and low on life.

     

    And just to remember if you have Dawnguard installed your werewolf form will have bonus damage and armor, more information on the list below:



    Werewolf Claws

    Level
    Damage
    Resist Damage (DG)

    1–10
    +0
    0

    11–15
    +5
    50

    16–20
    +15
    100

    21–25
    +25
    150

    26–30
    +30
    200

    31–35
    +35
    250

    36–40
    +40
    300

    41–45
    +50
    350

    50+
    +60
    400



    Resist Damage:Armor Rating(Werewolf form)

     

    Damage:Bonus claw damage(Werewolf form)

     

     

     

     

     

     

     

     

    "There are those who believe that when night descends upon Skyrim, werewolves descend upon the unwary..."Loading screen.

     

     

     

    Important quests:

     

    The Main Questline:To discover what it means to be Dragonborn, and to give you access to shouts.

     

    Dragonborn:Learn about Hermaeus Mora and accept his request to banish his previous champion.

     

    Collect the ancient falmer manuscripts in forgotten vale: Nothing is better to The Scholar of Apocrypha than ancient knowledge.

     

    The Companions: To be able to awake your beast blood that is in a deep slumber.

     

    The College of Winterhold:To gain access to the Arcanaeum and the mission to get Shalidor's writings.

     

    The Black Star:To get the Grimoire of Malyn Varen.

     

    Waking Nightmare:To get The Dreamstride.

     

    Discerning the Transmundane:To become the champion of Hermaeus Mora and to get the Oghma Infinium.