Skyrim Character Building » Discussions


Event Build: The Desert Runner

Tags: #Character Build Dual-Wield  #Character Build Archer  #Character Build Thief  #Event:Artifacts  #Event:Mythic 
  • Member
    March 30, 2016

    Thank you, glad you like it! I personally like that as well, when artifacts are used to unlock abilities or are heavy used in roleplaying :)

    Actually, if you have time, click the picture above and check out my Elemental Master and my Wraith Ranger, both have these roleplaying ideas of artifacts or even places unlocking abilities as well. They might appeal to you ;)

  • Member
    March 30, 2016

    Liked it. Really nice build. I think I'm going to dust off my copy and give this one a go, sounds like a lot of fun and something I never really tried before.

  • Member
    March 31, 2016

    Glad you like it that much to give it a run! Thank you and have fun :)

  • November 20, 2016

    Hello,

     First i want to say that I really love the roleplay aspect of this character (and pictures related to her even more !) I was looking for a thief build that didn't require too much crafting and magic and with a deep backstory and this one seems to be great. Plus i am a fan of redguards ! I've never played a build like this before and that is really exciting. I have a question though : how did you level up destruction? Did you use the flame spell in your left hand at the beginning or did you just train this skill at a trainer? Because it seems that your character rather wields scimitars in melee and only use fire runes once she gets enough magicka (which means only midgame) What is more convenient? 

    Thank you !

  • Member
    December 31, 2016

    Jullz said:

    Hello,

     First i want to say that I really love the roleplay aspect of this character (and pictures related to her even more !) I was looking for a thief build that didn't require too much crafting and magic and with a deep backstory and this one seems to be great. Plus i am a fan of redguards ! I've never played a build like this before and that is really exciting. I have a question though : how did you level up destruction? Did you use the flame spell in your left hand at the beginning or did you just train this skill at a trainer? Because it seems that your character rather wields scimitars in melee and only use fire runes once she gets enough magicka (which means only midgame) What is more convenient? 

    Thank you !

    I'm so sorry for the really late reply, your comment got lost in my notifications and I discovered it only by chance! Sorry about that. Thank you for the nice words and glad you like my build, I really appreciate it.

    To level up Destruction, the easiest way is to pay trainers. It would make sense from a roleplay perspective as she isn't naturally gifted in Destruction magic and the additional knowledge of the College would help her. Save some money from the Thieves Guild side quests and just remember to pay the the trainer a visit before you level up. You can easily get 10 levels at one time like this if you have enough gold. Other than trainers, the Mage stone helps as well to level the mage skills faster. I hope this helps (even if it is late).

  • January 3, 2017

    That helps a lot, thank you ! And no need to be sorry !

  • February 19, 2018

    Any perks you would suggest for someone that uses Ordinator? I apologize for posting on an old build but i downloaded dragonborn museum as well as ordinator and other mods so im wondering if dragonburn museum fits with her style

  • February 19, 2018

    Hmm, not my build so I could be wrong but I thought I'd offer some thoughts since AllSpark isn't active anymore. I reckon Dragonborn Museum would fit quite well, I don't think the character's aimed at only collecting artefacts that it would use or anything like that, so I'd probably say go for it. As for Ordinator Perks...

     

    One-Handed Mastery 2/2, Disciplined Fighter, Clash of Champions 3/3, Ravage 2/2, Cross Cut 2/2, Falling Blow and Man O'War (12 Perks).

    Archery Mastery 2/2, Steady Hand 3/3, Clean Kill, Long Shot 3/3, Thread the Needle 1/2 and Ambush Predator (11 Perks)

    Lockpicking Mastery 2/2, Lockdown, Hotwire, Robber's Eye, Nose for Treasure, Gone in Fifteen Seconds, Dungeoneer, Golden Touch and Treasure Hunter (10 Perks)

    Smithing Mastery 2/2, Meric Smithing 1/2 (Dwarven), Expert Smithing (Hard Steel?), Arcane Blacksmith ----> (5 Perks) Possibly consider taking on the Dwarven Autocannon perks, they fit perfectly but when paired with the extra Lockpicking perks that need to be taken, it'd mean dropping a skill. Also, I'm not 100% sure on where you need to get Smithing up to for the build, and how it translates to Ordinator. I think Expert Smithing is the line but not 100% sure.

    Light Armour Mastery 2/2 and Light Armour Fit (3 Perks).

    Destruction Mastery 2/2, Runecaster, Ancient Seals (2 Perks, with possibility of 3 if you want DoT)

    Alteration Mastery 2/2, Mage Armour 3/3 and Distorted Shape (6 Perks) ---> If you still want to focus on adding more defences, grabbing Wild Shrines, Welloc's Dormant Arcana, Alter Self: Resistances, Alter Self: Attributes and Nulifier are all really good options.