Hey Nick, thanks for checking him out. This was a little different for me in that I went for a heavy roleplay style. Naturally, the great thing about any build is that it does not have to be cast in stone.. you can twist it to meet your needs and make it your own take on the character.
For me, I was looking at the fact that he spent basically his entire life dungeon diving and so had little time to "expand" his skills in some non-combat areas such as Alchemy and I just didn't want him to be an archer at all (hence not going into those directions). Same with enchanting. That's more a "scholarly" path and not a "warrior" so again limiting (or ignoring) those simply tied into the roleplay. I wanted him to be slightly vulnerable (very basic healing ability...you note I do not take any advanced Resto spells or put any points into Magicka). It's just a simple dungeon crawler who expands into a crime boss over time (Alchemy again is solely from a roleplay perspective to mimic the advancement of the Skooma recipes you utilize).
Again, this was just my view on him...but you could definitely tweak him out with your ideas although I don't know that he would really be that "dungeon mercenary" sent from the homelands to aid the caravan masters...rather he would be just another Khajiit adventurer but hey, there is nothing wrong with that either.
Hey Nick, thanks for checking him out. This was a little different for me in that I went for a heavy roleplay style. Naturally, the great thing about any build is that it does not have to be cast in stone.. you can twist it to meet your needs and make it your own take on the character.
For me, I was looking at the fact that he spent basically his entire life dungeon diving and so had little time to "expand" his skills in some non-combat areas such as Alchemy and I just didn't want him to be an archer at all (hence not going into those directions). Same with enchanting. That's more a "scholarly" path and not a "warrior" so again limiting (or ignoring) those simply tied into the roleplay. I wanted him to be slightly vulnerable (very basic healing ability...you note I do not take any advanced Resto spells or put any points into Magicka). It's just a simple dungeon crawler who expands into a crime boss over time (Alchemy again is solely from a roleplay perspective to mimic the advancement of the Skooma recipes you utilize).
Again, this was just my view on him...but you could definitely tweak him out with your ideas although I don't know that he would really be that "dungeon mercenary" sent from the homelands to aid the caravan masters...rather he would be just another Khajiit adventurer but hey, there is nothing wrong with that either.