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Character Build: The Nightingale Sentinel

Tags: #Character Build Archer  #Character Build Illusionist  #Rank:Bloodworks 
  • November 7, 2015

    Hello, this is my first build. The Nightingale Sentinel has nothing to do with Mason's Sentinel builds.  This build does use a lot of skills but with little perks in them, it increases the damage and survivability rate. Just beware warned using the Apprentice Stone and the Apprentice Stone (in the Aetherial Crown) leads to either dying instantly or surviving almost any magical attack.

     Lore: Evergloam  

    Evergloam, is a realm of Oblivion, created and ruled over by the Daedric Princess of Shadow, Nocturnal. Evergloam is a realm of endless twilight and the so called "cradle of shadow". Evergloam has several 'pocket realms' or connecting realms, including the Shade Perilous and the Crow's Wood. The most known (and possibly only) way to Evergloam is the portal Ebonmere, which acts as Nocturnal's conduit on Tamriel. To this very day there are a few who call themselves priests of Nocturnal, though she doesn't seem to have any real interest in worship.

    Backstory
    Legend speaks of a mysterious priest who worshiped Nocturnal. So little is known of this priest, that many had led themselves to believe he was merely a myth; a ghost vanishing at will to elude his pursuers. This ghost of a man would later be revered as a Sentinel, powerful and mysterious beings who are one with the shadows.

    The priest's one desire in this world was to enter the realm of Evergloam, but Nocturnal refused him. Dejected but undaunted, the priest searched tirelessly for a means to enter the realm, but none would be found. In his desperation he sold his very soul to Molag Bal in the hopes that through un-death he could finally enter the Evergloam. Some believe this dark bargain was the end of him, but others believe he is still alive.

    The Build

    Race- Breton
    Standing Stone- Thief Stone -> Apprentice Stone with the Atronach Stone (using the Aetherial Crown)
    Stats- 2-2-1, Magicka, Health, Stamina.
    Shouts- Unrelenting Force, Frost Breath with Dragonborn Frost, Slow Time, Disarm, Dismay, Become Etheral
    Major skills- Archery, Illusion, Sneak
    Minor skills- Light Armour, Enchanting, Restoration, Destruction
    Spells- Muffle , Fear/Rout, Fury/Frenzy, Invisibility, Bound Bow, Healing, Calm/Pacify.

    Archery- This is the only way that the Sentinel can attack and it enables the Sentinel to launch devasting attacks while either remaining in the shadows or standing in front of its enemies. This can also help with bringing down any form of enemies from Dragons to Draugr Deathlords.
    Illusion- This skill is used to twist and potentially destroy the Sentinels enemies mind's since you are a ghost. It also helps with getting away from certain enemies when needed.
    Sneak-
    This skill enables the Sentinel to hide in the shadows with ease and attack without being noticed. This helps the Roleplay since most ghosts are near impossible to see.
    Enchanting-
    This skill will increase your survival rate and help dish out more damage when needed. It also helps when you need money for training Restoration and Destruction.
    Light Armour-
    This skill helps the Sentinel stay light on its feet, while not being weighted down and not making a lot of noise when sneaking.
    Restoration-
    This skill is purely used for making the Sentinels' armour and weapons stronger than before.
    Destruction-
    This skill is purely used to increase damage of the Nordic Carved Bow.

    Gameplay
     The Nightingale Sentinel is almost your everyday stealth archer but with a mysterious origin. The Sentinel uses its Nordic Carved Bow enchanted with Frost and Shock Damage with Bound Spectral Arrows (basically Daedric Arrows for free), to destroy everything and anything standing in its way of reaching Evergloam. It has to ability to either, freeze it's enemy solid or send it's enemies running in fear, and it can send anything that is in it's path flying away with just an arrow. (See special moves section for more details). 

    The Sentinel uses Enchanting to enable it to reach higher levels in Restoration and Destruction which can increase its damage and enchantment strength. Using the perk Necromage, Vampirism, required perks in the Enchanting skill tree and Seekers of Sorcery, your Fortify Destruction with Magicka Regen enchantments goes to 43% cost reduction and 10% Magicka Regen. By getting Novice Destruction, Augmented Frost 2/2, Augmented Shock 2/2 with Seekers of Sorcery your Nordic Carved Bow can reach up to 63 damage per element which equals up to 126 damage JUST IN ENCHANTMENTS.

    Weapons and Armour
    The Nightingale Sentinel uses self-enchanted armour and weapons. To create the armour and weapons of the Sentinel you require: Seekers of Sorcery, Necromage, Vampirism. The armour and weapons that the Sentinel uses is a Morag Tong chestpiece, Morang Tong Boots, Morag Tong Bracers, Aetherial Crown, Ancient Shrouded Cowl and a Nordic Carved Bow. I won't explain how to get the armour and the Crown, because I may spoil it.

    Glover Mallory should start selling Nordic Carved Bows at roughly level 21. Once you have the Sentinel's armour and weapons, you may enchant them. Preferably don't enchant the gear until you have the perks in Enchanting with Necromage, Seekers of Sorcery and Vampirism. I shall explain in the Roleplay section when to get the needed enchantments. The images may be blurry. I do apologise if they are as I took the images on my phone and I was shaking at the time. These screenshots show what armour you can use as End Game Gear.

    The Hidden uses the following:
    - Ancient Shrouded Cowl
    - Aetherial Crown
    - Vampire Light Armour (Black Version) enchanted with Fortify Destruction and Fortify Destruction with Magicka Regen.
    - Vampire Gauntlets enchanted with Fortify Archery
    - Bone Hawk Amulet enchanted with Fortify Destruction 
    - Bone Hawk Ring enchanted with Fortify Destruction
    - Nightingale Boots (self enchanted with Muffle)
    - Nordic Carved Bow enchanted with Frost and Shock Damage

    The Traitor uses the following:
    - Ancient Shrouded Cowl
    - Aetherial Crown
    - Dawnguard Light Armour (Brown Version) enchanted with Fortify Destruction and Fortify Destruction with Magicka Regen.
    - Vampire Gaunlets enchanted with Fortify Archery
    - Bone Hawk Amulet enchanted with Fortify Destruction 
    - Bone Hawk Ring enchanted with Fortify Destruction
    - Nightingale Boots (self enchanted with Muffle)
    - Nordic Carved Bow enchanted with Frost and Shock Damage

    The Adapter uses image on the right-hand side) has the following:
    - Ancient Shrouded Cowl
    - Aetherial Crown
    - Morag Tong Armor enchanted with Fortify Destruction and Fortify Destruction with Magicka Regen.
    - Morag Tong Bracers enchanted with Fortify Archery
    - Morag Tong Boots enchanted with Muffle/Fortify Sneak
    - Bone Hawk Amulet enchanted with Fortify Destruction 
    - Bone Hawk Ring enchanted with Fortify Destruction
    - Nordic Carved Bow enchanted with Frost and Shock Damage

    Special Moves
     Now these 'special moves' are from the Advanced Archery Corner and Fevnall. When I say 'store' in the first three tricks, I mean while having an arrow fully 'drawn', shout but do not lower your bow.

    Freezing Shot:
    Requires
    Frost Breath (with the Dragonborn Frost if possible)/Ice Form with any arrow.
    'Draw' an arrow and while aiming 'store' either Frost Breath or Ice Form (tap for one word and hold for all three words) then release And watch as your targets are either frozen solid (Frost Breath with Dragonborn Frost or Ice Form) and/or watch your enemies slow down to a near halt.


    Trembling Fear:
    Requires
    Disarm/Dismay with any arrow.
    Best used when heavy surrounded in a narrow hallway. 'Draw' an arrow and while aiming 'store' either Disarm or Dismay (tap for one word of hold for all three words) then release your arrow and watch as your enemies either run in terror or they drop their weapon in fear. May work on Draugr Deathlords, I haven't had the chance to test it.

    Power Shot:
    Requires: Unrelenting Force with any arrow.
    Best used with all three words, to give that 'oomph' and for better results. 'Draw an arrow and while aiming 'store' Unrelenting Force (tap for one word or hold for all three words) then release your arrow and watch as your enemies fly away.

    Double Shot:
    Requires two arrows and Slow Time or Steady Hand
    The Double Shot power is achieved by releasing an arrow and then pressing Attack-Sheathe-Attack in rapid succession. The first arrow will go to where ever you are pointing but the second arrow's positioning is relative to your hand positions hen the combo is achieved and has a bane's axis to determine it. To counter this with a small slow time or the perk Steady Hand can keep those hands where you want them to hit.


    Archer Sneak Roll
    :
    Requires the ability to sprint, 'draw' and sheathe.
    This does not require the perk Silent Roll. To achieve an Archer Sneak Roll, you need to hold the sprint button and then while sprinting, draw an arrow and then sheathe it. Doing this will break animation allowing you to roll and can be repeated in quick succession. With practice this method is faster then the traditional Silent Roll perk. This special move works well with Muffle and Invisibility.


    Instant Arrows
    :
    Requires Bound Bow, Secret of Arcana and any bow of your choice
    Now a word from our sponsors *catchy tune* 'Hello, good sir, are you a discerning archer who says f*ck it they will be porcupines? Do you often find yourself running out of arrows? Well, not anymore my fine fellow, for we have a cure. By learning the rudimentary Conjuration and beating Herma-Mora's a** for some so called 'forbidden knowledge' you can start conjuring arrows today' *catchy tune/ad ends* Yes indeed, you can conjure arrows by single casting the bound bow in BOTH HANDS, and releasing them at the same time which will grant you 200 bound Daedric arrows at ANY level. Now this is very temperamental and that's why we recommend getting the Secret of Arcana power to do this glitch/power.
      

    Quests

    Innocence Lost/With Friends Like These: Join the Dark Brotherhood ASAP as it will help you level your Illusion, Archery and Sneak and it will provide you with a Shrouded Cowl and an Ancient Shrouded Cowl later on.
    Dragonborn Main Quest Line: Doing this questline will provide you with Dragonborn Frost which is used for Freezing Shot.
    Unearthed: This will lead to the Black Book: Filament and Filigree, which you should read, as it will lead you to the Secret of Arcana power.
    Dawnguard Main Quest line: Join the Volkihar Clan during the quest Bloodline, and stick with them for the rest of the quest line.
    Main Quest line: Do this questline up to Dragon Rising, then it is your choice if you wish to continue with the quest line.
    Served Cold: Doing this side quest will help you get your Morag Tong armour which, during the quest is on the shelf in the sleeping quarters, but you must have done the quests March of the Dead and The Final Descent.
    Thieves Guild Main Questline: You can do this quest but it is optional, because you worship Molag Bal but you did worship Nocturnal and you still do.
    Lost to the Ages: Do this quest ASAP, you can find the book 'Aetherium Wars' in Dragonsreach in the room directly across Farengar's sleeping quarters in the book case.

    I would like to thank Fevnall for making this build possible, Curse Never Dying for helping me edit the build, Dragonborn 1212 for giving me some advice, relating to the old version of this build and I would you to thank you (the reader) for taking your time reading this. If you have any questions ask away. Till next time.

  • Member
    November 7, 2015

    Really nice finds on the glitching deadric arrows and the double shot

    gave it a like 

  • November 7, 2015
    Thanks man. But Fevnall was the one who found the glitch of the Daedric Arrows and the Double Shot.
  • November 8, 2015

    This looks quite good, Lee. I´ll give you my +1, cause there are few good ideas here.

    But to be honest, there are few things that are putting me off. The Equipment screenshots look terrible. It might be better to make an equipment spread similar to what Kael´than used on his Knight´s Mentor or Manik´s Green Warden.

    And you should do something about that Quest section, because it feels kinda...boring. Make that "Quests" larger, allign it to the middle, because right now it kinda blends with Special Abilities section. 

  • November 9, 2015
    You do have a point about the screenshots. And I wasn't sure if I should do a screen shot or not. I'll create (if I can) the equipment spread now. And with the Quest section Ning was.... Well not cooperating everytime I put it to align middle it made everything under it align in the middle.
  • November 9, 2015

    You have to make a gap between "Quests" headline and the text itself. It might work then.

  • November 9, 2015

    Ok, I went and fixed it up but I had to make another gap between "Quests" headline otherwise the 'Insta-Arrows" would be centered. After seeing that Manik and Kael´than made their subheadings stand out using the site cool text, I shall try it myself tomorrow hopefully.  I have requested a equipment spread as well as I am not completely knowledgeable of Photoshop... For now.

    Also this build wouldn't get deleted if I have been unable to answer to replies for a period of time right?

  • November 9, 2015

    No, it won´t get deleted. 

  • November 9, 2015
    Oh ok good. Thaks Karver. Also I should be able to revise this build later tommorrow as well, with some help.
  • Member
    December 4, 2015
    Now that's true magic-archery. Very useful special moves and nice synergy between the different components (arrows, bow, shouts, etc.)!