Good to know, thanks. Also, while I'm here maybe you could answer a question I had about the Apprentice Stone's weakness to magic effect. In your tests, did you notice if the Warlock's weakness to magic affected how much it was able to absorb from Absorb Health enchantments--either from enchanted weapons or Vampiric Drain/Grip?
Good to know, thanks. Also, while I'm here maybe you could answer a question I had about the Apprentice Stone's weakness to magic effect. In your tests, did you notice if the Warlock's weakness to magic affected how much it was able to absorb from Absorb Health enchantments--either from enchanted weapons or Vampiric Drain/Grip?
I'm afraid not. It would be interesting to test this out, but I probably won't have the chance until the winter holidays. I did however notice the health drain from Vampiric Grip - I least I think that's what it was - and it never occured to me that the ability included a drain/absorb effect. I initially approached the ability for its physics damage only.
I'm afraid not. It would be interesting to test this out, but I probably won't have the chance until the winter holidays. I did however notice the health drain from Vampiric Grip - I least I think that's what it was - and it never occured to me that the ability included a drain/absorb effect. I initially approached the ability for its physics damage only.
You are correct about the d&d influence. I've always loved the Warlock lore (and Psionics), and this seemed to fit. Of course, it help that our members gave me great suggestions when it was a WiP! I actually didn't make the connections about the builds abilities until someone advised me to change the name of the build.
I really wanted to keep the spells/schools to a minimum, while relying on passive abilities and the Vampire Lord powers. However, you may have a point about the Aspect of Terror + Flames. Perhaps the only Destruction spell that the character could use would be the starting Flames spell - call it Hellfire Blast or Eldritch Fire, and use it in tandem with Vampire Grip. It's only three extra perk points after all...
You are correct about the d&d influence. I've always loved the Warlock lore (and Psionics), and this seemed to fit. Of course, it help that our members gave me great suggestions when it was a WiP! I actually didn't make the connections about the builds abilities until someone advised me to change the name of the build.
I really wanted to keep the spells/schools to a minimum, while relying on passive abilities and the Vampire Lord powers. However, you may have a point about the Aspect of Terror + Flames. Perhaps the only Destruction spell that the character could use would be the starting Flames spell - call it Hellfire Blast or Eldritch Fire, and use it in tandem with Vampire Grip. It's only three extra perk points after all...
CounterfeitFrenchman's WiP Character Build: Monk of the Third Moon gave me the idea of using a temporary Ultimate Necrovamp Perk to get Seeker of Sorcery reduction at around 90% or more (clearing the supercharged Necromage Perk at the end of Dragonborn for balance) to get Vampiric Grip to work more effectively with only 100 Magicka. This would open up a whole new dimension of game play...
Unfortunately, I no longer have access to a computer capable of playing Skyrim. Does anyone want to test a supercharged Necrovamp with Seeker of Sorcery?
CounterfeitFrenchman's WiP Character Build: Monk of the Third Moon gave me the idea of using a temporary Ultimate Necrovamp Perk to get Seeker of Sorcery reduction at around 90% or more (clearing the supercharged Necromage Perk at the end of Dragonborn for balance) to get Vampiric Grip to work more effectively with only 100 Magicka. This would open up a whole new dimension of game play...
Unfortunately, I no longer have access to a computer capable of playing Skyrim. Does anyone want to test a supercharged Necrovamp with Seeker of Sorcery?
Another thought, even if Seeker of Sorcery doesn't benefit from this, perhaps Unearthly Will could be improved as a Necromage Vampire. At least this could allow Vampiric Grip to be used at no cost when combined with the Ultimate Necrovamp Glitch.
Another thought, even if Seeker of Sorcery doesn't benefit from this, perhaps Unearthly Will could be improved as a Necromage Vampire. At least this could allow Vampiric Grip to be used at no cost when combined with the Ultimate Necrovamp Glitch.
All images have been restored for this build. While I try my best to keep the formatting as close to the original as possible, there are some unavoidable differences as a result of differing platforms... for this I apologize.
Also, please feel free to remove the 'Restored' banner at the end of the build--I put it there as a courtesy to let the reader know that the build has been worked on by somebody other than its original creator without his or her knowlege.
All images have been restored for this build. While I try my best to keep the formatting as close to the original as possible, there are some unavoidable differences as a result of differing platforms... for this I apologize.
Also, please feel free to remove the 'Restored' banner at the end of the build--I put it there as a courtesy to let the reader know that the build has been worked on by somebody other than its original creator without his or her knowlege.