For my first build I wanted to create a character that could combine all my favourite skills into one awesome package, the shinobi. The abilities of the shinobi include espionage, sabotage, infiltration, and assassination, and open combat in certain situations. Some legendary abilities purported to be used by the shinobi include invisibility, walking on water, and having visions of the future.
I proudly present to you...
True Shinobis are always outnumbered, because they are individuals
The Shinobi
The shinobi is a highly trained ninja honed in the skills of espionage, sabotage, infiltration, and assassination. He uses these skills to overcome any task thrown at him with ease and style. This also gives the shinobi a major advantage against the enemy, for he can easily make any well laid out stragegy fall apart before the fight has even begun. The shinobi uses stealth and agility to take out his enemy's with ease, whether that be slitting there throat, making them fight eachother, or poisoning his target. For the shinobi, failure is not an option.
Espionage allows the shinobi to find out informaton he shouldn't by persuading, bribing, or intimidating his target or sometimes even disguising himself. The shinobi can also harmlessly pickpocket documents to find out information of someone instead of killing them, keeping the peace but also gaining something at the same time. Sabotage can cause even the best laid out stratageis to fall apart, the shinobi is most dangerous when he chooses to attack from the shadows, as he has ensured that if he is detected the opponent doesn't have a single chance.
The Build
Race:
Stone: Warrior Stone followed by the Lady Stone.
Stat Distribution: 0 Magicka 1 Health 1 Stamina
Gear: Mourner's Clothes, Apprentice Hood, Nightingale Boots and gloves,Amulet of Articulation
You're not a very good ninja, if people know you're a ninja
Weapons: Blades Sword, Long Bow
Shouts: Slow time, Marked for Death, Aura Whisper
Major Skills
One Handed: One Handed is the main damage dealer in this. The perk you will want to aim for first is "Critical Charge", combining this with silent roll allows you to deal a devastating 12x damage with your sword.
Block: Block is another game changer, allowing you to block, dodge or parry incoming attacks limits the number of hits you'll be taking. But I chose block mainly for the perk "Shield Charge", despite what the name suggests this can also be executed with a sword by simply rolling or running then pressing the block button half way through.
Sneak: You wouldn't be a very good shinobi without this skill. Take every perk in this tree apart from "Deadly Aim" and Assassin's Blade" as we will not be using a dagger and archery isn't really used. Another game changer is the perk "Shadow Warrior" this allows the shinobi to become even more difficult to catch up with by weaving in and out of the shadows by simply crouching.
Pickpocket: This is the skill that can turn a room full of two-handed bandit marauders into a room of harmless fist fighters. This can make taking on multiple enemies a lot easier. This can also be used to silently slip a poison into an enemies pocket so kill them, or cause them to become aggressive towards anything nearby.
Alchemy: In my opinion alchemy is by far the most important skill in this build. Alchemy allows the shinobi to create deadly poisons to use against any enemy. With a wide range poisons the shinobi can use this makes up for the lack of enchantments to increase one handed damage. Alchemy also allows you to quickly win a battle if pickpocketing your enemies weapons fails.
Minor Skills
Speech: Speech is where espoinage comes into play, this allows the shinobi to spy and gather information from his enemy's to use against them or plan ahead. The shinobi can also talk there way out of being arrested and even sell some of there stolen goods for more.
Lockpicking: Now I was considering not putting this skill into the build, but I've never invested a single perk point into lockpicking before I thought I would use my 3 leftover points to go towards lockpocking. As it would be a bit embaressing if the shinobi was thwarted by a locked door.
Smithing: There's only one perk needed here, and that's steal smithing. The blades sword not only fits the look of the build well, but also scales very well in damage throughout the game and increasing its damage a little more comes in handy.
Perk Spread
Alchemy and Pickpocket are your two most important skills. Paying for alchemy lessons then robbing the teacher is a great way to increase both skills at the same time. By the time you Alchemy is around level 50-60 your pickpocket will be at level 70-80, at this level you can grab the "Misdirection" perk and allow this build to take off.
While One Handed and Sneak take care of themselves, Block and Speech take special attention to level. The easiest way to raise block is to goto a giants camp and lower the difficulty down to novice, and block all incoming attacks from giants. Up to around level 50 giants will increase your block by 1 per hit, so block can be leveled very fast but you will need a few health potions to keep you going. Speech can be leveled in various ways. For the first one you will need the dragonborn DLC and will need to obtain the "Exquisite Saphire" from Saphire. Then you will need to goto the Khajiit Caravan over in Dawnstar and sell it to the trader, after that run over to the secret chest and get it back. Then simply repeat. The second way is to goto the speech trainer in the solitude and pay him for lessons, then rob your money back.
Poisons
Smoke Bomb - Invisibility
Ice Wraith Teeth, Vampire Dust, Chaurus Egg, Nirnroot, Luna Moth Wing
When to be used: Invisbility is mainly used for when you are trying to pickpocket as many enemies weapons as possible to ensure you have already won the battle. Another use for invisibility is for sneaking past enemies you don't want to deal with at that moment in time, so instead you can throw a smoke bomb and silently pass by. And last but not least invisiblity can be used to escape a battle if you don't have enough time to kill an enemy.
Ninja Star - Slow + Damage Health
Death Bell + River Betty
When to be used: The Ninja Star is not only useful for slowing down enemies to give you a great advantage over them. But also to inflict a deadly poison into there blood stream. This is one of the two poisons that make the long bow worth using.
Stun - Paralysis
Imp Stool, Briar Heart, Canis Root, Swamp Fungal Pod
When to be used: This had 2 uses. One being to stun your foe while you have low health to ensure you don't take any fatal hits or even getting killed. The second is for when there is multiple targets that you cannot possibly pickpocket without being detected, or even a target without any weapons and uses magic. By stunning them you can simply remove them from the battle field for a short amount of time. But a short amount of time is all you need to eliminate anyone else. This is the second poison the long bow can be used for, by hitting the enemy with a dart in the right area can leave them with great pain.
Potent Poison - Damage Health
Death Bell, Falmer Ear, NightShade, Red Mountain Flower. Skeever Tail
When to be used: Although this doesn't poison your enemy as much as the ninja star, it can be constantly tipped on your blades sword to forever fill your foes body with poison. Making the time spent dealing with your target substantially less.
Slow reacting Poison - Lingering Health Damage
Imp Stool, Mora Tapinella, Slaughter Fish Scales/Eggs, Scathecrow (DB)
When to be used: This is to be used against a stronger enemy that stands out more than the rest. Tipping your blades sword every 5 seconds can leave your enemy with a 100+ points of poison damage per second. Eliminating stronger enemies before your weaker enemies lets you quickly take the weaker ones out without a problem.
Heal wound - Fortify Health
Blisterwort, Wheat
When to be used: I found myself using this a lot against dragons as they're one of the toughest enemies for this build. I found myself using them against anything immune to poisons if I ever failed to take them out in a different way.
Special Combos
Vanish - Smoke Bomb + Shadow Warrior
This Allows the shinobi to quickly disappear from the battlefeild, allowing you to return to the shadows and plan your next move.
Leap from the shadows - Silent Roll + Critical Charge + Slow Reacting Poison (Optional)
Leap from the shadows lets you deal 12x normal damage with your sword, allowing you to kill or severely harm your opponent. Slow Reacting Poison will let you slash your enemy then sprint to your next one without having to worry about the target you just poisoned, as he will be as good as dead in the next few seconds.
Tackle - Silent Roll + Shield Charge
Quickly sweeping your foes feet will allow you to pull of some other combos while they are getting back up. That's if they're not dead by the time they've even started too.
The Speed of the shinobi - Slow Time + Standing or moving basic attacks + Potent Poison
The shinobi unleashes his energy to become a fast and deadly warrior. Swinging your sword in all different directions while constantly being tipped with Potent Poisons allows the shinobi to take out multiple weak enemies quickly and efficiently.
Counter - Quick Reflexes + Power Bash + Standing basic attacks + Potent Poison + Paralysis (Optional)
While receiving an incoming power attack from your enemy you can quickly power bash your target, harming him and making them unable to attack for a few seconds. In this time you can attack your enemy with your blade tipped with a Potent Poison. Paralysis is optional, I mainly used this move with paralysis against slightly stronger enemies so that I can not only take them out quicker but also take no damage in the process.
Misjudged - Leap from the shadows + Slow reacting poison
This is only to be used when you misjudge an enemy for being weaker then they look after executing a leap from the shadows. You can quickly tip your blade with a slow reacting poison, this will not only slow down the enemies movement spped by 50% but will also release a deadly poison into there blood stream.
Some of these special moves can be used with one another or after one another to increase the power of the shinobi.
Tactics
Open Combat - You should always start of your fight with a Leap from the shadows, if the enemy you just leaped on isn't killed or nearly killed after then you have multiple options to choose from. You can either use Misjudged which will then go smoothly The Speed of the shinobi, this will ensure a defeat against your target. However if you don't want to draw to much attention to yourself you can easily vanish and execute another leap from the shadows with a slow reacting poison. This will keep you in the shadows while taking out your target. Now moving onto when you find yourself in a situation where even if you do vanish it won't change the odds of you being able to sneak attack each foe you need a back up plan. This is by far my favourite move, by combining speed of the shinobi with 5+ stuns tipped onto your blade will allow you to stun all the targets around, allowing you to stab all your opponents with a potent poison will ensure you victory. Now there has been times where I have come across enemies that are immune to the shinobi's poisons. I would recommend using vanish, or using speed of the shinobi without poisons.
Sabotage - Sabotage allows the shinobi to ensure he has won the battle before it has even begun. Pickpocketing your enemies weapons is easy... until you're detected, in which case you can execute a tackle combined with speed of the shinobi and ended with a vanish, or you can seamlessly vanish then stun your target and stack 2-4 slow reacting poisons on them to ensure a kill.
1 on 1 -This battle tactic is no only an easy way to eliminate your target or take out a much stronger enem, but also makes you feel like a true ninja. This is where the long bow comes in handy, using your long bow + slow time + constant arrow tipping with paralysis allows you to stun as many targets as you want for around 12-17 seconds, allowing you to kill your target and your target only without any hassle. This is mainly for roleplaying purposes, but can also come in handy as well.
Planning Ahead
Planning ahead in this game allowed me to plan out my every move before the fight has even begun. Using aura whisper allowed me to track my enemies and there every move to make my life easier, and there lifes shorter. I also would plan out who I'm going to kill first if there is ever a mixture of any type of enemy.
Firstly I would look for any humanoids, as they are the easiest to deal with. They are all effected by poisons, and can all be pickpocketed unless they're a mage. In which case I would try and eliminate all the mages before anything else.
Secondly there are multiple enemies immune to the shinobi's poisons, such as draugr, vampires and automatons. Even against these enemies you still have your agility, stealth and wit on your side. The speed of the shinobi is very effective even with poisons, although it's a lot weaker it can still be used to take down anything immune to poisons. And if all fails, simply vanish and slip by your foes without any trouble.
Now when fighting against dragons, I tended to find a nice area where I could take over and attack whenever I wanted to. Once I found that area I would then equip the amulet of talos and utilize the speed of the shinobi combo to quickly damage the dragon. Although fighting a dragon may be time consuming, I enjoy it. However if you do not enjoy fighting dragons and only want to slaughter them for there souls, then feel free to use the Ebony Blade. The Ebony Blade will allow you to deal no where near as much damage if you were to use the speed of the shinobi. But it allows you to regane health in the process which basically makes any dragon battle pointless and boring as you have 100% ensured victory.
Closing Remarks
This is my first build, so feel free to criticize me if I have done anything wrong.
All Images were found on google images, I do not own any of them.
All though archery is my favourite skill in the whole game I wanted to stay away from it as much as possible in this build. Which is why in my next build I will be including archery as a major skill.
I also admit to seeing curse's infiltrator build while making this build and gave me a few ideas, but I used some of his build and changed it although its not 100% different but I enjoyed playing this build so I hope you do to!
For my first build I wanted to create a character that could combine all my favourite skills into one awesome package, the shinobi. The abilities of the shinobi include espionage, sabotage, infiltration, and assassination, and open combat in certain situations. Some legendary abilities purported to be used by the shinobi include invisibility, walking on water, and having visions of the future.
I proudly present to you...
True Shinobis are always outnumbered, because they are individuals
The Shinobi
The shinobi is a highly trained ninja honed in the skills of espionage, sabotage, infiltration, and assassination. He uses these skills to overcome any task thrown at him with ease and style. This also gives the shinobi a major advantage against the enemy, for he can easily make any well laid out stragegy fall apart before the fight has even begun. The shinobi uses stealth and agility to take out his enemy's with ease, whether that be slitting there throat, making them fight eachother, or poisoning his target. For the shinobi, failure is not an option.
Espionage allows the shinobi to find out informaton he shouldn't by persuading, bribing, or intimidating his target or sometimes even disguising himself. The shinobi can also harmlessly pickpocket documents to find out information of someone instead of killing them, keeping the peace but also gaining something at the same time. Sabotage can cause even the best laid out stratageis to fall apart, the shinobi is most dangerous when he chooses to attack from the shadows, as he has ensured that if he is detected the opponent doesn't have a single chance.
The Build
Race:
Stone: Warrior Stone followed by the Lady Stone.
Stat Distribution: 0 Magicka 1 Health 1 Stamina
Gear: Mourner's Clothes, Apprentice Hood, Nightingale Boots and gloves,Amulet of Articulation
You're not a very good ninja, if people know you're a ninja
Weapons: Blades Sword, Long Bow
Shouts: Slow time, Marked for Death, Aura Whisper
Major Skills
One Handed: One Handed is the main damage dealer in this. The perk you will want to aim for first is "Critical Charge", combining this with silent roll allows you to deal a devastating 12x damage with your sword.
Block: Block is another game changer, allowing you to block, dodge or parry incoming attacks limits the number of hits you'll be taking. But I chose block mainly for the perk "Shield Charge", despite what the name suggests this can also be executed with a sword by simply rolling or running then pressing the block button half way through.
Sneak: You wouldn't be a very good shinobi without this skill. Take every perk in this tree apart from "Deadly Aim" and Assassin's Blade" as we will not be using a dagger and archery isn't really used. Another game changer is the perk "Shadow Warrior" this allows the shinobi to become even more difficult to catch up with by weaving in and out of the shadows by simply crouching.
Pickpocket: This is the skill that can turn a room full of two-handed bandit marauders into a room of harmless fist fighters. This can make taking on multiple enemies a lot easier. This can also be used to silently slip a poison into an enemies pocket so kill them, or cause them to become aggressive towards anything nearby.
Alchemy: In my opinion alchemy is by far the most important skill in this build. Alchemy allows the shinobi to create deadly poisons to use against any enemy. With a wide range poisons the shinobi can use this makes up for the lack of enchantments to increase one handed damage. Alchemy also allows you to quickly win a battle if pickpocketing your enemies weapons fails.
Minor Skills
Speech: Speech is where espoinage comes into play, this allows the shinobi to spy and gather information from his enemy's to use against them or plan ahead. The shinobi can also talk there way out of being arrested and even sell some of there stolen goods for more.
Lockpicking: Now I was considering not putting this skill into the build, but I've never invested a single perk point into lockpicking before I thought I would use my 3 leftover points to go towards lockpocking. As it would be a bit embaressing if the shinobi was thwarted by a locked door.
Smithing: There's only one perk needed here, and that's steal smithing. The blades sword not only fits the look of the build well, but also scales very well in damage throughout the game and increasing its damage a little more comes in handy.
Perk Spread
Alchemy and Pickpocket are your two most important skills. Paying for alchemy lessons then robbing the teacher is a great way to increase both skills at the same time. By the time you Alchemy is around level 50-60 your pickpocket will be at level 70-80, at this level you can grab the "Misdirection" perk and allow this build to take off.
While One Handed and Sneak take care of themselves, Block and Speech take special attention to level. The easiest way to raise block is to goto a giants camp and lower the difficulty down to novice, and block all incoming attacks from giants. Up to around level 50 giants will increase your block by 1 per hit, so block can be leveled very fast but you will need a few health potions to keep you going. Speech can be leveled in various ways. For the first one you will need the dragonborn DLC and will need to obtain the "Exquisite Saphire" from Saphire. Then you will need to goto the Khajiit Caravan over in Dawnstar and sell it to the trader, after that run over to the secret chest and get it back. Then simply repeat. The second way is to goto the speech trainer in the solitude and pay him for lessons, then rob your money back.
Poisons
Smoke Bomb - Invisibility
Ice Wraith Teeth, Vampire Dust, Chaurus Egg, Nirnroot, Luna Moth Wing
When to be used: Invisbility is mainly used for when you are trying to pickpocket as many enemies weapons as possible to ensure you have already won the battle. Another use for invisibility is for sneaking past enemies you don't want to deal with at that moment in time, so instead you can throw a smoke bomb and silently pass by. And last but not least invisiblity can be used to escape a battle if you don't have enough time to kill an enemy.
Ninja Star - Slow + Damage Health
Death Bell + River Betty
When to be used: The Ninja Star is not only useful for slowing down enemies to give you a great advantage over them. But also to inflict a deadly poison into there blood stream. This is one of the two poisons that make the long bow worth using.
Stun - Paralysis
Imp Stool, Briar Heart, Canis Root, Swamp Fungal Pod
When to be used: This had 2 uses. One being to stun your foe while you have low health to ensure you don't take any fatal hits or even getting killed. The second is for when there is multiple targets that you cannot possibly pickpocket without being detected, or even a target without any weapons and uses magic. By stunning them you can simply remove them from the battle field for a short amount of time. But a short amount of time is all you need to eliminate anyone else. This is the second poison the long bow can be used for, by hitting the enemy with a dart in the right area can leave them with great pain.
Potent Poison - Damage Health
Death Bell, Falmer Ear, NightShade, Red Mountain Flower. Skeever Tail
When to be used: Although this doesn't poison your enemy as much as the ninja star, it can be constantly tipped on your blades sword to forever fill your foes body with poison. Making the time spent dealing with your target substantially less.
Slow reacting Poison - Lingering Health Damage
Imp Stool, Mora Tapinella, Slaughter Fish Scales/Eggs, Scathecrow (DB)
When to be used: This is to be used against a stronger enemy that stands out more than the rest. Tipping your blades sword every 5 seconds can leave your enemy with a 100+ points of poison damage per second. Eliminating stronger enemies before your weaker enemies lets you quickly take the weaker ones out without a problem.
Heal wound - Fortify Health
Blisterwort, Wheat
When to be used: I found myself using this a lot against dragons as they're one of the toughest enemies for this build. I found myself using them against anything immune to poisons if I ever failed to take them out in a different way.
Special Combos
Vanish - Smoke Bomb + Shadow Warrior
This Allows the shinobi to quickly disappear from the battlefeild, allowing you to return to the shadows and plan your next move.
Leap from the shadows - Silent Roll + Critical Charge + Slow Reacting Poison (Optional)
Leap from the shadows lets you deal 12x normal damage with your sword, allowing you to kill or severely harm your opponent. Slow Reacting Poison will let you slash your enemy then sprint to your next one without having to worry about the target you just poisoned, as he will be as good as dead in the next few seconds.
Tackle - Silent Roll + Shield Charge
Quickly sweeping your foes feet will allow you to pull of some other combos while they are getting back up. That's if they're not dead by the time they've even started too.
The Speed of the shinobi - Slow Time + Standing or moving basic attacks + Potent Poison
The shinobi unleashes his energy to become a fast and deadly warrior. Swinging your sword in all different directions while constantly being tipped with Potent Poisons allows the shinobi to take out multiple weak enemies quickly and efficiently.
Counter - Quick Reflexes + Power Bash + Standing basic attacks + Potent Poison + Paralysis (Optional)
While receiving an incoming power attack from your enemy you can quickly power bash your target, harming him and making them unable to attack for a few seconds. In this time you can attack your enemy with your blade tipped with a Potent Poison. Paralysis is optional, I mainly used this move with paralysis against slightly stronger enemies so that I can not only take them out quicker but also take no damage in the process.
Misjudged - Leap from the shadows + Slow reacting poison
This is only to be used when you misjudge an enemy for being weaker then they look after executing a leap from the shadows. You can quickly tip your blade with a slow reacting poison, this will not only slow down the enemies movement spped by 50% but will also release a deadly poison into there blood stream.
Some of these special moves can be used with one another or after one another to increase the power of the shinobi.
Tactics
Open Combat - You should always start of your fight with a Leap from the shadows, if the enemy you just leaped on isn't killed or nearly killed after then you have multiple options to choose from. You can either use Misjudged which will then go smoothly The Speed of the shinobi, this will ensure a defeat against your target. However if you don't want to draw to much attention to yourself you can easily vanish and execute another leap from the shadows with a slow reacting poison. This will keep you in the shadows while taking out your target. Now moving onto when you find yourself in a situation where even if you do vanish it won't change the odds of you being able to sneak attack each foe you need a back up plan. This is by far my favourite move, by combining speed of the shinobi with 5+ stuns tipped onto your blade will allow you to stun all the targets around, allowing you to stab all your opponents with a potent poison will ensure you victory. Now there has been times where I have come across enemies that are immune to the shinobi's poisons. I would recommend using vanish, or using speed of the shinobi without poisons.
Sabotage - Sabotage allows the shinobi to ensure he has won the battle before it has even begun. Pickpocketing your enemies weapons is easy... until you're detected, in which case you can execute a tackle combined with speed of the shinobi and ended with a vanish, or you can seamlessly vanish then stun your target and stack 2-4 slow reacting poisons on them to ensure a kill.
1 on 1 -This battle tactic is no only an easy way to eliminate your target or take out a much stronger enem, but also makes you feel like a true ninja. This is where the long bow comes in handy, using your long bow + slow time + constant arrow tipping with paralysis allows you to stun as many targets as you want for around 12-17 seconds, allowing you to kill your target and your target only without any hassle. This is mainly for roleplaying purposes, but can also come in handy as well.
Planning Ahead
Planning ahead in this game allowed me to plan out my every move before the fight has even begun. Using aura whisper allowed me to track my enemies and there every move to make my life easier, and there lifes shorter. I also would plan out who I'm going to kill first if there is ever a mixture of any type of enemy.
Firstly I would look for any humanoids, as they are the easiest to deal with. They are all effected by poisons, and can all be pickpocketed unless they're a mage. In which case I would try and eliminate all the mages before anything else.
Secondly there are multiple enemies immune to the shinobi's poisons, such as draugr, vampires and automatons. Even against these enemies you still have your agility, stealth and wit on your side. The speed of the shinobi is very effective even with poisons, although it's a lot weaker it can still be used to take down anything immune to poisons. And if all fails, simply vanish and slip by your foes without any trouble.
Now when fighting against dragons, I tended to find a nice area where I could take over and attack whenever I wanted to. Once I found that area I would then equip the amulet of talos and utilize the speed of the shinobi combo to quickly damage the dragon. Although fighting a dragon may be time consuming, I enjoy it. However if you do not enjoy fighting dragons and only want to slaughter them for there souls, then feel free to use the Ebony Blade. The Ebony Blade will allow you to deal no where near as much damage if you were to use the speed of the shinobi. But it allows you to regane health in the process which basically makes any dragon battle pointless and boring as you have 100% ensured victory.
Closing Remarks
This is my first build, so feel free to criticize me if I have done anything wrong.
All Images were found on google images, I do not own any of them.
All though archery is my favourite skill in the whole game I wanted to stay away from it as much as possible in this build. Which is why in my next build I will be including archery as a major skill.
I also admit to seeing curse's infiltrator build while making this build and gave me a few ideas, but I used some of his build and changed it although its not 100% different but I enjoyed playing this build so I hope you do to!
For some reason at the "Tactics" part of them build the writing has spaced itself out a bit more and i've try'd fixing it and it looked fine while creating the build but on the preview and now its all spaced out, does anyone know how to fix it? Or could an admin fix it for me or something?If so thankyou
For some reason at the "Tactics" part of them build the writing has spaced itself out a bit more and i've try'd fixing it and it looked fine while creating the build but on the preview and now its all spaced out, does anyone know how to fix it? Or could an admin fix it for me or something?If so thankyou
I can tell you used Curse's Infiltrator build as inspiration. In my opinion you used way too much of his build, even mimicking some of his descriptions and tactics. Its okay taking some inspiration to form a build, but almost copying it wont make it very popular, since theirs one already out just like it. I'd recommend making a build made by your creativity, and like i said earlier, using less of someone else's build and more of yours. Not trying to be mean by it, just trying to help you out.
I can tell you used Curse's Infiltrator build as inspiration. In my opinion you used way too much of his build, even mimicking some of his descriptions and tactics. Its okay taking some inspiration to form a build, but almost copying it wont make it very popular, since theirs one already out just like it. I'd recommend making a build made by your creativity, and like i said earlier, using less of someone else's build and more of yours. Not trying to be mean by it, just trying to help you out.
That's true I did use some bits of it, I had the idea of a ninja build in the first place and saw his but wanted to make it different in my own way. And I did copy his layout not going to deny that. I will hopefully make my next build 100% of my own. I used his build as a template kind of, and changed it a bit to make it my own but yes I do admit to copying it slightly with the shield charge etc. But thanks
That's true I did use some bits of it, I had the idea of a ninja build in the first place and saw his but wanted to make it different in my own way. And I did copy his layout not going to deny that. I will hopefully make my next build 100% of my own. I used his build as a template kind of, and changed it a bit to make it my own but yes I do admit to copying it slightly with the shield charge etc. But thanks