Skyrim Character Building » Discussions


Character Build: The Cavalier

Tags: #Character Build Spellsword  #Character Build Illusionist  #Character Build Unarmored  #Race:Imperial  #Rank:Recognized 
  • Member
    December 25, 2013

    Oh man, I'm in love with this build. The idea of having a very roleplay-centered build tie in with one of my favorite character types (the arrogant royalty) made this build fun to create and even more fun to play. Unarmored and less cliche builds have always mystified me, and this is my first attempt to add to that group of builds. I hope you guys enjoy this aristocrat as much as I do!

    Throughout Tamriel, his words are feared as much as they are adored. Common men want to be him, common women want to be with him. For his approval, men are slain and coins are exchanged. Born to a noble family in the imperial province of Cyrodiil, his life has always been luxurious, filled with riches, feasts, and bootlickers. Yet the nobleman yearned for something more. It was his insatiable greed for the finer things in life that led him to a life on the road, fooling and charming men and mer alike with his sliver tongue. A devout follower of Dibella, the Cavalier is obsessed with perfection, seeing himself as the avatar of the goddess of love's will.

    "You're a strapping young man. Don't be a stranger."

    The Build

    The Cavalier is all about one thing: Getting the enemy to fight by your side, and eliminating him/her once their use has been exhausted. The cavalier does this by using the two skills trees most associated with deception: Illusion and Alchemy. After eliminating large groups of enemies, or simply pacifying a more difficult threat, the Cavalier can poison his  trusty rapier, allowing for more lethal (and sudden) kills, without having to focus solely on stealth. The overall goal for the Cavalier, is, after all, to create an assassin who relies on deception rather than the normal "sneak-thief" playstyle. This means that, unlike most Illusion-based builds, the Cavalier will almost never be using Invisibility. The Cavalier also focuses heavily on roleplay, and his mastery of the Speech skill allows for him to convince even the most stubborn of men.

    Race: Imperial. There really isn't any competition here, from a roleplay perspective it is a must, and the Voice of the Emperor power is incredibly valuable until a large amount of Illusion spells have been collected.

    Stone: The Serpent Stone. The Paralyze effect, added to the 25 points of poison damage is really helpful if poisons are running low, or you have a low magicka pool.

    Stat Distribution: 3/2/1

    Shouts: Dismay, Bend Will

     

    Major Skills:

    Illusion- This is the Cavalier's main weapon, and is extremely important to the character. Spells like Pacify, Rout, and Frenzy are used to command the battlefield with ease, from a distance or in close quarters.

    Alchemy- The second most important skill. After pacifying an enemy, the Cavalier relies on dealing with him or her quickly and easily. Fear, paralyze, and lingering poisons are what you're looking for here.

    One-Handed- I debated in putting this in minor skills, but as direct combat is something the Cavalier must have as a fallback, I decided to leave this tree as a main skill. His 'rapier' being his main physical attack, the One-handed skill is not to be ignored.

    Minor Skills:

    Enchanting- To ensure victory, the Cavalier must enchant his weapons and armor with nothing but the finest of talent boosts.

    Speech- The Speech skill is a very important trait of the Cavalier, in both roleplay elements as well as those rare speech perk situations.

    Level 20 Perk Spread/Level 35 Perk Spread

    Weapons & Armor

    Nobleman's Rapier- Paralyze, Absorb Health 

    Fine boots (Black)-  Fortify One-HandedFine Clothes (Blue Variant)-  Fortify Illusion & Magicka

    Ring of Major Wielding

    Amulet of Dibella

    Combat & Gameplay

    The goal of the Cavalier is to always be one step ahead of your enemy, even though you may not have a constructive plan.This is achieved by literally ending any fight that has started, or starting one where you are safe from view. Using the Illusion skills, and by poisoning your blade, even when you are cast into the frey, you still have a slew of back-up plans. In one-on-one combat with a tougher foe, casting Pacify, and then using your poisoned paralyzing blade is an ideal sneak attack that requires no hiding.

    Alchemical Ingredients:

    These ingredients are fairly common around Skyrim, and will help you create your two most valuble poisons: Damage Health and Paralyze.

    Damage Health: Red Mountain Flower, Imp Stool, Small Antlers, Troll Fat

    Paralyze: Imp Stool, Swamp Fungal Pod, Canis Root, Briar Heart

    Roleplay

    As a Neutral Evil character, the Cavalier is all about himself. Despite giving a charming and polite exterior, he will always take what may not be his given the opportunity, and will often take advantage of the good nature of others. This leads him to outwardly be kind, but usually come off as arrogant of cocky.

    The Cavalier is a follower of Dibella, the goddess of Love and Beauty. This means that an amulet of Dibella must always be worn, and her shrine should be prayed to at least once a week by the Cavalier. Being the goddess of intimate relationships, the Cavalier is a very, *ahem*, loose gentleman, who won't often resist a woman's temptations.

    Being a noble, however, does render the Cavalier to be relatively sheltered. This has led to a hatred of the supernatural, and the Cavalier has become terrified of Draugr, Ghouls, and Atronachs.

    A few general rules for the Cavalier to follow:

    1. Always pray to, and carry a piece of Dibella.
    2. Always keep your interests first, beyond any others.
    3. Always attempt to charm before intimidate. Despite his cold nature, the Cavalier is mostly passive.
    4. Any and all gold you can take, take.
    5. Stay away from any kind of ruin unless absolutely necessary. The same goes for any supernatural or inhuman structure.

    Recommended Quests:

    Become Thane of Falkreath (Shady people join shady people)

    Thieve's Guild Questline, up until Nightingale arc

    In My Time of Need

    Thanks for reading the Cavalier, be sure to Like and Comment if you enjoyed it!

  • December 25, 2013
    What's with that huge space in the middle?
  • December 25, 2013

    If you could do something about the big gap at the end that would help a lot. Other than that its a nice build with a good concept.  

  • December 25, 2013

    Great concept I have been wanting to play a "nobleman" and this seems great the only concern is do you have any shouts that could fit with the rp.

  • Member
    December 26, 2013

    ...I have no clue xD

    That is changed now, apologies for that! Must have been something with my PC 

  • Member
    December 26, 2013

    Sure thing!

    Bend Will is always a fun one for roleplaying! The Cavalier is always looking to pursue his own interests, so perhaps making a deal with Herma-Mora/whatever story is your canon.

    If you mean the two shouts I didn't include with the build, I suppose Marked for Death or Animal Allegiance could have some fun backstories. I'll let you make your own stories 

    Hopefully that solves your concern!

  • Member
    December 26, 2013

    I like this build, good job!  I was recently playing a 0AR samurai wearing Fine Clothes and Boots and totally fell in love with the aesthetic. My only issue was that it made me uniquely vulnerable to wildlife ambushes, but it seems your Illusion skill has that problem covered off.

    How about in the occasional melee though? I found that without the Block skill I would have died much more often. Did you ever have any panic moments in which you run out of magicka and your frenzied pawns get kilkled off leaving you to face the big bad with just a "rapier"?

  • Member
    December 26, 2013
    I expected a horseman; I was sorely dissappointed. Other than that, I too worry about the build's viability on something like Legendary. Illusion is all well and good and in addition to Alchemy and Enchanting it's pretty ridiculous, but no defense? Like... at all? Without any AR, Alteration or Block, or even sneak, I foresee getting one-shotted well into the late game. You can't always see that one crossbow wielding Bandit before he sees you, same goes for a Bandit Chief swingin his great sword. Can't even tell you how many times quick reflexes has saved me there. Also, I'm guessing this character forgoes any form of dungeon dwelling? Seeing as no poison or illusion would affect draugr and automatons, at least until the end game. You've justified it in your build, of course, but you've nevertheless cut the build off from half of the game. Don't get me wrong, the concept is nice and you've executed it well enough but, for a roleplay build, there isn't enough depth in it to counter-act a lacking gameplay. If it had been a horseman on the other hand...
  • December 26, 2013
    ...Then it would have been stuck outside for most of the play through and you would probably end up using 'dark' horses. (Shadowmere & Arvak)
  • Member
    December 26, 2013
    I'm not sure what you mean. If we aren't fighting anything in dungeons or anything supernatural then we're left with bandits and random encounters, which are by and large outside. Frost is also a perfectly viable steed and a fallen horse can be replaced anyway. Mounted combat isn't ideal, mostly because of how little effort Bethesda have put into it, but it at least adds another dimension to the gameplay. Also, speed can do a purist un-armored build no harm.