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Character Build: The Hemomancer

Tags: #Character Build Mage  #Character Build Vampire  #Rank:Legendary  #Hall of Fame Build 
  • Member
    October 5, 2013


    My experimentations with the spell tome equilibrium had always fascinated me. Coming across it during my first initial playthrough as a pure mage character and using it in some of my builds, I've always wanted to create a playthrough where I could use hemomancy in all it’s glory.

    Wanting to re-create the effects of a pure spell based Hemomancy found in other genres and media, such as World of Warcraft, Guild Wars 2, Dragon Age 2, League of Legends, Avatar: Legend of Aang/Korra and DnD Blood Magic Classes in RP, I had developed a playstyle based on the unique mechanics I had experienced, including:

    • Creation of a pure spell based Hemomancy build
    • Introduction of a few unique mechanics that define and enchance gameplay
    • Development of gameplay that is gripping, leaving you at the edge of your seat for every battle

    Ladies and gentlemen, without any further ado, I present to you, The Hemomancer!


    Core Build Mechanics

    For the purpose of elaborating on this build, I have broken down the mechanics into 3 distinct categories:


    • Definition of Hemomancy
    • Rituals (Glitches)
    • Crafting Mechanics

    Definition of Hemomancy:

    We’ve been discussing a lot on Hemomancy, but what exactly is it? Hemomancy has often been shrouded in secrecy and is a very secluded practise of Magic. Indeed, it is this secrecy that has often proved to be both it’s strength and it’s weakness.

    Hemomancy delves into a particular genre of magic, involving the usage of blood. On a superficial level, it involves weaving spells of non elemental nature, usually shaped by the blood of the caster to absorb another’s life force and the manipulation of their own and/or other’s life force. This kind of magic augments the caster’s blood to be utilized as both fuel and weapon.

    Regardless of the unique variations of it’s usage, the employment of such techniques achieve the following common effects:

    • Conversion of blood into or usage of it as a magical resource
    • The usage of blood shaped by magic into powerful blood spells
    • The controlling of others through manipulation of the target’s blood
    • The absorption of Life force of others or surroundings



    The build, at it’s very core, is a glitched build… there’s no 2 ways about it. It needs to be glitched for the build to work. The difference with this build is, that the glitch introduced induces a new mechanic and way of playing altogether whilst not making it OP.  

    In order to play this build, it is important to understand the glitches used to constitute this build. Whilst the Power of Blood Magic in Skyrim is no doubt granted by Lord Molag bal himself, the Hemomancer takes this to a whole new level by performing these rituals, tapping into the vampire lord power granted by the daedric lord to form his core arsenal.

    The following rituals allows you to obtain the “Vampiric Drain” AOE Missile and Mist Form vampire lord abilities found in human form, used in both the offense and defense stratergies highlighted in the combat section below

    It's important to know that every kill with this “blood bolt” ability still counts as a feed and contributes to your Vampire Lord skill tree, which can be perked to augment the spell and obtain the mist form perk. These 2 abilities form the basis of this build.

    The rituals below allow you to gain the power of the hemomancer whenever and wherever so you desire… do note that it may take more than 1 try to perfect this:


    Ritual of chaos (Vampiric Drain AOE):

    1. Equip the  Conjure Bound Sword spell in your right hand.

    2. Use Vampire Lord power and immediately cast the Conjure Bound sword spell (Note: This has to be done within a split second of the transformation, else it will end in failure)

    3. When transformed, charge the Drain Life spell. While charging it revert back to normal while still holding the spell the whole time.

    4. Your should now have the drain life spell in your right hand!

    Note: Killing someone with the Drain Life spell still counts towards your Vampire Lord's perk tree experience. This can be used to access the perk tree in Vampire Lord Form to take mist form perk.



    Ritual of Dominance (Mist Form):

    1. In Vampire Lord form, use Mist Form until it says its recharging.(It takes about 33 seconds for cooldown)

    2. Switch to Revert Form ability  about 3-5 seconds before cooldown ends (if you’re timing this, the 28th - 30th second of cooldown)

    3. Rress the Revert Form ability continuously. If done right, it should say the ability is ready when you are normal again!


    Note: Though mapped to the shout button, it consumes magicka, resulting in no cooldowns in human form!

    The Ritual of Bloodlust is utilized to augment  the health & health regeneration rate of this build. This glitch enables the combination of the 50% health regen from RoN feeding effects, 37% from normal enchants and 25% from the Lady Stone (25%) to achieve 103% regeneration during the day as a vampire, in addition to 100 extra health!

    Below is a description of the ritual.  Do note that any event that forces unequip of armor (going to jail, forsworn questline, embassy in main quest), will cause the extra equipped items through this method to be lost. Simply perform the ritual again to gain it's benefits:


    Ritual of Bloodlust (Vampire Lord Apparel Stacking Glitch):

    1. Ensure a follower with the "i need to trade something" with you dialog option is with you. This follower must not turn hostile when you undergo the transformation (ie: Lydia)

    2. Face your follower and initiate dialog, whilst at the same time activating Vampire Lord Transformation. If timed right, the dialog option should be still present when transformation is occurring.

    3. After the Transformation, select the "i need to trade something with you" option and proceed on to equip The Ring of Namira, Ring of the Beast, Gauldur Amulet & Amulet of Talos.

    4. After Equipping above mentioned items, revert back to normal form. When checking inventory, you should have these items, in addition to your crafted items equipped.

    Do note that the intended outcome of this Ritual is not achieve an overpowering health regen like Histskin, but rather supplement the out of combat health regen after an encounter when using blood siphon (since magicka does not regenerate at all) or perhaps even to a small extent, help cover the health deficit during encounters (in between siphoning and attacking).

    Crafting Mechanics

    Unlike my no crafting builds, enchanting forms the main crafting mechanic of this build, with heavy emphasis on spell cost reduction and increased health. This single crafting skill however, paves way for an unexpected secondary utilization of the Alchemy crafting skill.

    A surprising unique side effect of enchanting, and one that I have covered in my Battlemage Sellsword Build is, by utilizing a bug with the penticus oculatus helmet, a 5 slot total value of 125% magnitude will be applied to all potions and poisons, essentially ensuring that any potions created, will be of the same effect as perking up the alchemy tree for 5/5 alchemist and 1/1 benefactor and/or Poisoner:

    This allows for a minor glitch/exploit to be capitalized. Since enchants on clothing gain a boost when equipped, a single fortify restoration potion crafted from the enchanted fortify alchemy gear, can be used before equipping your main gear, providing a boost to the stats on the gear and in turn, poisons/potions created.

    This trick can be further implemented when seeking the blessings of the standing stones, to increase the magnitude of the blessings. This is the hidden and unique application of the craft, enchanting.


    Click here for the Perk Calculator version of it:


    With the reasoning stated below:

    Major Skills: Alteration, Conjuration, Restoation

    Alteration: Enabling Blood Magic and Protection, this will be your primary tree for Chaotic Domination
    Spells used: Ebonyflesh , Paralyze, Equilibrium

    Conjuration: The core support tree, summons minions for cool cross effect combo’s!
    Spells used: Summon Arneil’s Shade, Summon Mistman, Summon Bound Bow, Summon Wrathman (Situational)

    Restoration: With Necromage providing a much needed boost to spells, Poison Rune is a well welcomed addition, functioning as the only DOT for this build.
    Spells used: Poison Rune (DB), Close Wounds


    Minor Skills: Speech (Optional)

    Speech: Mostly for Roleplay to reflect the fear that a Hemomancer commands. Do note that I haven't indicated this in the perk spread, as it is purely optional

    Perks taken: Haggling (5/5), Bribery, Persuasion, Intimidation



    The Gear chosen for this build , though simple provides the perfect synergy for roleplay and asthetics. The copper trimmings of the reddish brown version of the fine clothes set, sync beautifully with the copper ruby circlet and gloves.

    This also adds to the roleplay of a person of noble ranking, who prefers to live in alone. With no magicka regeneration enchants, this build truly forces reliance on the blood magic mechanism to maintain spell casting efficiency.



    Roleplay & Stats

    Here are the stats to go along with when playing this build:

    • Race: Breton - A personal choice really. Go with whatever though, it's fine.
    • Stone: Levelling: Mage Stone / End Game: Lady Stone

    • Stats: 3 Magicka / 7 Health / 0 Stamina for every 10 levels

    • Recommended Quests: College of Winterhold Questline, Arniel's Endeavor, The Black Star,
      Dawnguard Questline, Book of Love, From the Ashes (DB), Forbidden Legends & Rings of Blood Magic,


    Roleplay wise, always keep in mind that though you started out as a mage, your chosen path is one that directly opposes magicka. Reckless though it may seem, sacrificing your health for magicka is the only way you know. Though not completely evil, you are neither good, only committing to tasks that bring in additional power either magic wise or politically.


    In Addition, the following can help with the immersion of the gameplay and character:


    • Complete all Recommended quests – They make up the experience of RPing a Hemomancer.
    • Shun all Elemental Magic– Your lack in proficiency in the schools of destruction has led you to shun all form of elemental magic, focusing on utilizing blood magic instead.
    • Living the High Life – You’re a noble, so act like one. Become thane of each hold, gain the favours of the local Jarls. This will increase your front as a noble and prevent the local guards from interfering in your methods.
    • Choose a Side: The civil war poses a threat to your postion as a noble in each of the holds. Choose a side and win the civil war, setting up your home in the capital of the faction that you choose. Should you have Hearthfire, purchase land in the region of the hold, build your own home to practise your enchanting and alchemy, travelling to cities every once in a while to trade.
    • Dark Allies Await: Your exploration into necromancy and blood magic has eventually led you to Harkon and his brethren court. Choose the vampiric side of the dawngaurd DLC, but make no pursuit in the main quest beyond  the “Beyond death” quest. Instead, focus on the side quests that increase the power of the blood chalice, allowing you to gain up to 5 days of it’s effects.
    • Soul Collector: Your study on enchanting has led you to explore the nature of soul gems and eventually, The Soul Cairn. Use all 4 lighting attactors in the soul cairn to convert grand soul gems into black ones. At every possible instance, trap human souls in black soul gems and use them for enchants. Use the other petty to greater soul gems for re-charging



    The combat structure of this build is based of my inspiration of blood magic and the “Cross class combo” mechanics of Dragon Age 2. In DA2, the type of class your party with leads to some unique effects when encountering enemies.

    Unfortunately, in Skyrim, there is no such thing. The next best thing I could come up with was to have a “cross effect combo”. I will be covering more details about this in the gameplay section later.


    Blood Offense

    Tides of Blood - Your vampiric drain is augmented, siphoning life and dealing damage to all blooded being in an area
    Requires: Ritual of Chaos (Glitch)

    Blood Siphon – Bleed yourself and draw magicka from your blood
    Equilibrium + Close Wounds


    Hemo Plague – Waves of dark energy emanate as your magic wrecks havoc on the blood of your foes.

    Blood siphon + Poison Rune + Vampiric Drain (Aoe)

    Blood Offering – You offer your life force up to vicious, spectral demons who attack your foes

    Blood Siphon + Summon Arniel’s Shade + Conjure Mistman


    Blood Control – Tug on an enemy's blood from within, causing paralysis while taking damage.

    Paralyze + Hemo Plague

    Burning Blood Bath - Ignite the blood of your foes while draining their life force

    Flaming familiar + Tides of Blood (Aoe)

    Crimson Transfusion - Drain life force, dealing damage, absorbing magicka and health:

    Blood of the Ancients buff + Vampiric Drain + Tides of Blood


    Life Bane Incantation - Archaic words flow maliciously as dark magics culls all energies

    Drain Vitality Shout + Soul Trap



    Blood  Defense

    Crimson Pact –Gain the ability of regeneration, even in Sunlight
    Requires: Ritual of Dominance + Ritual of Blood Lust

    Sanguine Mist – Become untargetable whilst regenerating health & magicka

    Mist Form Ability + Health Regeneration Effects (50% - RON/ 25% - Lady Stone / Enchantment & Pots)

    Note: This move puts you out of combat for a really long time, so it's best used in the most dire of situation (ie: Multiple mobs, low magicka and almost nil health)

    Open Wounds - Wound yourself to bleed… use that blood to heal the living

    Blood Siphon + Heal Other

    Ward of Blood - Increased AR and Magicka Absorption… at the cost of blood

    Greater Ward + Equilibrium



    Combat Gameplay

    This combat set up for this build boasts a unique mechanics and tactics. One of the finer aspects of gameplay involve what i term the “Cross Spell Combo”.

    So what is a cross spell combo?:

    The Detailed Version:

    We all know that Frost Spells Drain Stamina and Damage health, whilst Lightning spells Drain Magicka and Damage Health. Conjuration summons with these 2 effects and enchanting a followers weapon to do Fire damage, in addition to the blood damage dealt by this build provides the optimal damage output and draining of resource against all possible foes. This is the effect of a Cross spell Combo.

    Needless to say, the Cross Spell Combo also determines the approach to combat for this build. The lightning damage from Arniel’s Shade makes a surprisingly good tank, generating massive amounts of threat and invulnerability from magical or physical damage due to his corporeal form.The drawback though is that he must be cast ahead, smack in the face of the enemies.

    The conjure mistman spell allows for the summoning an undead frost mage, combining ice spikes with frost bite spells, albeit a more powerful version. It’s AI ensures ranged behavior, placing you in mid range for getting those Hemo Plague spells off.

    Followers (I personally use Lydia), will either should the fight prolong or be there one too many mobs, the follower should have the capacity to function as an “off tank” of sorts and yet take the damage not only from enemies, but also from from the AOE damage of your spells without getting aggressive.

    It is important to enchant the armor of your follower with resist magic, Fortify heavy armor, Fortify health and Stamina to achieve this end, else you risk killing him/her.adopt spell or bow for ranges behaviour. With Arniel’s shade tanking, bows enchanted with fire damage or spells of nature fire will make up the finality of this cross spell combo.

    As you can see, the gameplay, though a simple set up, this build is a finely crafted and detailed strategy which would reply on it’s blood damage and the cross spell combo as it’s centerpiece.


    For those TLDR cases:

    • Combat Set up: Arneil’s Shade (Tank), Follower: Lydia (Off tank, support damage), Mistman (Ranged DPS), Hemomancer Build (Mid range DPS)
    • Arniel's Shade (Lightning Damage) + Conjure Mistman (Frost Damage) + Fire enchants (Follower) = Cross Spell Combo.
    • Cross Spell combo is having your summons and followers execute elemental attacks in addition to your own, draining all resources from target mobs.
    • Deck out follower in Fortify Heavy Armor + Magic Resist Gear where possible (As shown in Video)



    Here are the videos showcasing the Ritual of Chaos and a short gameplay clip showcasing the offensive powers of the hemomancer. Depending on feedback, more visuals may be added so keep em coming:

    Hemomancer Combat Video:


    Ritual of Chaos:

  • Member
    October 5, 2013

    You may have gone a bit overboard on the length, but it seems you've covered just about everything you needed to. +1

  • October 5, 2013
    Cat got your tongue?
  • Member
    October 5, 2013

    Yep, this build most definitely needs more likes. +1

  • October 5, 2013

    Glad to see another build from you Warlocksg, I really liked some of your previous builds and this one will be no different. I've been hoping for some more blood mages. +1

  • October 5, 2013
    So is your's, cause before yours there was NEVER a thing such as blood magic in RPG's...
  • October 5, 2013

    Check out this video Leon

  • October 5, 2013
    I seem to have struck a nerve...
  • October 5, 2013
    My question is will I have to go thru the transformations again if I deselect the grip spell?
  • October 5, 2013

    A bit hard to follow due to its length but overall I like it, so +1. Your tags are also messed up.