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Character Build: The Nordic Revolutionary

Tags: #Character Build Dual-Wield  #Race:Nord  #Character Build Elementalist  #Character Build Werewolf  #Rank:Recognized 
  • Member
    July 11, 2013

     

    Part two of my character building of a revolutionary. This is a build that utilizes guerrilla warfare style attacks along with a touch of superstition into the build. This build uses Dragonborn and Dawnguard DLC content. I truly love the lore behind Nordic Culture, and I tried something based off of it. Drawing concepts from Nordic Lore, Avatar the Last Airbender and many other icons, I present to you...

    "Come...Sit around the fire" Fenrarke said softly to the travelers. "Let me tell you a story about the days when dragons ruled the land, before we had our voice. Now the imperials treat us like dogs, but we our have our Thu'um.  Let me show you the struggles of the harsh, cold winds of Skyrim. Maybe one day we can be free.."    





      Race: Nord. This is the most vital part of this build. You play a spiritual leader of the Nordic people, and you have to be a Nord to do that. Their 50% frost resistance is very helpful for role-play and gameplay purposes.

          Stones

    Shadow Stone: This provides the ability to become invisible (AKA blending into the icy mists). This provides an opportunity to disappear from sight to either prepare your frost spells or special moves. It also gives time to prepare for your transformation into beast form.

    Beast Stone (if DB): You call a Were-bear to fight for you. It fits with the theme of Bears and the wilds. This power should be used sparingly, and see the trip back to the stone as a "Pilgrimage" of sorts. A very sacred act to you. The Were-bear is extremely powerful and provides extremely good protection for the 60 seconds that it is out. It is very useful for tanking while you restore health or prepare for your special moves.

          Dragon Shouts:

    Ice Form: You freeze your opponent solid. This fits perfectly with a build focused on Nordic culture and having to do with ice magic. This is a shout that works well in the gameplay of this build. With the theme of stall and preparation, this provides time to summon your two familiars, change to beast form, or to regain health.

    Frost Breath: Consider it a blast of the icy winds of Skyrim. It is another ice themed shout that works well in this build. having Dragonborn Frost is a very good addition to this build, because it is like an ice form shout, but allows time to attack. I would highly suggest using this before Ice Form, because they can take damage while encased in ice, which is perfect for getting a lot of damage on bored without much risk.

    Animal Allegiance: You are in tune with nature, and therefor you are an ally of the wild creatures of Skyrim. This should be reserved when animals are around you, and (Im not sure if this works) but you can possibly turn the death-hounds against the attacking vampires, and turning the dogs against their masters in the bandits, etc. This is a very situational shout that fits in with different fight scenarios. 

    Whirlwind Sprint: You call upon the harsh winds of Skyrim to rush you to your foe. This provides a lot of mobility to this build. This build is very slow and based on building up to inflict massive amounts of damage in a small amount of time. This allows you to rush in very quickly and hammer away at them.

         Daedric Quests

    You are a Werewolf, so you do Hircine's quest to gain an extra transformation. This is optional, but I highly recommend it in this build because you utilize beast form so much. It allows you to perform high damage output moves in twice daily.

    Sorry he is using a two handed axe. I could not resist this badass picture.  

      Major Skills: 

    One-Handed: You are a master of an axe. You use it to hunt, to fight, and to survive. Your axe is part of you, and you are deadly with it. You specialize in dual wielding axes and if you choose to leave them not enchanted it provides a target for elemental fury if wanted to. Altogether much faster, and perfect for this build.

     

     

    Sneak: To give the appearance of disappearing into the wild, sneak perks fit well. Shadow warrior is perfect for that situation when combined with frost cloak. In the role-play you are not "Sneaking" but becoming one with the land and becoming a part of the All-Maker.

     

    Light Armor: You wear extremely light armor compared to most Nords. you need to be able to use it well so that you do not die in the wilds. The whole point of this build is mobility, and light armor makes
    you very fast and light on your feet. It provides the speed that this class needs to function, and heavy armor would slow you down majorly.

     

       

     Minor Skills


    Conjuration
    : In order to play this build correctly, you need 100 in conjuration, but you only use it for the dual spirits perk, so it is a minor skill. Later on in the build summon the frost atronarchs. They are living pieces of living Ice, and being able to control the harsh ice of Skyrim is awesome. The Frost Atronarchs are absolutely amazing, and provide a huge bulk to take the damage. You at first use the familiars, because they are very much like animal spirits.

     

    Destruction: You are able to manipulate the frost and ice of Skyrim into weapons and defenses. You only use up to adept, but if you want you can get it up to master so that you have access to blizzard. You mainly use Ice Spike and Frost Cloak, but blizzard is a nice addition to your arsenal.

     

     

    Speech: You are a spiritual leader of the nordic people, and you are able to formulate your words wisely. This is mainly for role-play purposes, but it always helps to have lower prices though, and to be able to pass a bribe or intimidate test. Generally a player would want to use persuade more often because you are a leader of the people, and you do not have to use brute force.

     

     

         Equipment

    Head: Stormcloak Officers Helmet. A bear head is freaking perfect for this build. With the whole emphasis on Nordic culture, it is perfect for this build. The bear strikes fear into your enemies as you tear them to shreds.

    Armor: Armor of the Old Gods: It may seem ironic that you use forsworn armor, but it looks perfect with the build. You actually are on good terms with the Forsworn because you think that the Reach is their land, and that the Nords have no business there.

    Boots: Fur Boots. Mainly for emphasis on animal parts for the clothing. This is exactly what makes this build look so cool. The fur parts make this seem much more lore-friendly than any other shoes.

    Hands: Stormcloak Officer's Bracers. These make it seem like you have grown claws and have merged with the wild. They are a decent pair of gloves that suit this build well.

    Weapon: 2x Stalhrim Axe (use Forsworn Axe until you can get this) enchanted with frost damage, and if you wish you can have a pair unenchanted   for elemental fury.

    Signatur Moves: 

    Icy winds of Skyrim: You call upon the winds of Skyrim to make you bumrush your opponent at a break neck speed and bring the cold and ice to them!

    (Whirlwind Sprint + Ice Cloak + Ice Spike)

     

     

    Unleash the Dogs!: You disappear into the mists of the snow and out of nowhere two spiritual dogs tear apart your opponent

    (Shadow Stone + Shadow step + Conjure Familiar/ Twin Souls)

     

     

     


    Wrath of the Wilds
    : You freeze your opponent in a block of ice, then a group of animals from the wilds of Skyrim tear them to shreds.

    (Ice Form + Werewolf Transformation + Summon Werebear + Conjure Familiar + Howl of the Pack)

       

     

    Gameplay: The gameplay of this build is different in my opinion. It uses a style of fighting that uses preparation for big moves often. Instead of the usual run in and hack/slash, this build uses  You use whirlwind sprint to buy you time to cast frost cloak after it wears off, and ice form to prepare your final moves. First of all the only thing you use conjuration for is to summon two familiars, or frost atronarchs at once, and that is why you need 100. The only destruction you cast is ice magic. Try to keep two conjured familiars beside you at all times to give the connection of a "Spirit animal" of sorts. Try to make it seem like they are more than just conjurations, but actual spirits. The point of this build is to be a spiritual leader that will lead your people to freedom through the old ways. Here is some pointers on what to do with certain enemies:

    Dragons: Its not listed, but throw out a dragonrend, and toss two Frost Atronarchs into the midst of the fray. Keep a steady flow of Ice Spikes and Dragonrend to keep it grounded while your summons tank it.

    Groups of People: Cast Blizzard and utilize the shadow stone/shadow step.

    Single Person: Keep up a barrage of Ice Spikes on the person, and if he is strong, use whirlwind sprint to get you some distance. If the enemy is tough, like giants or Mammoths, send out a frost atronarch or two.

    Role-play: You must never ever harm animals unless harmed first. You are a connection to this land and you do not hurt it. Travel by yourself but always stay in the inns. You want to spread the beliefs of nature through kindness and kinship, not manipulation and deceit. Do not pick fights with the Forsworn because they are trying to reclaim unjustly taken land. The big part about this build is being the Dragonborn. The Dragonborn can be seen as a bridge between the worlds of dragon and man. Your job is to bring peace to the world and fight to end the injustices.

    Perk spread level 50http://skyrimcalculator.com/#309640

    Special thanks to Lanius, Curse Never Dying, and Kris Nixon. They have helped flesh out the different aspects of this build from what it was originally. Check their stuff out!

     

  • July 11, 2013
    Not too bad. I like the concept behind this build, but its presentation could use some work.
  • Member
    July 11, 2013
    You came up with this a day ago? Ouch! You know that when we the hosts say that builds need to be play-tested they mean EVRETHING that you pressent? Otherwise pretty good build.
  • July 11, 2013
    I don't think wrath of the wilds would work. Enemies hit with ice form are immune to damage.
  • Member
    July 11, 2013
    I believe that as soon as they're hit they unfreeze and get up. Use frost breath with the dragonborn frost ability from one of the black books to freeze them for 15 seconds, which keeps them in ice while they can be damaged without letting them get up. Also, might I suggest storm call to the shouts list, as a shaman would command the weather. Good idea and concept, but needs mre to be considered good. Play test it more to, no use trying it for a few minutes and deciding it suddenly works.
  • July 11, 2013
    I agree with Samjt. Thorough play testing is a must.
  • Member
    July 11, 2013
    Yup, took me ages to play test my build. I would get that every build in exemplar+ is play tested. Take that advice and learn from the best builders by playing through multiple times to make it perfect and unique.
  • Member
    July 11, 2013

    thank you very much

  • Member
    July 11, 2013

    you dont hit while in Ice Form. you use it to prepare your 4+ moves

  • Member
    July 11, 2013

    thanks. This is just an idea I came up with, and I wanted yall's opinion.